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Super Star Ultra - Printable Version

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+------ Thread: Super Star Ultra (/thread-2356.html)



RE: Super Star Ultra - Omegakyogre - 09-28-2008

(09-28-2008, 08:47 PM)Sploder Wrote:
(09-28-2008, 08:03 PM)1up01 Wrote: I feel like helping. If I was to rip the Card swipe or on the draw minigames, would I have to use TM or screenshots?
Whichever you find to be easier.

Ugh, I just can't get BK to do any of these frames:
[Image: temple2.png]
Because of that, I can't assemble the sword!

Post the sword pieces, I'll see if I can assemble them. Usually you can because of the pattern TM follows in displaying the sprite.

(09-28-2008, 08:33 PM)deathbringer Wrote:
(09-28-2008, 05:50 PM)omegakyogre Wrote: I'm fairly certain it's Star Chariot. That's what it says on the front page, as well.
I checked the game, it's called Starship on the pause menu.
Well blow me down. It seems you're right. I'll fix the name tomorrow.


RE: Super Star Ultra - Kitsu - 09-28-2008

(09-28-2008, 09:09 PM)omegakyogre Wrote: Post the sword pieces, I'll see if I can assemble them. Usually you can because of the pattern TM follows in displaying the sprite.
XP By assemble, I meant I can't put the poses together, as in the sword in BK's hand precisely were it's supposed to go.
Also, the sword sprites aren't necessarily next to the BK sprites that use them. But here are the swords 'n stuff if you want 'em.

@AJ, I don't really see what you're getting at, but it's probably part of the sprite.


RE: Super Star Ultra - A.J. Nitro - 09-28-2008

(09-28-2008, 09:19 PM)Sploder Wrote:
(09-28-2008, 09:09 PM)omegakyogre Wrote: Post the sword pieces, I'll see if I can assemble them. Usually you can because of the pattern TM follows in displaying the sprite.
XP By assemble, I meant I can't put the poses together, as in the sword in BK's hand precisely were it's supposed to go.
Also, the sword sprites aren't necessarily next to the BK sprites that use them. But here are the swords 'n stuff if you want 'em.

@AJ, I don't really see what you're getting at, but it's probably part of the sprite.
That color you see here is what I'm talking about. I can see in in some gaps of a few sprites.
[Image: 14ii0.png]


RE: Super Star Ultra - Omegakyogre - 09-28-2008

(09-28-2008, 09:24 PM)A.J. Nitro Wrote:
(09-28-2008, 09:19 PM)Sploder Wrote:
(09-28-2008, 09:09 PM)omegakyogre Wrote: Post the sword pieces, I'll see if I can assemble them. Usually you can because of the pattern TM follows in displaying the sprite.
XP By assemble, I meant I can't put the poses together, as in the sword in BK's hand precisely were it's supposed to go.
Also, the sword sprites aren't necessarily next to the BK sprites that use them. But here are the swords 'n stuff if you want 'em.

@AJ, I don't really see what you're getting at, but it's probably part of the sprite.
That color you see here is what I'm talking about. I can see in in some gaps of a few sprites.
[Image: 14ii0.png]

That's the only sprite I see that color in, but you've probably got a better eye for that sort of thing than I do.


RE: Super Star Ultra - Kitsu - 09-28-2008

(09-28-2008, 09:24 PM)A.J. Nitro Wrote: That color you see here is what I'm talking about. I can see in in some gaps of a few sprites.
[Image: 14ii0.png]
Oh. I feel like an idiot now. Thanks for pointing it out though!


RE: Super Star Ultra - Deathbringer - 09-28-2008

Here's the definitive version of Fatty Whale, shouldn't be missing anything.
[Image: kssu__fatty_whale-1.png]


RE: Super Star Ultra - Omegakyogre - 09-29-2008

Nice, Deathbringer; Now all we need is an icon for it.


RE: Super Star Ultra - tredog777 - 09-29-2008

what program do you use to rip this?
i would love to help


RE: Super Star Ultra - Omegakyogre - 09-29-2008

(09-29-2008, 02:58 AM)tredog777 Wrote: what program do you use to rip this?
i would love to help

I posted a comprehensive tutorial on page 19. Be sure to check the front page so you know what is available to rip and what's not.

Here's an update to let you all know that Galacta Knight is coming along smoothly:

http://i164.photobucket.com/albums/u33/omegakyogre/GalactaKnight_Sheet-1.png

A dark red underline of one of his poses means I was forced to edit that sprite because I didn't have a piece to fill the empty space with. In all three cases the missing piece was one of his feet.

I need to finish up his attack effects, then I'll rip his lance, then all that'll be left will be to combine it all.


RE: Super Star Ultra - Jaabi - 09-29-2008

(09-27-2008, 06:54 PM)Random Talking Bush Wrote: (P.S.: Would you like me to get the rest of the treasures from The Great Cave Offensive for you [since I have all 60], or do you want to do that yourself?)

I just got them all earlier (yay~), so I'll see about uploading it tomorrow. Is there anything else that could be included? (Besides the "Sub-Tree" and treasure numbers missing in that sheet, which I have also added.)


RE: Super Star Ultra - Batandy - 09-29-2008

I have completed the idle pose of Marx.
[Image: marxidleie6.gif]


RE: Super Star Ultra - Mageker - 09-29-2008

(09-29-2008, 07:53 AM)Batandy Wrote: I have completed the idle pose of Marx.
[Image: marxidleie6.gif]

Uh, its weird. It looks that way in the game? Unsure


RE: Super Star Ultra - Jermungandr - 09-29-2008

I think it's missing at least one frame, but I could be wrong. It sure looks a lot smoother in the game though.

He definitely doesn't jerk up and down like that though.
(09-28-2008, 02:46 PM)omegakyogre Wrote:
(09-28-2008, 02:27 PM)Solink Wrote: [Image: lolo_lala.png]

They need their revenge palette as well as their normal one. If you need a screenshot let me know.

Actually the Revenge Lololo & Lalala have their own separate file. I don't know if there's actually anything different about them other than their pallet though.


RE: Super Star Ultra - Batandy - 09-29-2008

Yes! I missed the last frame.
The unique difference is the papillon movement.

EDIT:Completed last frame:
[Image: marxidlebs3.gif]


RE: Super Star Ultra - Deathbringer - 09-29-2008

I've made an icon for Fatty, in fact this could be a good format to do the bosses, although it requires tilei-ripping in the icons to be there full size (the discolored parts of the top and bottom are covered up in-game).
[Image: kssu__fatty_whale__icon.png]

Here is the code to put it on the first page, Dr. Shnaps.
Code:
[url=http://i103.photobucket.com/albums/m121/shingodslayer/rips/kssu__fatty_whale.png][img]http://i103.photobucket.com/albums/m121/shingodslayer/rips/kssu__fatty_whale__icon.png[/img][/url]