PokeFighting MM2D Game - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: Creative Zone (https://www.vg-resource.com/forum-86.html) +----- Forum: Spriting and Pixel Art (https://www.vg-resource.com/forum-14.html) +----- Thread: PokeFighting MM2D Game (/thread-9768.html) Pages:
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RE: PokeFighting MM2D Game - [robo9] - 11-12-2009 Sorry for double post. Quick update on things, not adding Blaziken yet since he didn't look right... Basic colours, no shading yet. Bellsprout looks a bit weak though :/ And for Ditto, eyes and smile combo for A, B, or C? C+C please RE: PokeFighting MM2D Game - Ego - 11-12-2009 Colors = Looks good, particularly Zangoose's markings. Bellsprout = Looks odd because of the mouth and odd shaped leaves. Mouth looks too thick for a ring(Although this would be hard for anyone), and the leaves just look odd. Ditto = B, by far. Decision on the blob arms? RE: PokeFighting MM2D Game - [robo9] - 11-12-2009 Well I orignally planned of having him just extend them from his body, which is why his shape has been what it is, and without the showable arms. RE: PokeFighting MM2D Game - Ego - 11-12-2009 I guessed that you might have done that. It's a good idea. RE: PokeFighting MM2D Game - [robo9] - 11-12-2009 Trial of shading, doing Nuzleaf, he'd be the easiest to shade currently. Shading's my worst part though... C+C? RE: PokeFighting MM2D Game - Sengir - 11-13-2009 There are several issues with the head alone, so if you don't mind I'll help you with this edit: I fixed the nose, removed the mask's outline, and gave him a bigger leaf RE: PokeFighting MM2D Game - [robo9] - 11-13-2009 Is this any better at all? RE: PokeFighting MM2D Game - Sengir - 11-14-2009 Well, you can't see the bottom outline of the nose, and it blends in with the mask. I'd suggest fixing that and maybe some hue shifting RE: PokeFighting MM2D Game - [robo9] - 11-15-2009 Like this Norsk? And by hue shifting you're referring to the shading, correct? RE: PokeFighting MM2D Game - Sengir - 11-15-2009 yes and yes though i think hue shifting is needed on the mask mostly RE: PokeFighting MM2D Game - [robo9] - 11-15-2009 Oh so like this RE: PokeFighting MM2D Game - Cobalt Blue - 11-16-2009 thats barely a hue shift, sir RE: PokeFighting MM2D Game - [robo9] - 11-16-2009 Well I used the shade from the DPP sprite, since the mask's base colour is literally the same. |