SUPER ARISA WORLD - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: Creative Zone (https://www.vg-resource.com/forum-86.html) +----- Forum: Games Development (https://www.vg-resource.com/forum-22.html) +----- Thread: SUPER ARISA WORLD (/thread-20116.html) |
RE: SUPER ARISA WORLD - Gors - 07-06-2012 RE: SUPER ARISA WORLD - Gors - 07-06-2012 Reworked the first post. It now contains the latest graphics, screens, link to the .exe file and game ideas. RE: SUPER ARISA WORLD - Garamonde - 07-06-2012 I see that the run button is O and the jump button is P. Does the .EXE have a control config? Because using your middle finger to jump in games has always seemed really illogical to me. It's basically like the way Mega Man Anniversary Collection switched the A and B buttons, and similarly often makes things rather uncomfortable/unplayable (mostly the latter). RE: SUPER ARISA WORLD - Gaia - 07-06-2012 (07-06-2012, 10:46 AM)Gors Wrote: Gashapon Trap! Rapidly press the arrow keys to break free! RE: SUPER ARISA WORLD - Gors - 07-06-2012 It is a thing I suggested somewhere in this thread, but I've playtested this game so much I'm kind of used with it, heh but yes, a control config option will be a great adittion. RE: SUPER ARISA WORLD - Baegal - 07-06-2012 Awesome! Demo runs great! Only thing that bugs me is that the moon abruptly stops once the character does. I don't really know how to fix it (I have zero programming knowledge), but it's a tad distracting. RE: SUPER ARISA WORLD - Ploaj - 07-06-2012 The final game is going to have a control config. The only reason I don't have one now is because I don't have and graphics for that menu and well there isn't a menu yet to even put it yet regardless :p I'm going to update the demo soon when I finish a few things but I'm camping at the moment and don't have much time. Hey Gors if you want to make the levels for the demo I could send you the updated stage builder. @Baegal That's an old glitch that I fixed right after I updated the demo hehe.. RE: SUPER ARISA WORLD - Cobalt Blue - 07-06-2012 (07-06-2012, 10:46 AM)Gors Wrote: make it drop from the sky when a player joins/respawns on co-op mode. RE: SUPER ARISA WORLD - Gors - 07-06-2012 that was exactly I wanted to do! c: RE: SUPER ARISA WORLD - Gaia - 07-06-2012 Saw these on the stream, you did a good job on these~ RE: SUPER ARISA WORLD - redblueyellow - 07-06-2012 Amazing job as always, it baffles me how fast it takes for you to sprite. (I saw it on the stream too ) RE: SUPER ARISA WORLD - Garamonde - 07-07-2012 (07-06-2012, 11:49 PM)redblueyellow Wrote: Amazing job as always, it baffles me how fast it takes for you to sprite. (I saw it on the stream too ) I guess being able to sprite that well and at that speed takes lots of experience. RE: SUPER ARISA WORLD - Gors - 07-07-2012 *Finished all graphics for Sengi~ (for now). *Arisa's sheet also got a small update, the shine on the transparent half of the gashapon capsule is now a regular circle, just like Sengi~'s. EDIT: noticed some mistakes, fixed them in this sheet.
RE: SUPER ARISA WORLD - recme - 07-07-2012 i did this for fun. i had an idea that i could be toad. oh well RE: SUPER ARISA WORLD - Ploaj - 07-08-2012 I think cameos would be a neat idea as long as it's subtle. Save some for DLC and a potential sequel you know c: It's all up to Gors though. |