16 Shades Of FURY: last page (Techokami's Sprite Dumpster) - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: Creative Zone (https://www.vg-resource.com/forum-86.html) +----- Forum: Spriting and Pixel Art (https://www.vg-resource.com/forum-14.html) +----- Thread: 16 Shades Of FURY: last page (Techokami's Sprite Dumpster) (/thread-9159.html) |
RE: remodeling ain't evil (Techokami's Sprite Dumpster) - Techokami - 09-27-2009 So I started a proper little project: revamp the sprites from Sonic 1 (Master System) into the style of Sonic 1 (Genesis/Mega Drive). However, it's a bit involved. Let me show you how I've been doing it: First I take the original, then I stretch it horizontally to 125% of its normal size (this is the same scaling the Master System does to all graphics - it renders a 256x240 screen at 320x240). Now I touch up details that became terribly mangled due to the resizing as best to my ability, then flatshade the whole thing. Finally, using the corresponding Sonic 1 (Genesis/Mega Drive) sprite as a reference, I reshade the sprite, redrawing as needed to fix details like spines and the nose. Also, please don't use this sprite until I'm done, thanks! RE: remodeling ain't evil (Techokami's Sprite Dumpster) - Ton - 09-27-2009 Pretty awesome job. RE: remodeling ain't evil (Techokami's Sprite Dumpster) - Blazefirelp - 09-27-2009 Awesome Job Tech. RE: remodeling ain't evil (Techokami's Sprite Dumpster) - Techokami - 09-28-2009 I don't think this sheet is very site worthy, so I'm posting it here instead: The system it's for? It's a really fuzzy subject... this is both a GBA and a GameCube game at the exact same time - it used the GCN Link Cable to have GBAs for controllers. The players as the ghosts used the TV which showed everything in 3D, but only a limited area around each ghost, and the player as Pac-Man used the GBA screen to see the whole maze in a style very much like the older home console ports of the arcade games. Colors may be terribly off as you can't get very far in the multiboot data in VBA, leaving me to just bullshit the palette. RE: remodeling ain't evil (Techokami's Sprite Dumpster) - Techokami - 10-15-2009 LOOK AT ME, I PARK ON YOUR DOMAIN Again, please don't use these yet. RE: LOOK AT ME, I PARK ON YOUR DOMAIN (Techokami's Sprite Dumpster) - Maneko - 10-15-2009 4th and 5th sprites looks as if he were standing under a lamp or something. RE: LOOK AT ME, I PARK ON YOUR DOMAIN (Techokami's Sprite Dumpster) - Blazefirelp - 10-15-2009 (10-15-2009, 09:34 AM)Maneko Wrote: 4th and 5th sprites looks as if he were standing under a lamp or something.Yeah, you might want to fix that RE: LOOK AT ME, I PARK ON YOUR DOMAIN (Techokami's Sprite Dumpster) - Techokami - 10-15-2009 I had to sacrifice an extra shade on that head due to size and palette issues. But seriously, the Genesis sprite looks no different. RE: LOOK AT ME, I PARK ON YOUR DOMAIN (Techokami's Sprite Dumpster) - Ton - 10-15-2009 Hmm, yeah. I see what you mean. Maybe it looks better animated. RE: LOOK AT ME, I PARK ON YOUR DOMAIN (Techokami's Sprite Dumpster) - Cshad - 10-15-2009 You're overdoing the lighting a bit; the bright shade is really harsh and spreads out over most of the head, so it looks drastic. RE: LOOK AT ME, I PARK ON YOUR DOMAIN (Techokami's Sprite Dumpster) - triptych - 10-15-2009 (10-15-2009, 10:55 AM)Techokami Wrote: I had to sacrifice an extra shade on that head due to size and palette issues.wait what i just skimmed through the thread but why are you limiting your palette contrary to popular belief, the computer is capable of displaying every color imaginable RE: LOOK AT ME, I PARK ON YOUR DOMAIN (Techokami's Sprite Dumpster) - Ton - 10-15-2009 I'm pretty sure he's sticking to the Master System limits. RE: LOOK AT ME, I PARK ON YOUR DOMAIN (Techokami's Sprite Dumpster) - triptych - 10-15-2009 oh that makes a little more sense RE: remodeling ain't evil (Techokami's Sprite Dumpster) - Random Talking Bush - 10-15-2009 (09-26-2009, 09:56 AM)Techokami Wrote: Dunno why you had to send it as a PM, I don't mind people posting stuff in my threadThat can't be right. Natsume's not a pirating company.Maneko Wrote:Very odd, SMAS SMB1 sprites O_o Anyway, I checked through the ROMs of that game, and I see what Maneko meant about the Mario sprites. However... Those are all from the same memory addresses in each version. The Japanese version has SMAS remnants, the US version has nothing, and the European version has random jargon. There's only one explanation I have for that -- the person who dumped the Japanese ROM didn't clean the data out after he dumped the Super Mario All-Stars ROM, so the values that didn't get overwritten are those of the SMAS ROM. *has no clue if what I said was true or not* RE: LOOK AT ME, I PARK ON YOUR DOMAIN (Techokami's Sprite Dumpster) - Vipershark - 10-15-2009 (10-15-2009, 05:47 PM)Tonberry2k Wrote: I'm pretty sure he's sticking to the Master System limits. No, because sonic 1 Sonic has 4 shades, not 3. Wait, Master System. nvm. |