Pokémon Model Ripping Project - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: The Resources (https://www.vg-resource.com/forum-109.html) +--- Forum: The Models Resource (https://www.vg-resource.com/forum-111.html) +---- Forum: Project Organization (https://www.vg-resource.com/forum-119.html) +---- Thread: Pokémon Model Ripping Project (/thread-25872.html) Pages:
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
|
RE: Pokémon Model Ripping Project - MatKura - 02-19-2023 Hey all, i need some help with the meowscarada model in C4D. I don't know how to put the eye textures correctly. Also, am i dumb or does the meowscarada folder poster in TMR not have the ACTUAL eye textures? RE: Pokémon Model Ripping Project - Amalgam Wildcard - 02-19-2023 (02-19-2023, 01:35 PM)MatKura Wrote: Hey all, i need some help with the meowscarada model in C4D. I don't know how to put the eye textures correctly. Also, am i dumb or does the meowscarada folder poster in TMR not have the ACTUAL eye textures? In Scarlet & Violet, there's no "put together" eye textures; They have colorized textures (.lym) that you basically have to manually recolor. I've been putting the Pokemon back together in Unreal Engine and that's basically what I've had to do (using UE because I'm working on a Pokemon mod for a game). I personally hate it that way compared to the already "finished" eye textures from before like with Sword & Shield, but it is what it is. You just gotta get as close as you can possibly get to the right colors RE: Pokémon Model Ripping Project - torchictcg - 02-19-2023 (12-18-2022, 02:19 PM)Sneakyerz Wrote: Hi! I'm trying to port Pokémon SV Models such as Charcadet and it's evolutions into other programs/games, but there's some problem that hinders me from doing it. It's the colors that uses LYM texture. How can I apply the colors from importing the model to the Albedo with LYM texture in a good way? (I'm using Photoshop mainly, but I do have GIMP installed) I'm somewhat new to texture editing, but if I may ask, how did you achieve the results of Body004 in your imgur photos? I'm working on a personal project and I would like to cancel out all the texture and just have solid base colors like the Body004 texture you have as well as how the XY-SWSH textures are? RE: Pokémon Model Ripping Project - LEDStorm - 02-22-2023 Hey, I just downloaded some models from Models Resource, and there's a .txt file detailing how the materials are laid out. Can anyone help me decipher the file so I can texture the model properly? Thank youuuuuuuu. RE: Pokémon Model Ripping Project - fpscodzombies - 02-24-2023 the model may already be in the pack but looking for the professor sada model RE: Pokémon Model Ripping Project - Shararamosh - 02-27-2023 What would be the best way to export animations from Sword/Shield .gfbanm files? I am currently using Switch-Toolbox to do it, however I am not sure what's the best format - SMD or SEANIM. As far as I know SMD does not support bone scaling and SEANIM looks kinda weird in Blender - for example on Gastrodon some bones have weird non-uniform scaling. Maybe there's a better alternative to Switch-Toolbox that allows to export animations directly to FBX? RE: Pokémon Model Ripping Project - sky_queen3 - 02-27-2023 Is there a way to import a BDSP Pokemon bones? (Since Plusle and Minun aren't in SV, BDSP are their most recent models and was hoping to be able to get their armature as well as mesh.) RE: Pokémon Model Ripping Project - Aggron26 - 02-27-2023 Please update the Mega with Walking Wake and Iron Leaves if possible! RE: Pokémon Model Ripping Project - Amalgam Wildcard - 02-27-2023 Anyone know where the meshes are in the files for the different Tera Types? Like the balloons for Air, ax for Steel, etc. Also, is there some type of "shared texture" for Tera Pokemon that gives it that edgy, glass-like look? I know how to make them have SOMEWHAT the same look in Unreal Engine, but it'd look better if I knew exactly how they look the way they do RE: Pokémon Model Ripping Project - Random Talking Bush - 02-27-2023 Added the new Pokémon and Trainer costumes from v1.2.0 (plus a few older files that were changed). RE: Pokémon Model Ripping Project - LynxNspark - 03-04-2023 (02-27-2023, 09:20 PM)Random Talking Bush Wrote: Added the new Pokémon and Trainer costumes from v1.2.0 (plus a few older files that were changed). Hi Mr. Talking Bush, I was wondering when the SWSH animations will come to the MEGA folder? I've seen that people have finally been able to rip them and I just wanted to know if you planned on adding them to it. Thank you for all the work you've done for the pokemon community. RE: Pokémon Model Ripping Project - Rings - 03-12-2023 Hello. Does anyone know if there's another way to get model animations from legends arceus? The models from the MEGA link don't have any animations and the switch toolbox doesn't support PL:A - and it won't anytime soon, according to the developer. RE: Pokémon Model Ripping Project - Slither Wing - 03-15-2023 Could someone rip the Slither Wing model? Asking for a friend RE: Pokémon Model Ripping Project - Sonoflunala - 03-20-2023 looking for chi yu to work on for the first time and cant find which file was it on same with the other ruinous pokemon as well RE: Pokémon Model Ripping Project - Asriel Dreemurr - 03-22-2023 Where can i import the Pokémon SwSh Trainer Animations? I have utilized the toolbox to import the maps, and npc’s and pokemon animations successfully. However, The gfpak’s that would contain the animations for the npc’s say they are unsupported when i attempt to import. Some files import successfully, other’s don’t. I believe i am doing something wrong here, so how can i import them in the toolbox? |