The VG Resource
FF7 Spriting project - Printable Version

+- The VG Resource (https://www.vg-resource.com)
+-- Forum: Archive (https://www.vg-resource.com/forum-65.html)
+--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html)
+---- Forum: Creative Zone (https://www.vg-resource.com/forum-86.html)
+----- Forum: Spriting and Pixel Art (https://www.vg-resource.com/forum-14.html)
+------ Forum: Sprite Projects (https://www.vg-resource.com/forum-15.html)
+------ Thread: FF7 Spriting project (/thread-3626.html)

Pages: 1 2


RE: FF7 Spriting project - liam543 - 01-18-2009

I have had a go at shading and have a light source, does anyone want to join up and help... Custom style i have decided on. Size will need help as i need a size chart (site in top post) 2-5 colour shading
[Image: ff7soldierattacksquadhn0.png]


RE: FF7 Spriting project - Kirbyfan - 01-18-2009

That's pretty good, but it still lacks the 3D feel. I assume you weren't going for that though, since sprites are mostly 2D.


RE: FF7 Spriting project - Ton - 01-18-2009

If I were you I'd use FF6's enemy sprites as a shading example.


RE: FF7 Spriting project - liam543 - 01-18-2009

Thanks kirbyfan. I will have a look at ff6 style and give it a try also tonberry


RE: FF7 Spriting project - JosephSeraph - 02-11-2009

Well.. I managed to Re shade your sprite... see if it fit your taste, if idoes, dissert it and study my pixel classes in http://josephseraph.wordpress.com

if it doesn´t, strudy the classes anyway,


RE: FF7 Spriting project - Omegakyogre - 02-11-2009

Joseph, there's a lot of contrast there and not nearly enough blending to make up for it. Why use such hard lighting? Also, why use the same color for most of the highlights? The gun, for instance: If it's going to shine, it should shine white, like the small silver part of the soldier's helmet, not yellow.


RE: FF7 Spriting project - JosephSeraph - 02-12-2009

I dunno if this is a valid point, but 4-6 FF sprites use only 16 colours, so i couldn´t go crazu and add a different light for every part of the sprite, and if we want to loyally follow the FF style, we should adhere to the 16 colours rule, BTW, it would allow too for hackers to use in their uber-cool ffiv snes hacking that changed the monsters to ffvii ones, et cetera....
i dunno if i it is a good idea to keep 16 colours though.


RE: FF7 Spriting project - KillerAslox - 02-12-2009

Bump-er.
Nuff said.


RE: FF7 Spriting project - GrooveMan.exe - 02-12-2009

Why bump such an old and terrible thread?

Also NinX, if a project thread is started with no structured progress, and/or no work produced by the OP, feel free to lock it if you don't see that fact changing any time soon.