Semi custom zero sprites MM2 style - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: Creative Zone (https://www.vg-resource.com/forum-86.html) +----- Forum: Spriting and Pixel Art (https://www.vg-resource.com/forum-14.html) +----- Thread: Semi custom zero sprites MM2 style (/thread-9707.html) Pages:
1
2
|
RE: Semi custom zero sprites MM2 style - Silvazz - 11-07-2009 (11-07-2009, 10:43 PM)GrooveMan.exe Wrote: nono, it's just a bit of a history lesson for you; and the explanation as to why the megaman sprite seems to break NES rules. ok thanks for that but for this sheet to be accepted, do i just have to recolour to the NES pallette? RE: Semi custom zero sprites MM2 style - Gors - 11-08-2009 Not just that. You'll have to use the colors to fit the NES sprite rules, too. RE: Semi custom zero sprites MM2 style - Solink - 11-08-2009 they're actually very good edits! but they're not 8-bit RE: Semi custom zero sprites MM2 style - Silvazz - 11-08-2009 (11-08-2009, 08:19 AM)*Gorsal* Wrote: Not just that. You'll have to use the colors to fit the NES sprite rules, too. so in other words, the whole 3 colour + transparency thing RE: Semi custom zero sprites MM2 style - Cobalt Blue - 11-09-2009 (11-08-2009, 11:53 PM)Silvazz Wrote:(11-08-2009, 08:19 AM)*Gorsal* Wrote: Not just that. You'll have to use the colors to fit the NES sprite rules, too. 4 spirte palets of 3 colors + Alpha(transparency) each. only 1 palette each 8x8 tile. sprites must be 8x8 or 8x16(you can combine these to make bigger ones) RE: Semi custom zero sprites MM2 style - Svyat - 11-10-2009 (11-09-2009, 02:57 AM)DigiTamer Metaru Wrote:(11-08-2009, 11:53 PM)Silvazz Wrote:(11-08-2009, 08:19 AM)*Gorsal* Wrote: Not just that. You'll have to use the colors to fit the NES sprite rules, too. Also 8-Bit RM sprites can has 2 or 3 layers (2nd is always with Rock's face palette). |