Pokémon Model Ripping Project - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: The Resources (https://www.vg-resource.com/forum-109.html) +--- Forum: The Models Resource (https://www.vg-resource.com/forum-111.html) +---- Forum: Project Organization (https://www.vg-resource.com/forum-119.html) +---- Thread: Pokémon Model Ripping Project (/thread-25872.html) Pages:
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RE: Pokémon Model Ripping Project - Ninja051 - 09-15-2023 (09-15-2023, 02:43 AM)Random Talking Bush Wrote:Can You Rip the pokemon home sprite in switch(09-14-2023, 01:38 PM)Dexter Wrote: That was amazingly fast, thank-you! =) Would it be possible to have the trainer animations as well? I use the trainer animations more than the Pokémon animations. (If not the animations alone then maybe an "everything" archive for the DLC like there was for the base game so we can go fish them out by hand?)Perhaps. I've been chipping away at the filenames for those a little bit at a time, and I've currently got around 400 filenames remaining (out of ~69k total) that I need to figure out, so barring any complications those might be available in the next few weeks. RE: Pokémon Model Ripping Project - CipherBLK - 09-15-2023 Hello, I am pretty new to this and just am curious to see if there is something i am doing wrong. When i go to look at my textures for the DLC Pokemon (or Any Pokemon matter of fact) The model textures are there but the textures colors are not. for example Picture one is one that a friend of mine did (which is a Blood moon Ursuluna) and Picture 2 is a munkidori that i did, just his colored textures showed up and mine didn't. We follow the exact same steps and eveything just mine doesn't show up how his does. Any solutions? Would be greatly appreciated! Picture one: https://imgur.com/a/fbPYjlE Picture two: https://imgur.com/a/faKcjh4 RE: Pokémon Model Ripping Project - Boolerex - 09-15-2023 (09-14-2023, 02:00 PM)Black_Aurora Wrote: Incredible work! Wondering if you have any future plans to rip Pokemon Unite models? I'm attempting to look into it myself, but just curious. ChicoEevee did upload the pokemon unite asset here: https://mega.nz/folder/FcVwhJoS#xbN7WMUWY7PU_O_Ah5RbrQ RE: Pokémon Model Ripping Project - TL_2002 - 09-16-2023 (09-14-2023, 01:38 PM)Dexter Wrote:(09-14-2023, 12:09 AM)Random Talking Bush Wrote: The Teal Mask DLC's Pokémon and Trainer models (plus animations for the former) have been added to the folder now! They are colored right?, not just blank like the others? RE: Pokémon Model Ripping Project - B1uelight - 09-16-2023 Has anyone managed to import the player characters' model parts from SV and/or PLA into Blender with their weight painting/rigging intact? Neither RTB's Max script nor ChicoEevee's Blender script seem to be able to preserve the weights since the rig is a separate model in the game files. RE: Pokémon Model Ripping Project - Random Talking Bush - 09-16-2023 (09-16-2023, 02:55 PM)B1uelight Wrote: Has anyone managed to import the player characters' model parts from SV and/or PLA into Blender with their weight painting/rigging intact? Neither RTB's Max script nor ChicoEevee's Blender script seem to be able to preserve the weights since the rig is a separate model in the game files.If you're using my script, the weights should be kept as long as you've imported the character's base skeleton file first (chara/data/pc/p2/p2_base0001_00_default for PLA or chara/model_pc_base/model/p0_base for SV) before importing any cosmetic parts, trying to import those without doing that first will result in them getting lost as it'll try assigning them to bones that don't exist in the scene at the time of importing. RE: Pokémon Model Ripping Project - Hachiro - 09-16-2023 Good evening and a small question, can anyone rip the ursaluna blood moon model of the Scarlet and Violet DLC? It's the only model I need for a small project, thank you very much. RE: Pokémon Model Ripping Project - B1uelight - 09-16-2023 (09-16-2023, 04:06 PM)Random Talking Bush Wrote:(09-16-2023, 02:55 PM)B1uelight Wrote: Has anyone managed