Character Select/General Art Style - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: Creative Zone (https://www.vg-resource.com/forum-86.html) +----- Forum: Community Projects (https://www.vg-resource.com/forum-57.html) +------ Forum: Smash Bros Project (https://www.vg-resource.com/forum-31.html) +------ Thread: Character Select/General Art Style (/thread-9709.html) |
RE: Character Select/General Art Style - Ton - 11-05-2009 They seem kind of randomly placed. I say we keep them in either horizontal or vertical rows by series. RE: Character Select/General Art Style - Ekoi - 11-05-2009 Well, I guess it's time for me to post this now, eh Ton? Note: I made this some time ago, so the characters are somewhat outdated. RE: Character Select/General Art Style - Ton - 11-05-2009 I still favor the horizontal rows. They fit better that way. Ekoi, one of the things I'd change about yours is that you have the Metroid characters on top of rows of Pokemon characters. Kind of odd. RE: Character Select/General Art Style - Baegal - 11-05-2009 I think A would be cool, with a card as a BG of them while they 3d rotate. That would be kind of hard, though :l I like either option Also, this thread is kind of important, shouldn't it be under 'important threads'? RE: Character Select/General Art Style - Ekoi - 11-05-2009 I guess one thing that would need to be decided is if we're doing Blank spots for unlockable characters, or doing it like Brawl where it's an auto-adjusting list. The latter would obviously be more difficult to program, but would still be more feasible. RE: Character Select/General Art Style - Alpha Six - 11-05-2009 I think auto-adjusting would be cooler. RE: Character Select/General Art Style - Wes - 11-05-2009 I think we would want to keep the number of total number of unlockables a secret. So either have auto-adjust, or a combination like SSBM had (it had some boxes at the bottoms, but the ones on the very edges just appeared) RE: Character Select/General Art Style - Black Boo - 11-05-2009 This must be said. If we're going to have DLCs and what not (assuming we are), we'll need to make modifications to the roster placement and such Also, I think that this is really where I could help out, as I could draw out pencil sketches of the characters, then someone could go outline them and make them PAs. RE: Character Select/General Art Style - Koopaul - 11-06-2009 I was kinda hoping we stick with the cartoony style we have the sprites in now. RE: Character Select/General Art Style - Ton - 11-06-2009 Yeah, I'm not much of a fan of the Strikers style idea. RE: Character Select/General Art Style - Kitsu - 11-06-2009 While I personally do like the Strikers style, I don't think it would work well with the project. I think an art style like the one used for SSB64's boxart would best fit this project. Thick outlines, 2 to 3 shades (with some AA), and thin inside lines. EDIT: Oh wait, that's not the same style. Well, I still think those basic guidelines would work. Also, while it is important for the art to look cool, it shouldn't necessarily look edgy. RE: Character Select/General Art Style - tsr moderation staff - 11-06-2009 i vote for strikers. we should go for our own thing rather than dry humping what nintendo already made RE: Character Select/General Art Style - Kitsu - 11-06-2009 That's a contradictory statement... RE: Character Select/General Art Style - Ton - 11-06-2009 RE: Character Select/General Art Style - tsr moderation staff - 11-06-2009 (11-06-2009, 12:51 AM)Sploder Wrote: That's a contradictory statement... i meant dry humping smash bros and you full well knew it if you didn't my apologies in advance |