Making the Greatest Game Ever - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: Other Stuff (https://www.vg-resource.com/forum-6.html) +----- Forum: Gaming Discussion (https://www.vg-resource.com/forum-18.html) +----- Thread: Making the Greatest Game Ever (/thread-6021.html) Pages:
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RE: Making the Greatest Game Ever - Redd - 04-29-2009 (04-29-2009, 05:59 PM)Metaru Wrote: i bet you think you sounded smart by saying that. I'm sure you did too. RE: Making the Greatest Game Ever - Nicodareus - 04-30-2009 (04-28-2009, 08:14 PM)Vipershark Wrote: have you tried the catch the clown tutorial? anyone could do that, and it's done in D&D. Probably the only thing that would need dumbing down is some of the names of the code functions so that var_*** becomes variable_*** and is generally easier to understand, etc Psh.. Dumbing down? I use variable_, string_, object_, and all that good jazz for -all- my coding projects that require such levels of maintenance. And i've been coding in various sources for almost 10 years now. For me it's not dumbing down at all. Quite the other way around in fact. I consider going with var_, str_, obj_, spr_ and all that jazz just to be lazy, unkempt code. Especially if you plan for others to read it as is often my case. RE: Making the Greatest Game Ever - Rökkan - 04-30-2009 (04-29-2009, 07:41 PM)Redd Wrote:(04-29-2009, 05:59 PM)Metaru Wrote: i bet you think you sounded smart by saying that. there are no different opinions just right and wrong ones |