THE FIGHTERS RESOURCE - Official Thread - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: Creative Zone (https://www.vg-resource.com/forum-86.html) +----- Forum: Games Development (https://www.vg-resource.com/forum-22.html) +----- Thread: THE FIGHTERS RESOURCE - Official Thread (/thread-20507.html) |
RE: THE FIGHTERS RESOURCE - Official Thread - Baegal - 07-06-2012 This thread needs a little kick to get it started again. Added Kick 1, Re-organized sheet, and added alternate color. RE: THE FIGHTERS RESOURCE - Official Thread - Virt - 07-06-2012 It lacks power. Maybe if you make the animation quicker it'll help. Also try and remove some of the movement on the brim of the cap. RE: THE FIGHTERS RESOURCE - Official Thread - Thumbtacks - 07-06-2012 Give him a bit of recoil, Have him build up before he unleashes the kick. Also have it stop more suddenly, and hold his boot out longer. RE: THE FIGHTERS RESOURCE - Official Thread - Cobalt Blue - 07-06-2012 its meant to be a kick_1. its suposed to be a weak attack that can be combined. RE: THE FIGHTERS RESOURCE - Official Thread - Iceman404 - 07-06-2012 I dunno, doesn't look very fitting for a weak attack If it were me, I'd save it for a stronger attack, and put more power behind the animation like Battle Toads. RE: THE FIGHTERS RESOURCE - Official Thread - Garamonde - 07-06-2012 I dunno, it looks like it'd hurt plenty for just the first kick. RE: THE FIGHTERS RESOURCE - Official Thread - Baegal - 07-06-2012 I'll consider doing a little more with a recoil, but I'm agreeing with Meta here. It's Kick 1. I think it can work fine for a first kick anyway; it's an exaggeration, like most of my moveset. I have something else in store for the forward kick. As for the cap, I agree completely. I'll get to work on that in a jiffy. RE: THE FIGHTERS RESOURCE - Official Thread - Cobalt Blue - 07-07-2012 special move 1. RE: THE FIGHTERS RESOURCE - Official Thread - Gors - 07-07-2012 what's those transparent lines in some of your frames in that Heracross combo attack? teleport effects? idk about them, but the idea is very well executed, and i like it. as for baegal's attack, i think the foot should be smaller, as this is just a simple attack. the second blow can be bigger, though. This way your attack will make more sense while being cartoony and goofy. RE: THE FIGHTERS RESOURCE - Official Thread - Garamonde - 07-07-2012 (07-07-2012, 06:10 PM)Meta Wrote: Officially my favorite special move so far. RE: THE FIGHTERS RESOURCE - Official Thread - Shade - 07-07-2012 Metaru takes the lead with that special attack! (Sorry Baegal) RE: THE FIGHTERS RESOURCE - Official Thread - bnewton - 07-07-2012 I'm going to go ahead and say I want in on this project. So tell me, would I be relevant enough to be in a TSR-based game? Since, y'know, a lot of oldies here remember me from three years ago, and used me as an example of what not to do when providing critique on a sprite. (That's what I saw the last time I looked at the rules in Spriting and Pixelart.) RE: THE FIGHTERS RESOURCE - Official Thread - Iceman404 - 07-08-2012 Sure you can be the game's Glass Joe RE: THE FIGHTERS RESOURCE - Official Thread - Chris2Balls [:B] - 07-08-2012 To do list: -Replace my kick set, since I've been moving my attacks around. -An entrance animation -Tweaking the blur frames for the thousand fist move -Finish the Cat House level RE: THE FIGHTERS RESOURCE - Official Thread - Chaoxys - 07-08-2012 I have a feeling that that was intended for a different topic. |