Sukapon* - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: Creative Zone (https://www.vg-resource.com/forum-86.html) +----- Forum: Community Projects (https://www.vg-resource.com/forum-57.html) +------ Forum: Smash Bros Project (https://www.vg-resource.com/forum-31.html) +------ Thread: Sukapon* (/thread-10063.html) |
RE: Sukapon - Raid - 06-28-2010 I'll change it later, but I have one question baegal: Are you telling me to use the idle's leg distance? Because I was trying to avoid making the walking seems like the idle, so if I use the idle's distance, I'll have to modify another thing. RE: Sukapon - Locked Achievement - 06-28-2010 Sukapon moves really slowly in his second idle, and he jumps straight from idle 1 to 2, without anything showing him moving from one to the other. RE: Sukapon - Raid - 06-28-2010 Right, just finished another attempt to the walk animation. Here it is: I really preffer the last one. Just for note, it was suposed to have separated feets, as it's not the idle and I didn't wanted to use the idle animation as the walking one, but the last word is not mine... RE: Sukapon - Ton - 06-28-2010 I like that. RE: Sukapon - Locked Achievement - 06-29-2010 Much better RE: Sukapon - Baegal - 06-30-2010 so, is Sukapon's sprite sheet going to be a put together, or are we going to lay out each frame? RE: Sukapon - Ton - 06-30-2010 Both. RE: Sukapon - nicktheslayer - 07-01-2010 Hey, should we really be making his animations this smooth? I mean, will the other peoples animations match these? Itd be really difficult, dont you think? RE: Sukapon - Iceman404 - 07-01-2010 We are. We will not be lazy and make half-arsed, chopped up, ugly, unrecognizable animations like alot of other people on the internet do. ... This mean's you Super Smash Flash 1 & 2. RE: Sukapon - Sol - 07-01-2010 If we can make Sukapon's animation really nice, we should. We shouldn't make it WORSE to match up with everything else, we should hold the other characters' sprite animations up to Sukapon's as the standard. Maybe they won't end up as smooth, but they'll be better, and we've got as much time as we want to work on them. RE: Sukapon - mutantyoshi - 07-01-2010 I just don't see his idle motion working well when it comes to attacks, What I am saying is, I just don't see him spinning in his idle, then smoothly attacking (like smash attacks), it will look too...crappy... maybe we should change his idle, so then that way, he will flow into his attacks more easily than spinning around in place and randomly have his side be come out of no-where when he is facing the opposite direction that the player controlling him used it in. Maybe have a second idle where he spins a little, then comes back into the other? RE: Sukapon - Raid - 07-01-2010 Actually, thats the way that he stands at his own game. Although, it won't be smooth, as you said, in a smash game. We could do linking frames, like a spin before a punch, or... (03-28-2010, 01:36 AM)Ran Master 27 Wrote: ...this (personally I think thats the best way). __________________________________________________________________________ EDIT One more thing... (06-25-2010, 03:50 PM)Raid Wrote: I have some questions too... I still wondering this... RE: Sukapon - Alpha Six - 07-01-2010 ...I thought we already agreed on using Ran's idle as the official idle? Why is this being discussed again? RE: Sukapon - mutantyoshi - 07-01-2010 (07-01-2010, 05:30 PM)Alpha Six Wrote: ...I thought we already agreed on using Ran's idle as the official idle? Sorry, didn't know that we already talked about this before... RE: Sukapon - Raid - 07-01-2010 Because it can be a solution for another problem, but there is another ways. This was only an idea... |