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RE: Pokemon Atmos - LeleleleMAXIMUM - 05-14-2009

Yea, be more specific, I misunderstood your post.


RE: Pokemon Atmos - Britt - 05-16-2009

I would like to help with sprites.

But since apparently Buttbutt is choosing the style, I have to wait.
Or did i get the wrong message out of his post?


RE: Pokemon Atmos - gmgaming - 05-16-2009

just sprite in the style there is. if Buttbutt's are off too much, I won't use them.


RE: Pokemon Atmos - Vipershark - 05-16-2009

ARGH.
did you not read my post? WE NEED TO KNOW WHAT TO SPRITE!
You say you want us to sprite a rock pokemon. What do you want it to look like?
What tiles do you need made?

SPECIFICS.


RE: Pokemon Atmos - Poke25 - 05-16-2009

I agree with Vipershark, you just ignored our posts asking for specifics.


RE: Pokemon Atmos - gmgaming - 05-16-2009

(05-16-2009, 05:10 PM)Vipershark Wrote: ARGH.
did you not read my post? WE NEED TO KNOW WHAT TO SPRITE!
You say you want us to sprite a rock pokemon. What do you want it to look like?
What tiles do you need made?

SPECIFICS.

I put it in my first post (before you posted that last post).
(05-12-2009, 08:17 PM)klikli22 Wrote: Ground type main pokemon (a dragon with three tails. made of mud and rock.)MAJOR CREDIT -
New style tilesets - style buildings tiles needed (please tile)



RE: Pokemon Atmos - Vipershark - 05-17-2009

I'm not just talking about that.
I'm talking about EVERYTHING.
What did you want the main trainer to look like? We can't sprite a trainer if we have no idea what to sprite.
What buildings do you want us to sprite? The Pokecenter and Pokemart are a given but what about the others? What should they look like?
Same with the tiles. How should they look?
You said you wanted 151 NEW pokemon. We need 151 pokemon descriptions.


RE: Pokemon Atmos - LeleleleMAXIMUM - 05-17-2009

Nevermind this.
You're dumb OP, I don't want to work with someone dumb.

No offense, but it's true.
And your username means armpit.