Porky - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: Creative Zone (https://www.vg-resource.com/forum-86.html) +----- Forum: Community Projects (https://www.vg-resource.com/forum-57.html) +------ Forum: Smash Bros Project (https://www.vg-resource.com/forum-31.html) +------ Thread: Porky (/thread-8787.html) |
RE: Porky - Ton - 08-31-2009 Well, I'm trying to get it to look like the official sprite's joint. You can see it on the official sprite. RE: Porky - Ton - 08-31-2009 Trying to redo the shapes of the joints. Ughhh. RE: Porky - Ton - 09-01-2009 Far right is the newest one. Not sure if I like it. RE: Porky - tsr moderation staff - 09-01-2009 yes but you want it to look more like smash than the original game (don't say anything about joe), use less saturation and more hue shifting. RE: Porky - Ton - 09-01-2009 A,B, or C? RE: Porky - A.J. Nitro - 09-01-2009 I'm liking A. RE: Porky - Ton - 09-03-2009 Personally, I liked C. It showed the "layers" better. I played with that and did the one surrounded by purple. I think it looks good. For a more in-line-with-the-project sprite I did the one to the left of Claus. What do you think? RE: Porky - A.J. Nitro - 09-03-2009 That one next to Porky and Claus looks even better. RE: Porky - Ton - 09-03-2009 You think so? I'm starting to like the outlines. It makes them pop a bit. RE: Porky - Ton - 09-04-2009 RE: Porky - A.J. Nitro - 09-04-2009 Is that thing around the leg supposed to be spinning? RE: Porky - Ton - 09-04-2009 No, it's supposed to be pivoting. It's the leg joint. Needs work, I know. RE: Porky - -Dark- - 09-06-2009 The animation's decent, but it's probably going to need some transition frames for smoothness. RE: Porky - Ton - 09-06-2009 Yeah, I suck at smoothness. RE: Porky - -Dark- - 09-06-2009 That metal slug topic in SD has some really smooth machine animations. I know it's a bit different but if I were having trouble with making smooth animations I would probably study some of those. |