Super Smash Bros. 4 Model Project - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: The Resources (https://www.vg-resource.com/forum-109.html) +--- Forum: The Models Resource (https://www.vg-resource.com/forum-111.html) +---- Forum: Project Organization (https://www.vg-resource.com/forum-119.html) +---- Thread: Super Smash Bros. 4 Model Project (/thread-26614.html) |
RE: Super Smash Bros. 4 Model Project - Demonslayerx8 - 06-15-2015 well i see that the miiverse stage had a slight update compared to whats on the disc~ RE: Super Smash Bros. 4 Model Project - Pik - 06-15-2015 I can't believe Ryu's fucking napsack is 1024 x 1024, they really went all out @DSX8 Nice RE: Super Smash Bros. 4 Model Project - Demonslayerx8 - 06-15-2015 damn that napsack texture... dem details in it @_@ RE: Super Smash Bros. 4 Model Project - Random Talking Bush - 06-16-2015 Got the newer Miiverse stage unpacked now (both regular and Omega) as well as Suzaku Castle (regular). Halfway done! ...It's interesting how the Miiverse stage actually changed a little bit between then and now. https://twitter.com/RandomTBush/status/610793783936942081 https://twitter.com/RandomTBush/status/610795373460717569 (EDIT: Kirby's models and animations archives have been updated with the new DLC character-related things now.) RE: Super Smash Bros. 4 Model Project - Kold-Virus - 06-16-2015 Yep. I give up. The textures won't load no matter what I do. I'm hating this: RTB worked so hard for us / me to get the Smash U models and his script won't quite work right for me, I feel bad. RE: Super Smash Bros. 4 Model Project - OS-PRIME - 06-16-2015 (06-16-2015, 09:42 AM)Random Talking Bush Wrote: Got the newer Miiverse stage unpacked now (both regular and Omega) as well as Suzaku Castle (regular). Halfway done! Good to see the Nintendo Ninjas didn't hunt you down. Yet. RE: Super Smash Bros. 4 Model Project - Demonslayerx8 - 06-17-2015 and yet RTB didn't believe me that importing this was possible... tsk tsk tsk... such a naughty bush u r! xD 153493 poly's total.. still reducing it tho, but it loads fine via Wii and no lag at all, not even in 4p mode (unless its my dolphin.. lags like hell).. btw do u have the stage name and game origin file? RE: Super Smash Bros. 4 Model Project - Tiberious - 06-17-2015 (06-17-2015, 05:33 AM)Demonslayerx8 Wrote: and yet RTB didn't believe me that importing this was possible... tsk tsk tsk... such a naughty bush u r! xD If you need me to, I can make you a vBrawl version of the stage name texture, and since I've been dabbling in modeled franchise icons (without having actually imported one yet, mind you), I can probably make one and the textures suitable for Brawl as well. Edit: The first is actually pretty simple to do: RE: Super Smash Bros. 4 Model Project - Random Talking Bush - 06-17-2015 (06-17-2015, 05:33 AM)Demonslayerx8 Wrote: and yet RTB didn't believe me that importing this was possible... tsk tsk tsk... such a naughty bush u r! xDI seem to recall hearing that the Mario Kart stage couldn't be ported for the same reason, that's all. Anyway, here's both images. Red channel = image itself, green channel = transparency, blue channel is unnecessary I think, either way I've left 'em as-is. RE: Super Smash Bros. 4 Model Project - uac9000 - 06-17-2015 Why are the hair textures for some characters Samus, Shulk, etc, grey instead of blond. Am i supposed to change the RGB channel or something. RE: Super Smash Bros. 4 Model Project - nobody231 - 06-17-2015 (06-17-2015, 08:51 AM)uac9000 Wrote: Why are the hair textures for some characters Samus, Shulk, etc, grey instead of blond. Am i supposed to change the RGB channel or something.You need to check that box when on the importing. RE: Super Smash Bros. 4 Model Project - TGE - 06-17-2015 (06-15-2015, 11:57 PM)Demonslayerx8 Wrote: damn that napsack texture... dem details in it @_@ Lol the righthand side is clearly upscaled and blurry. It's kind of a mixed bag (no pun intended) RE: Super Smash Bros. 4 Model Project - KingJigglypuff - 06-17-2015 What exactly does the lip texture for Palutena, ZSS, etc. do? Does it add detail to their lips or something? RE: Super Smash Bros. 4 Model Project - Random Talking Bush - 06-17-2015 (06-17-2015, 07:17 PM)KingJigglypuff Wrote: What exactly does the lip texture for Palutena, ZSS, etc. do? Does it add detail to their lips or something?It's basically an "additive" texture that's completely invisible, but uses the alpha/specular texture to shine back for their lip gloss. RE: Super Smash Bros. 4 Model Project - Demonslayerx8 - 06-17-2015 (06-17-2015, 08:51 AM)uac9000 Wrote: Why are the hair textures for some characters Samus, Shulk, etc, grey instead of blond. Am i supposed to change the RGB channel or something. cause they're colored by their material. |