Darkyoshi Mario Engine 4 - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: Creative Zone (https://www.vg-resource.com/forum-86.html) +----- Forum: Games Development (https://www.vg-resource.com/forum-22.html) +----- Thread: Darkyoshi Mario Engine 4 (/thread-6532.html) |
RE: Darkyoshi Mario Engine 4 - SowS - 08-24-2009 Is this for GM7? And we can make other platform games besides Mario games, right? RE: Darkyoshi Mario Engine 4 - Gate - 08-24-2009 (08-24-2009, 08:41 AM)SowS Wrote: Is this for GM7? And we can make other platform games besides Mario games, right? It's for GM6 and GM7, Yes, you can use it to make another games. RE: Darkyoshi Mario Engine 4 - CeeY - 08-24-2009 Lol, hey DeeY. I personally think the engine is nice, but the style mixing is lacking. RE: Darkyoshi Mario Engine 4 - Gate - 08-24-2009 I was thinking of changing the graphics in the executable, but i'll do that later, now i'm fixing somethin' relationed with throw blocks I added recently a gameplay video of the engine, you can find it in the first post. RE: Darkyoshi Mario Engine 4 - SowS - 08-24-2009 Nice, thanks! RE: Darkyoshi Mario Engine 4 - Ravecat - 08-24-2009 I have no interest in making a Mario fangame and even I think this looks badass. RE: Darkyoshi Mario Engine 4 - Adam - 08-24-2009 yeah, this is looking great~ Keep it up! RE: Darkyoshi Mario Engine 4 - Gate - 08-25-2009 Thanks for the comments, I'm open for suggestions for this engine, If someone wants to suggest something for this engine post it. RE: Darkyoshi Mario Engine 4 - SowS - 08-25-2009 ___________________________________________ ERROR in action number 1 of Create Event for object obj_fademaker: In script scr_initcollect: Error in code at line 1: global._dissapear = ds_map_create() at position 21: This function is only available in the Pro Edition. ___________________________________________ I ran the gmk file in GM7 Lite and that's what it says... RE: Darkyoshi Mario Engine 4 - Gate - 08-25-2009 This engine is for the registered version of Game Maker BUT I'm working on the lite version of it. RE: Darkyoshi Mario Engine 4 - SowS - 08-26-2009 I'll wait for it. I checked the executable and it's great! I can't get past the first stage. What's happening to me?! RE: Darkyoshi Mario Engine 4 - Gate - 08-26-2009 (08-26-2009, 08:06 AM)SowS Wrote: I'll wait for it. I checked the executable and it's great! Heh, That happens to me... but in the second level (When I played it for the first time it took me like 32 times to beat it.) RE: Darkyoshi Mario Engine 4 - Gate - 09-20-2009 It's Update Time - "NEW" Pause menu with this options, ("Continue","Save / Quit", Quit Game" and "Exit Level") - Added a variable in the levelpanel and mapfort objects to check if the phase is cleared and activate the "Exit Level" option in the pause menu Enjoy! RE: Darkyoshi Mario Engine 4 - Gate - 10-24-2009 Updated to version 6.5 - Fixed some things - Timelimit + Music speed up - New Invincibility Effect RE: Darkyoshi Mario Engine 4 - Chadook - 11-03-2009 nice engine i saw it before |