[3D Art] Shadowth117's Renders - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: Creative Zone (https://www.vg-resource.com/forum-86.html) +----- Forum: Creativity (https://www.vg-resource.com/forum-21.html) +----- Thread: [3D Art] Shadowth117's Renders (/thread-7452.html) Pages:
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RE: [3D Art] Shadowth117's Renders - LeleleleMAXIMUM - 10-24-2009 Could I request a rip from Tales of Innocence? any character. Or Mega Man Starforce. I ask because their textures are up on TSR. Optionally, any model and texture from a cartoon-styled game. Thanks. RE: [3D Art] Shadowth117's Renders - Shadowth117 - 10-26-2009 (10-24-2009, 01:33 PM)Kilgore Trout Wrote: Could I request a rip from Tales of Innocence? any character. Well I guess I can try to rip those, but DS models are kind of annoying to rip for various reasons. I'll take a crack at ripping them later, but this model should work good for now. http://www.megaupload.com/?d=Q0EMLFJD Its Ichigo's model from Bleach Versus Crusade ripped with rigging intact. You'll need to be able to import Collada .dae files though to get the rigging imported. RE: [3D Art] Shadowth117's Renders - LeleleleMAXIMUM - 10-26-2009 Won't let me dl. Could you upload somewhere else? Mediafire seems most reliable. Sorry if I'm being too picky. And thanks. RE: [3D Art] Shadowth117's Renders - Shadowth117 - 10-26-2009 Oh, sorry about that. Here's a mirror: http://www.mediafire.com/?zwzntwzndu0 And no you're not being picky. Its not your fault if a website doesn't let you download from it. RE: [3D Art] Shadowth117's Renders - LeleleleMAXIMUM - 10-29-2009 Thanks, this helped a lot to see how things work. Apparently, the models are made up of different pieces, which is a bit inefficient, heh. Aces, man, thanks. RE: [3D Art] Shadowth117's Renders - Shadowth117 - 10-29-2009 (10-29-2009, 03:22 PM)Kilgore Trout Wrote: Thanks, this helped a lot to see how things work. Apparently, the models are made up of different pieces, which is a bit inefficient, heh. No problem dude. As to why they're in pieces, the native Wii model format requires you to have a separate model for each different texture used. Some models use texture blending for stuff like the eyes, but other than that the rule remains unbroken. |