to import the player characters' model parts from SV and/or PLA into Blender with their weight painting/rigging intact? Neither RTB's Max script nor ChicoEevee's Blender script seem to be able to preserve the weights since the rig is a separate model in the game files.If you're using my script, the weights should be kept as long as you've imported the character's base skeleton file first (chara/data/pc/p2/p2_base0001_00_default for PLA or chara/model_pc_base/model/p0_base for SV) before importing any cosmetic parts, trying to import those without doing that first will result in them getting lost as it'll try assigning them to bones that don't exist in the scene at the time of importing. Oh nice, thanks, RTB! Now if only my student plan hadn't expired. XD RIP. RE: Pokémon Model Ripping Project - Black_Aurora - 09-16-2023 (09-15-2023, 06:16 PM)Boolerex Wrote:(09-14-2023, 02:00 PM)Black_Aurora Wrote: Incredible work! Wondering if you have any future plans to rip Pokemon Unite models? I'm attempting to look into it myself, but just curious. I owe you my life! I've been trying to find assets like this for months! I am grateful to you for this. Would you know happen to know what the difference is between "Lvl 3" and "Lvl 2" models? RE: Pokémon Model Ripping Project - ItsGobble - 09-19-2023 Im having trouble rendering some pokemon like cerulege where some of the parts become fully blackened out can anyone help me with this? RE: Pokémon Model Ripping Project - Mika_TailLover - 09-22-2023 Hello! Love the work here for Model Ripping and I've been able to use a fair few of these models for Mods in other games. That said, I did encounter one weird problem - When extracting the texture files using the script to convert to DDS, Sneasler's Body_B ALB is VERY low quality (Pokemon ID 1003 to avoid confusion) Their shiny Body_B, and their Body_A, are all fine, only the normal Body_B ALB is this low quality and all blurry Possible issue with the rip? If someone has a high quality version of this texture, that would be greatly appreciated! RE: Pokémon Model Ripping Project - YeraySL - 09-23-2023 (09-16-2023, 11:17 PM)Black_Aurora Wrote:(09-15-2023, 06:16 PM)Boolerex Wrote:(09-14-2023, 02:00 PM)Black_Aurora Wrote: Incredible work! Wondering if you have any future plans to rip Pokemon Unite models? I'm attempting to look into it myself, but just curious. For UNITE Lv3 Lod Level 3 = High Quality Lv2 Lod Level 2 = Medium/Low Quality Lv1 Lod Level 1 = Low Quality RE: Pokémon Model Ripping Project - S47 - 09-25-2023 Been looking through this thread for the last hour or so, and I can't seem to find anything. When I was ripping Calem's model parts for X/Y, I was able to find mask textures for skin/iris color for his face pretty easily; but I'm trying to do with that with Sun/Moon, and I can't seem to find those mask textures for Elio's or Selene's models. I found the ones for their respective mouth materials; just not for their eyes. Does anyone know how to access those, if they exist? RE: Pokémon Model Ripping Project - ChubbyMonk40 - 09-27-2023 Is there a blender plugin for the New Pokemon Snap models? At first I attempted using Smash Ultimate Blender (due to the similar file types), however that didn't work due to New Snap using .nusrcmdlb instead. (09-27-2023, 09:40 AM)ChubbyMonk40 Wrote: Is there a blender plugin for the New Pokemon Snap models? At first I attempted using Smash Ultimate Blender (due to the similar file types), however that didn't work due to New Snap using .nusrcmdlb instead. OK so I found a way around for this. Using a material file from smash (.numdlb) I can then import a model from new snap into blender. The downside is that the model will have no materials HOWEVER, since the meshes are split per material, it's easy to just make some new ones and reassign the textures! RE: Pokémon Model Ripping Project - Scar7752 - 09-29-2023 I tried searching but wasn't able to find much, which files for Scarlet/Violet contain a Pokemon's eye colors? How do you open/edit them? I see textures for masks and such but nothing for the actual colors themselves. |