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Semi custom zero sprites MM2 style - Printable Version

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RE: Semi custom zero sprites MM2 style - Silvazz - 11-07-2009

(11-07-2009, 10:43 PM)GrooveMan.exe Wrote: nono, it's just a bit of a history lesson for you; and the explanation as to why the megaman sprite seems to break NES rules.

ok thanks for that Tongue but for this sheet to be accepted, do i just have to recolour to the NES pallette?


RE: Semi custom zero sprites MM2 style - Gors - 11-08-2009

Not just that. You'll have to use the colors to fit the NES sprite rules, too.


RE: Semi custom zero sprites MM2 style - Solink - 11-08-2009

they're actually very good edits!
but they're not 8-bit


RE: Semi custom zero sprites MM2 style - Silvazz - 11-08-2009

(11-08-2009, 08:19 AM)*Gorsal* Wrote: Not just that. You'll have to use the colors to fit the NES sprite rules, too.

so in other words, the whole 3 colour + transparency thing


RE: Semi custom zero sprites MM2 style - Cobalt Blue - 11-09-2009

(11-08-2009, 11:53 PM)Silvazz Wrote:
(11-08-2009, 08:19 AM)*Gorsal* Wrote: Not just that. You'll have to use the colors to fit the NES sprite rules, too.

so in other words, the whole 3 colour + transparency thing

4 spirte palets of 3 colors + Alpha(transparency) each. only 1 palette each 8x8 tile. sprites must be 8x8 or 8x16(you can combine these to make bigger ones)


RE: Semi custom zero sprites MM2 style - Svyat - 11-10-2009

(11-09-2009, 02:57 AM)DigiTamer Metaru Wrote:
(11-08-2009, 11:53 PM)Silvazz Wrote:
(11-08-2009, 08:19 AM)*Gorsal* Wrote: Not just that. You'll have to use the colors to fit the NES sprite rules, too.

so in other words, the whole 3 colour + transparency thing

4 spirte palets of 3 colors + Alpha(transparency) each. only 1 palette each 8x8 tile. sprites must be 8x8 or 8x16(you can combine these to make bigger ones)

Also 8-Bit RM sprites can has 2 or 3 layers (2nd is always with Rock's face palette).