Ninjala Ripping Project - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: The Resources (https://www.vg-resource.com/forum-109.html) +--- Forum: The Models Resource (https://www.vg-resource.com/forum-111.html) +---- Forum: Project Organization (https://www.vg-resource.com/forum-119.html) +---- Thread: Ninjala Ripping Project (/thread-37081.html) Pages:
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RE: Ninjala Ripping Project - theaidan9030 - 07-02-2020 That's only a preview. When exporting it still uses the default RE: Ninjala Ripping Project - ggmao - 07-02-2020 at least now i know its possible for the future RE: Ninjala Ripping Project - Zeldaboy14 - 07-07-2020 (07-02-2020, 03:01 AM)ggmao Wrote: at least now i know its possible for the futureIt's totally possible, granted you use the method people are doing for Battle for Bikini Bottom: Rehydrated. Here's the link to the morph exporting buildĀ https://cdn.discordapp.com/attachments/511336778645635073/729557406438129714/umodel_morph_fix1.zip All that's needed is for one to extract the actual models using a higher version of umodel and then open the models in this version of umodel. Tick 4.23, as models load perfectly fine with that setting. Also, can anyone tell me why ninjala's textures keep wanting to not appear correctly in umodel for me? they appear black half the time. RE: Ninjala Ripping Project - ggmao - 07-07-2020 thanks for the info and the build! and only the head models are black here. RE: Ninjala Ripping Project - Zeldaboy14 - 07-09-2020 To anyone attempting to rip from the game and have no textures/corrupted textures, manually select "Nintendo Switch" in the lower right-hand corner before loading the pak file. From what i gather, you'll need this for awhile till Umodel can properly auto select the system the games made for. RE: Ninjala Ripping Project - joshl92 - 07-09-2020 (07-07-2020, 04:25 AM)Zeldaboy14 Wrote:How exactly do you go about opening the models in the morph exporting build after exporting it from the higher version?(07-02-2020, 03:01 AM)ggmao Wrote: at least now i know its possible for the futureIt's totally possible, granted you use the method people are doing for Battle for Bikini Bottom: Rehydrated. Here's the link to the morph exporting buildĀ https://cdn.discordapp.com/attachments/511336778645635073/729557406438129714/umodel_morph_fix1.zip All that's needed is for one to extract the actual models using a higher version of umodel and then open the models in this version of umodel. Tick 4.23, as models load perfectly fine with that setting. Also, can anyone tell me why ninjala's textures keep wanting to not appear correctly in umodel for me? they appear black half the time. RE: Ninjala Ripping Project - Zeldaboy14 - 07-09-2020 Save the models as package in a higher umodel build, then just load the folder they are extracted to in the morph build RE: Ninjala Ripping Project - joshl92 - 07-09-2020 (07-09-2020, 04:31 AM)Zeldaboy14 Wrote: Save the models as package in a higher umodel build, then just load the folder they are extracted to in the morph buildGives me an assertion failure when trying to open the mesh RE: Ninjala Ripping Project - Dracomatt - 07-15-2020 Also, don't forget about dealing with the Head accessories, like the hats, glasses, and such. RE: Ninjala Ripping Project - pm58790 - 07-20-2020 How's everyone doing so far? RE: Ninjala Ripping Project - Zeldaboy14 - 08-27-2020 anyone got the next aes key for season 2? RE: Ninjala Ripping Project - Dracomatt - 09-01-2020 (08-27-2020, 11:52 PM)Zeldaboy14 Wrote: anyone got the next aes key for season 2? Hope someone does so... RE: Ninjala Ripping Project - L.O.O.P - 11-02-2020 Nobody replied here in a while ( |