Rudra no Hihou / Treasure of the Rudras (SNES) - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: The Resources (https://www.vg-resource.com/forum-109.html) +--- Forum: The Spriters Resource (https://www.vg-resource.com/forum-110.html) +---- Forum: Project Organization (https://www.vg-resource.com/forum-118.html) +---- Thread: Rudra no Hihou / Treasure of the Rudras (SNES) (/thread-42535.html) |
RE: Rudra no Hihou / Treasure of the Rudras (SNES) - Barack Obama - 04-01-2024 I'll let the interiors sit for a while. Complete world map for day 15 (final) minus the other two layers: (edit: a small corner on the middle right is missing) Doing something easy, this world map also does the same thing as the forests (putting a transparent effect between two main layers). But in this case, the effect layer is animated and wobbles around, which makes it essentially unrippable. I think I won't put it on the assembled map and do the same for the forests too. RE: Rudra no Hihou / Treasure of the Rudras (SNES) - Barack Obama - 04-01-2024 Lost Forest, Great Forest, Rem Forest & Toxic Land: WIP RE: Rudra no Hihou / Treasure of the Rudras (SNES) - Barack Obama - 04-02-2024 Sky Islands, WIP: One island is missing and the placement isn't correct. RE: Rudra no Hihou / Treasure of the Rudras (SNES) - Barack Obama - 04-03-2024 Forest of Rem, Lost Forest, Great Forest, Toxic Land - leaf canopy: WIP World Map (Sky Islands) are done. RE: Rudra no Hihou / Treasure of the Rudras (SNES) - Barack Obama - 04-03-2024 Sigmund Glacier WIP The iced versions are on top of each other, the totally frozen one is the top layer while the one with the brown rock walls is completely covered. RE: Rudra no Hihou / Treasure of the Rudras (SNES) - Barack Obama - 04-04-2024 More forest stuff: Toxic Lands, Forest of Rem, Lost Forest, Great Forest - all WIP. Also Sigmund Glacier is done and its transparent overlay was only rippable with vSNES. This also means that all mountain exteriors are done (Thor Volcano, Mantra Peak, Delphi Mountain, Sigmund Glacier). Furthermore, I have the feeling that the dungeon layers have to be done exclusively with vSNES, since bsnes-rawpalettes can't change background colours. I can use the latter one for the assembled ingame versions, though. RE: Rudra no Hihou / Treasure of the Rudras (SNES) - Barack Obama - 04-06-2024 Forest maps are nearly done: Lost Forest Forest of Rem Sacred Forest Toxic Lands Toxic Lands (Purified) Great Forest I approached them by using a custom opacity for the shadow layer. I created a new layer for the map, merged the leaf canopy shadow by using the multiplicator mode and set the opacity to 50%. To be honest, this looks even better than the ingame original, which is more greenish. Post #2 in this thread shows the Sacred Forest ingame, if you compare it with my submission on the site, you can see why it looks better. Also the map is cut off in bsnes-rawpalettes and I can't recreate the opacity the devs used for the cut off parts. vSNES also doesn't show transparency merged with tiles. Edit: All finished. RE: Rudra no Hihou / Treasure of the Rudras (SNES) - Barack Obama - 04-07-2024 Final world map: Background layer. For me, it's actually easier to map a border instead doing it from top to bottom in one go. Edit: Progress: Edit 2: Done RE: Rudra no Hihou / Treasure of the Rudras (SNES) - Barack Obama - 04-07-2024 world map layers blend mode: screen opacity: 100% still needs: meifa's statue before departing polluted water palette & bg world map palette for waves at the stone borders (polluted) sigmund glacier palette (frozen) RE: Rudra no Hihou / Treasure of the Rudras (SNES) - Barack Obama - 04-08-2024 World Map Day 08-10 and 10-15 are done, also did the exit for the passage between Hidden Village & Great Forest. I also decided that I won't do the rest of the overworld towns and their interiors, I want to focus on ruin and castle interiors + caves. Since bsnes-rawpalettes uses a kinda similar bg colour, maybe I do part of them with vSNES? Not sure, but I guess I will eventually find an approach on how to rip them. RE: Rudra no Hihou / Treasure of the Rudras (SNES) - Barack Obama - 04-11-2024 Some WIPs, ripping the whole map first before I start on the layers to determine the workload: Tuhla Ruins, Undersea Pyramid & Undersea Palace are next and also the last ruin structures. RE: Rudra no Hihou / Treasure of the Rudras (SNES) - Barack Obama - 04-12-2024 All WIP, next are castle structures. RE: Rudra no Hihou / Treasure of the Rudras (SNES) - Barack Obama - 04-13-2024 WIP Eremias' Mansion, Cryunne Castle, Lago Stone Research Lab & Danelf Coliseum / Tower of the Valiant are next. RE: Rudra no Hihou / Treasure of the Rudras (SNES) - Barack Obama - 04-13-2024 WIPs Next are Rudra Cult Base, Museum of Magic, Statue of Meifa (Crater Area) and the area near Deep Sea Trench in Riza's scenario. RE: Rudra no Hihou / Treasure of the Rudras (SNES) - Barack Obama - 04-14-2024 More WIPs As far as I remember, there are at least two other areas with this kind of tileset, which are all endgame content (shortly before you fight Sodom / Saizou 2). I'll get them and then I decide if I do layers or just tilesets. |