Super Star Ultra - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: The Resource (https://www.vg-resource.com/forum-85.html) +----- Forum: The Spriters Resource (https://www.vg-resource.com/forum-5.html) +------ Forum: Ripping Projects (https://www.vg-resource.com/forum-33.html) +------ Thread: Super Star Ultra (/thread-2356.html) |
RE: Super Star Ultra - Geo the Fox - 09-29-2008 (09-29-2008, 09:01 AM)deathbringer Wrote: I've made an icon for Fatty, in fact this could be a good format to do the bosses, although it requires tilei-ripping in the icons to be there full size (the discolored parts of the top and bottom are covered up in-game). Great job, man~ RE: Super Star Ultra - EliteKill - 09-29-2008 Hey, Can we use your rips in Super Smash Bros Rumble? RE: Super Star Ultra - Mageker - 09-29-2008 (09-29-2008, 08:23 AM)Batandy Wrote: Yes! I missed the last frame. Its still weird. Do the wings move so much in the game? RE: Super Star Ultra - Batandy - 09-29-2008 No,in the gif i don't use the wing moves. But i've made the move: RE: Super Star Ultra - Solink - 09-29-2008 Could someone take screenshots of the two sprites in the red box please? RE: Super Star Ultra - Kitsu - 09-29-2008 @Mageker, That's more of an animation thing. The frames were not aligned the way they were ingame. This here is probably what it looked like ingame. @Solink, I'll try and get those shots. RE: Super Star Ultra - Mageker - 09-29-2008 (09-29-2008, 12:48 PM)Sploder Wrote: @Mageker, Yeah, this is one is much better. RE: Super Star Ultra - Omegakyogre - 09-29-2008 (09-29-2008, 09:01 AM)deathbringer Wrote: I've made an icon for Fatty, in fact this could be a good format to do the bosses, although it requires tile-ripping in the icons to be there full size (the discolored parts of the top and bottom are covered up in-game). I'll probably do the same thing, but if I may ask: In which file are those icons you are talking about, and do you mean the picture or the smaller icon in the corner? RE: Super Star Ultra - Deathbringer - 09-29-2008 Bigger one and I had to tile-rip it from a savestate. I posted how a couple pages ago (can't say how many because I'm viewing each paged at 50 posts per, thus I only see 7 pages). I don't know what file they are in or even if they are assessable (in other words, not compressed), but the savestate has whatever it uses uncompressed. This method will also help with background ripping. And it's in 8bpp linear. RE: Super Star Ultra - Batandy - 09-29-2008 (09-29-2008, 01:01 PM)Mageker Wrote:I don't see the difference.(09-29-2008, 12:48 PM)Sploder Wrote: @Mageker, Whats wrong? The speed?The sprites?The wings? RE: Super Star Ultra - Nintendo_6444 - 09-29-2008 (09-29-2008, 01:31 PM)Batandy Wrote:(09-29-2008, 01:01 PM)Mageker Wrote:I don't see the difference.(09-29-2008, 12:48 PM)Sploder Wrote: @Mageker, You tell me. RE: Super Star Ultra - Mr. Haze - 09-29-2008 I didn't particularly want to make this my first post... Feh. I've actually been looking for a project like this for he last couple of days, but I have a few problems, two actually. Firstly, I seem to have colour issues in no$gba, to show what I mean, compare these colours to those of Solink's rips; It's probably something to do with no$gba's settings, yet I've been unable to adjust it. And the latter, I've had no end to problems in attempting to locate a download for Tile Molester, so if someone could provide one, it would be most appreciated. Also hi, nice job that you're all doing. RE: Super Star Ultra - Nintendo_6444 - 09-29-2008 They explained it, Under settings, Change color to "poppy bright" RE: Super Star Ultra - Kitsu - 09-29-2008 That work? RE: Super Star Ultra - Mr. Haze - 09-29-2008 Ah, very well. In that case, I have the shots Solink requested; Edit - Ah, it appears Sploder has beaten me to the punch while I was posting. |