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Super Star Ultra - Printable Version

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RE: Super Star Ultra - Geo the Fox - 09-29-2008

(09-29-2008, 09:01 AM)deathbringer Wrote: I've made an icon for Fatty, in fact this could be a good format to do the bosses, although it requires tilei-ripping in the icons to be there full size (the discolored parts of the top and bottom are covered up in-game).
[Image: kssu__fatty_whale__icon.png]

Here is the code to put it on the first page, Dr. Shnaps.
Code:
[url=http://i103.photobucket.com/albums/m121/shingodslayer/rips/kssu__fatty_whale.png][img]http://i103.photobucket.com/albums/m121/shingodslayer/rips/kssu__fatty_whale__icon.png[/img][/url]

Great job, man~


RE: Super Star Ultra - EliteKill - 09-29-2008

Hey, Can we use your rips in Super Smash Bros Rumble?


RE: Super Star Ultra - Mageker - 09-29-2008

(09-29-2008, 08:23 AM)Batandy Wrote: Yes! I missed the last frame.
The unique difference is the papillon movement.

EDIT:Completed last frame:
[Image: marxidlebs3.gif]

Its still weird. Do the wings move so much in the game? Unsure


RE: Super Star Ultra - Batandy - 09-29-2008

No,in the gif i don't use the wing moves.
But i've made the move:
[Image: wingmovementmf9.gif]


RE: Super Star Ultra - Solink - 09-29-2008

[Image: lolo_lala-1.png]
Could someone take screenshots of the two sprites in the red box please? Smile


RE: Super Star Ultra - Kitsu - 09-29-2008

@Mageker,
That's more of an animation thing. The frames were not aligned the way they were ingame. This here is probably what it looked like ingame.
[Image: marxidlehm1.gif]

@Solink, I'll try and get those shots.


RE: Super Star Ultra - Mageker - 09-29-2008

(09-29-2008, 12:48 PM)Sploder Wrote: @Mageker,
That's more of an animation thing. The frames were not aligned the way they were ingame. This here is probably what it looked like ingame.
[Image: marxidlehm1.gif]

@Solink, I'll try and get those shots.

Yeah, this is one is much better.


RE: Super Star Ultra - Omegakyogre - 09-29-2008

(09-29-2008, 09:01 AM)deathbringer Wrote: I've made an icon for Fatty, in fact this could be a good format to do the bosses, although it requires tile-ripping in the icons to be there full size (the discolored parts of the top and bottom are covered up in-game).
[Image: kssu__fatty_whale__icon.png]

I'll probably do the same thing, but if I may ask: In which file are those icons you are talking about, and do you mean the picture or the smaller icon in the corner?


RE: Super Star Ultra - Deathbringer - 09-29-2008

Bigger one and I had to tile-rip it from a savestate. I posted how a couple pages ago (can't say how many because I'm viewing each paged at 50 posts per, thus I only see 7 pages). I don't know what file they are in or even if they are assessable (in other words, not compressed), but the savestate has whatever it uses uncompressed. This method will also help with background ripping. And it's in 8bpp linear.


RE: Super Star Ultra - Batandy - 09-29-2008

(09-29-2008, 01:01 PM)Mageker Wrote:
(09-29-2008, 12:48 PM)Sploder Wrote: @Mageker,
That's more of an animation thing. The frames were not aligned the way they were ingame. This here is probably what it looked like ingame.
[Image: marxidlehm1.gif]

@Solink, I'll try and get those shots.

Yeah, this is one is much better.
I don't see the difference.
Whats wrong?
The speed?The sprites?The wings?


RE: Super Star Ultra - Nintendo_6444 - 09-29-2008

(09-29-2008, 01:31 PM)Batandy Wrote:
(09-29-2008, 01:01 PM)Mageker Wrote:
(09-29-2008, 12:48 PM)Sploder Wrote: @Mageker,
That's more of an animation thing. The frames were not aligned the way they were ingame. This here is probably what it looked like ingame.
[Image: marxidlehm1.gif]

@Solink, I'll try and get those shots.

Yeah, this is one is much better.
I don't see the difference.
Whats wrong?
The speed?The sprites?The wings?
[Image: marxidlehm1.gif][Image: marxidlebs3.gif]
You tell me.


RE: Super Star Ultra - Mr. Haze - 09-29-2008

I didn't particularly want to make this my first post... Feh.
I've actually been looking for a project like this for he last couple of days, but I have a few problems, two actually.
Firstly, I seem to have colour issues in no$gba, to show what I mean, compare these colours to those of Solink's rips;
[Image: anim018hl7.png]
It's probably something to do with no$gba's settings, yet I've been unable to adjust it.
And the latter, I've had no end to problems in attempting to locate a download for Tile Molester, so if someone could provide one, it would be most appreciated.

Also hi, nice job that you're all doing.


RE: Super Star Ultra - Nintendo_6444 - 09-29-2008

They explained it, Under settings, Change color to "poppy bright"


RE: Super Star Ultra - Kitsu - 09-29-2008

[Image: tempdc0.png]
That work?


RE: Super Star Ultra - Mr. Haze - 09-29-2008

Ah, very well. In that case, I have the shots Solink requested;
[Image: anim013hy9.png][Image: anim015jq6.png]
[Image: anim050cr6.png][Image: anim008lc9.png]

Edit - Ah, it appears Sploder has beaten me to the punch while I was posting.