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Disney Mirrorverse Ripping - Printable Version

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RE: Disney Mirrorverse Ripping - Jasper7438 - 08-11-2023

In order to load the files, just turn off "show error messages".

[Image: attachment.php?aid=15239]
Now you will not have to press "OK" 5 billion times, it will automatically skip all of those pop-ups.

I have seen this Unable to load object... Type Shader error with with multiple unity games and that is how I solve it... by ignoring it completely Tongue, the shader data really isn't necessary anyway.


RE: Disney Mirrorverse Ripping - Hornedpariah - 08-31-2024

(08-11-2023, 05:47 AM)BlastoiseTheVGRipper Wrote:
(07-29-2023, 03:18 AM)Hornedpariah Wrote:
(07-21-2023, 05:49 PM)BlastoiseTheVGRipper Wrote: The game uses the Unity engine, you need to extract the files straight from the .apk by renaming the .apk to a .zip file and you will need to get the assets folder and put it somewhere on your desktop and then get AssetStudio to rip the models with their armature.

i pointed the Assetstudio to the assets folder and i keep getting this error: 

Unable to load object
Assets CAB-97895b1533c5ffa8e5d37930a3155e86
Path C:\Users\horne\Downloads\Disney
Mirrorverse_6.0.1_apkcombo.com\assets\assetpack\aladdin_001_odr\alad
din_001.assetbundle
Type Shader
PathlD -9057030413560698077
System.lO.EndOfStreamException: Unable to read beyond the end of the
stream.
at System.lO.BinaryReader.lnternalRead(lnt32 numBytes)
at AssetStudio.EndianBinaryReader.Readlnt320 in
C:\projects\assetstudio\AssetStudio\EndianBinaryReader.cs:line 42
at AssetStudio.VectorParameter..ctor(BinaryReader reader) in
C:\projects\assetstudio\AssetStudio\Classes\Shader.cs:line 326
at AssetStudio.StructParameter..ctor(BinaryReader reader) in
C:\projects\assetstudio\AssetStudio\Classes\Shader.cs:line 34
at AssetStudio.ConstantBuffer..ctor(ObjectReader reader) in
C:\projects\assetstudio\AssetStudio\Classes\Shader.cs:line 424
at AssetStudio.SerializedProgramParameters..ctor(ObjectReader reader)
in C:\projects\assetstudio\AssetStudio\Classes\Shader.cs:line 537
at AssetStudio.SerializedProgram..ctor(ObjectReader reader) in
C:\projects\assetstudio\AssetStudio\Classes\Shader.cs:line 714
at AssetStudio.SerializedPass..ctor(ObjectReader reader) in
C:\projects\assetstudio\AssetStudio\Classes\Shader.cs:line 789
at AssetStudio.SerializedSubShader..ctor(ObjectReader reader) in
C:\projects\assetstudio\AssetStudio\Classes\Shader.cs:line 843
at AssetStudio.SerializedShader..ctor(ObjectReader reader) in
C:\projects\assetstudio\AssetStudio\Classes\Shader.cs:line 898
at AssetStudio.Shader..ctor(ObjectReader reader) in
C:\projects\assetstudio\AssetStudio\Classes\Shader.cs:line 982
at AssetStudio.AssetsManager.ReadAssets0 in
C:\projects\assetstudio\AssetStudio\AssetsManager.cs:line 454

You may have to get a older version of the .apk.
I think they encrypted the models now in later versions
Ok i got it to open, theres just one problem. One of the characters Im trying to extract is in a "pack" and is not coming up in searches. I was trying to get all the Incredibles characters. Luckily Bob is done by someone else. Dash is also extracted, but violet is the character thats tougher to locate.


RE: Disney Mirrorverse Ripping - ShinyTroll102 - 10-14-2024

(08-11-2023, 06:54 PM)The Prawn Wrote: Given that the original AssetStudio hasn't been updated in over a year, you might wanna try opening it with one of the forked and updated version of the tool. Like this one: https://github.com/aelurum/AssetStudio

How do you find the asset files?


RE: Disney Mirrorverse Ripping - saratogaroad - 10-15-2024

They're in the .APK. You'll need to either get it off your rooted device, or download it online somewhere. Once you get it they'll be in assetpack or something similar; you're looking for the .bundle and .assetbundle files that will be in folders named something similar to "aladdin_odr_001".