Sprite Ripping Project 5: _____-em-up! - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: The Resource (https://www.vg-resource.com/forum-85.html) +----- Forum: The Spriters Resource (https://www.vg-resource.com/forum-5.html) +------ Forum: Ripping Projects (https://www.vg-resource.com/forum-33.html) +------ Thread: Sprite Ripping Project 5: _____-em-up! (/thread-20357.html) |
RE: Sprite Ripping Project 5: _____-em-up! - Random Talking Bush - 07-07-2012 (07-06-2012, 04:23 PM)Davy Jones Wrote: @RTB: Hey, this is the same Eagle Sabu which I've ripped for Sexy Parodius. Just another palette and with differently angled wings.Ah, so I guess Konami recycled the sprites for Sexy Parodius, then. Wouldn't be the first time something like that has happened. As for the ripple beams, I'll double-check. The game's tiles are such a mess that it's hard to find everything, and frankly you can't even see any frame past the second-last one in-game as it's off-screen at the time. (07-06-2012, 08:35 PM)Shiyadezubuzu Wrote: If you can think of a better name for this sheet I'd love to hear it!"Playable Characters" always works. RE: Sprite Ripping Project 5: _____-em-up! - Shade - 07-07-2012 Alrighty. RE: Sprite Ripping Project 5: _____-em-up! - Techokami - 07-07-2012 Whoops, almost forgot to post this RE: Sprite Ripping Project 5: _____-em-up! - Dazz - 07-08-2012 Amazing work guys! I've got everything uploaded to this point (I believe)! RE: Sprite Ripping Project 5: _____-em-up! - Techokami - 07-08-2012 Then I guess it is time to pile on more, eh? RE: Sprite Ripping Project 5: _____-em-up! - Garamonde - 07-09-2012 (07-08-2012, 06:15 PM)Techokami Wrote: Then I guess it is time to pile on more, eh? Just went ahead and uploaded that for the heck of it. Also happy birthday! c: RE: Sprite Ripping Project 5: _____-em-up! - Yawackhary - 07-09-2012 Mug Smashers (Arcade) Enemies and Bosses Streets of Rage 3/Bare Knuckle III (Genesis) Playable Characters The character that nobody liked, well either that or the kangaroo. Oh and even though I am aware of the Pancake tools for the SOR series, did it the old fashioned way due to that tool outputs a black alpha channel as well as duplicated poses and lots of blank space. RE: Sprite Ripping Project 5: _____-em-up! - Dazz - 07-10-2012 You have no idea how happy I am about you still ripping Mug Smashers. Seriously. Also, I used Zan in SOR3 I think... I really didn't enjoy that one though RE: Sprite Ripping Project 5: _____-em-up! - Cyrus Annihilator - 07-15-2012 Final Fight 3 (SNES) RE: Sprite Ripping Project 5: _____-em-up! - Garamonde - 07-15-2012 Can I ask why there are glitchy anchors along the bottom and a few other places? RE: Sprite Ripping Project 5: _____-em-up! - Cyrus Annihilator - 07-15-2012 You Mighty? You can ask ANYTHING, EVERYTHING! lol By the time I started to rip Drake, a sprite artist named ZVitor was looking for some chains in 16-bits (he was making Ghost Rider). So I let the tiles of the anchor (under its respective frame) on the sprite sheet. Do you think it's better to identify them? Like: "Anchor Tiles -> " RE: Sprite Ripping Project 5: _____-em-up! - Garamonde - 07-15-2012 (07-15-2012, 08:05 PM)Cyrus Annihilator Wrote: You Mighty? You can ask ANYTHING, EVERYTHING! lol This gave me a few laughs, lol. I guess you can leave them on if you think they might be useful, I was just curious (and yes it'd probably be good to label them as tiles so people won't wonder what they are). RE: Sprite Ripping Project 5: _____-em-up! - Cyrus Annihilator - 07-15-2012 I updated with labels in the "glitchy tiles". I'll let them there... RE: Sprite Ripping Project 5: _____-em-up! - Yawackhary - 07-16-2012 Same here regarding SOR3, I prefer the first two (or the remake). Also I'll keep ripping Mug Smashers to make people happy even if the game is awful. After all other people's happiness is a strong feeling. Speaking of which: Enemies and Bosses As usual if there are any glitches, they are as appear in the tile viewer and in the game. RE: Sprite Ripping Project 5: _____-em-up! - Davy Jones - 07-19-2012 When I'm done with my stage project, I'll try to rip some characters. WIP, Sailor Jupiter: http://i.minus.com/ib0XEarmPlhCjR.png |