Pillow shading - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: Creative Zone (https://www.vg-resource.com/forum-86.html) +----- Forum: Spriting and Pixel Art (https://www.vg-resource.com/forum-14.html) +----- Thread: Pillow shading (/thread-7949.html) Pages:
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RE: Pillow shading - Mr. Sprinkler - 07-18-2009 It's really a matter of opinion. I didn't even concieve the application of a fixed light source in spriting till' I came here. Yes, I would ignorantly pillow shade everything. I personally think having a fixed light source makes everything look better though. RE: Pillow shading - Cobalt Blue - 07-20-2009 (07-18-2009, 06:41 AM)Rakia Wrote: Looking back, it looks bad. not pillowshaded, thanks anyway. pillowshading is basically following the contour of the shape inwards with sucesive gradients. its shit always, so dont bother. RE: Pillow shading - Rakia - 07-20-2009 I'd like you to take a look at the first ones nose. Just sayin'. RE: Pillow shading - Cobalt Blue - 07-20-2009 looks like you have no idea of the difference between using shading to define a shape from pillowshading. just sayin' RE: Pillow shading - Rakia - 07-20-2009 I didn't say the whole thing was pillow shaded. Besides, there is a difference between over-doing it. I'm simply stating that the nose in the original is slightly pillowed, and you're proving my point by not noticing it. RE: Pillow shading - Gors - 07-20-2009 I use pillowshading when I sprite something that is glowing. An energy sphere or something like that, where the middle is bright and the sides are darker. RE: Pillow shading - Cobalt Blue - 07-20-2009 (07-20-2009, 12:12 PM)Rakia Wrote: I didn't say the whole thing was pillow shaded. PILLOWSHADING IS OVERDOING IT, THATS WHY IT IS WRONG for fucks sake. the nose is nowhere near being pillowshaded simply because the actual shading of the nose is what defines its shape rather than using an outline to do the same thing and at the same time the sprites really have no real lightsource so the shades of the character are used basically to add volume to the objects and avoid using an outline that would sustract way too much space from such a tiny are to work with, even if the sprite had a real lightsource the nose would still use a highligh and still would need to be shaded like a sphere. but again, Pillowshading is wrong because it doesnt follow any real purpose and its a rather "intuitive" way to shade objects by the idea that the farest side of any object is always darker, in this case, the outline. wich to an extent is right, even if the lightsource was right in front of you(as if a truck was about to hit you in the middle of the night) the shading wouldnt follow the contour of your sihoulette in a sucesive gradient. RE: Pillow shading - rehugun - 07-20-2009 Although some of you may thin of metar as a nazi, he has a very valiant point, pillowshading is NEVER correct |