Wild Arms - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: The Resource (https://www.vg-resource.com/forum-85.html) +----- Forum: The Spriters Resource (https://www.vg-resource.com/forum-5.html) +------ Forum: Ripping Projects (https://www.vg-resource.com/forum-33.html) +------ Thread: Wild Arms (/thread-8896.html) |
RE: Wild Arms - Ton - 02-27-2011 Whoa. RE: Wild Arms - Dazz - 03-15-2011 Looking forward to this being completed! Hope you're still going at it? RE: Wild Arms - Davy Jones - 03-15-2011 I will rip more soon, but at the moment I have too much to do. Here is a little update: http://img17.imageshack.us/img17/8913/wildarmschars.png RE: Wild Arms - Davy Jones - 04-06-2011 I beat the game, 5 super bosses are left but I'm already sorting the sprites: http://img52.imageshack.us/img52/6676/rudyjackhanpancecilia.png These are a few sprites from the main characters, Rudy, Jack, Hanpan & Cecilia. I can't understand why some of their poses (mainly walking) have so many variations due to colour reduction from the developers. I guess I will let them on the sheet and mark them as duplicates. Same thing with the NPCs which are also not oldschool sprited, but the monsters and objects are very easy to rip. Only the textures for enemies and battle backdrops are easier to get. A few of them have a weird background, it seems that it's not even a transparency colour, but this is how some of them are displayed in the VRAM: This one has a clear white background, but it outlines using anti-alias: Whatever, for now I will rip them all (or most of them) and submit them in a zip, Wild Arms has 100-150 monsters and I want as many as I can get. RE: Wild Arms - Davy Jones - 04-10-2011 More progress: http://img228.imageshack.us/img228/4397/miscmonsters.png http://img200.imageshack.us/img200/1965/alhazad.png http://img192.imageshack.us/img192/2181/ladyharkenelmina.png Note: The overworld sprites for Boomerang Flash, Berial & ??? are unused. ??? was in the same savefile as Boomerang Flash, due to the size I suppose it's Angol Moa in disguise. Edit: http://img843.imageshack.us/img843/4397/miscmonsters.png http://img816.imageshack.us/img816/9872/zeikfried.png http://img5.imageshack.us/img5/5895/belselk.png http://img683.imageshack.us/img683/4596/boomerang.png http://img638.imageshack.us/img638/8063/ladyharken.png http://img135.imageshack.us/img135/6854/zedm.png http://img69.imageshack.us/img69/2434/luceid.png General Enemies, Zeikfried, Belselk, Boomerang, Lady Harken, Zed, Luceid RE: Wild Arms - Davy Jones - 04-11-2011 I'm doing it like TomGuycott and begin the project with the final boss: http://img862.imageshack.us/img862/9933/zeiktuvai.png RE: Wild Arms - Ton - 04-12-2011 So does this game have sprites, textures, or both? RE: Wild Arms - Davy Jones - 04-12-2011 Textures for kombats, sprites for overworld graphics. RE: Wild Arms - Davy Jones - 04-13-2011 The first tileset from the game: RE: Wild Arms - Davy Jones - 04-16-2011 Updated the first post with a new list. Friendly Characters: http://img709.imageshack.us/img709/3030/guardians.png Tilesets: http://img823.imageshack.us/img823/7013/desertedisland.png http://img25.imageshack.us/img25/4744/snowravineformerphotosp.png I've also ripped all the textures for the Guardians when you summon them in battle: http://www.spriters-resource.com/community/showthread.php?tid=17157 RE: Wild Arms - Davy Jones - 04-16-2011 Playable Characters http://img69.imageshack.us/img69/3299/hanpan.png RE: Wild Arms - Davy Jones - 04-16-2011 Tilesets: http://img189.imageshack.us/img189/9267/elwdimension.png http://img339.imageshack.us/img339/8746/isolatedguilds.png http://img24.imageshack.us/img24/9126/volcannontrap.png Edit: Updated on 21 April Miscellaneous: http://img689.imageshack.us/img689/7717/protowingtestflight.png RE: Wild Arms - Davy Jones - 04-16-2011 Tilesets: http://img831.imageshack.us/img831/4507/kadingelentrance.png Miscellaneous: http://img88.imageshack.us/img88/5628/protowinggullwingcutsce.png Miscellaneous: http://img64.imageshack.us/img64/1055/sinkingghostshipcutscen.png RE: Wild Arms - Dazz - 04-17-2011 Great job, Davias! I love Wild Arms RE: Wild Arms - Davy Jones - 04-17-2011 Thanks man =) Tilesets: http://img12.imageshack.us/img12/5199/adlehyde.png http://img716.imageshack.us/img716/1064/adlehydecastle.png http://img199.imageshack.us/img199/4798/adlehydedestroyed.png http://img291.imageshack.us/img291/3938/adlehyderuinfestival.png Discovered fun fact: The whole game has three trees and uses two of them. |