Lufia 2 - Rise of the Sinistrals (SNES) - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: The Resources (https://www.vg-resource.com/forum-109.html) +--- Forum: The Spriters Resource (https://www.vg-resource.com/forum-110.html) +---- Forum: Project Organization (https://www.vg-resource.com/forum-118.html) +---- Thread: Lufia 2 - Rise of the Sinistrals (SNES) (/thread-42762.html) Pages:
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RE: Lufia 2 - Rise of the Sinistrals (SNES) - Barack Obama - 06-29-2024 More WIPs. I also want to make full map with half-timbered houses, which is why I chose Parcelyte. There are other towns like this, but this one has some nice bushes, which are unique to this map. RE: Lufia 2 - Rise of the Sinistrals (SNES) - Barack Obama - 06-29-2024 Everything else is done, this is currently my only WIP. RE: Lufia 2 - Rise of the Sinistrals (SNES) - Barack Obama - 06-29-2024 50 sheets done for this project, this is a good time to stop =) RE: Lufia 2 - Rise of the Sinistrals (SNES) - Barack Obama - 06-30-2024 Nah, more sheets are better and arbitrary numbers shouldn't decide when a project ends (although deadlines are important). Therefore I just ripped all shrine maps which are not dungeons and also added Foomy Woods. But this is really it when it comes to interesting maps to rip. Didn't think I would do so much of this game. |