::Superb Mario Bros Project - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: Creative Zone (https://www.vg-resource.com/forum-86.html) +----- Forum: Games Development (https://www.vg-resource.com/forum-22.html) +----- Thread: ::Superb Mario Bros Project (/thread-3777.html) |
RE: ::Superb Mario Bros Project - Mabelma - 03-07-2009 Yeah that one Danken. RE: ::Superb Mario Bros Project - Novalse - 03-07-2009 Angry sun: Next: FIRE SNAKE for DESERT WORLD RE: ::Superb Mario Bros Project - Kairos - 03-07-2009 Uh yeah. That angry sun looks really really bad. Like you used the circle tool, then added spikes. RE: ::Superb Mario Bros Project - Novalse - 03-07-2009 I did not. I drew the circle out, then added spikes. Anyway... Fire snake: RE: ::Superb Mario Bros Project - andrio - 03-07-2009 Another slow down on the enemies, guys. I wanna make a huge sheet on the front, having every enemy i accept, even powerups and stuff, and one's i'm considering using will be there too, and explained what needs to be edited. Well, to be more accurate, they'll go like this Green: Looks good, full sheet OR already in game Blue: Looks almost good, may need slight editing OR a full sheet Orange: Looks Ok, needs a bit of fixing up RE: ::Superb Mario Bros Project - Novalse - 03-07-2009 I forgot: Coming up: Hothead RE: ::Superb Mario Bros Project - Deathbringer - 03-07-2009 Speaking of power-ups, will the Super Mushroom be in this and what purpose will serve? Best I could come up with is that it would allow regular Mario/Luigi to survive 1 hit. That way it's in the game and we won't need to come up with new sprites for it. And if we have the Super Mushroom, we could also have the Poison Mushroom. RE: ::Superb Mario Bros Project - DanKen - 03-07-2009 Sorry andrio but I really wanted to make a yoshi that could work and a sniffit, sniffit was edited from your shyguy and mario is for size reference P.S. you should have a space lvl like in mario on the gb RE: ::Superb Mario Bros Project - Novalse - 03-07-2009 Here's hothead: Frame 1 is standing still. Frame 2 is moving. RE: ::Superb Mario Bros Project - DanKen - 03-07-2009 Sorry Z1ggy, not in style, should not be that many pixels, hotheads are much smaller than your sprite RE: ::Superb Mario Bros Project - ChaosBlazeX - 03-07-2009 (03-07-2009, 06:16 PM)Andrio Wrote: I wanna make a huge sheet on the front, having every enemy i accept, even powerups and stuff, and one's i'm considering using will be there too, and explained what needs to be edited.More importantly, for the moment, could you make the sprite sheets for the levels first? Specifically the Third Level for now. heheh. (03-07-2009, 06:36 PM)Z1ggyZ00 Wrote: Here's hothead:Omg, dude, did you just use the spray tool from MS Paint!?! -- dude, I agree with Andrio, slow down on the sprites you keep releasing.. 1. There's too many for Andrio to handle right now (ahaha) 2. The quality of your sprites just arn't good enough, spend some time on them and make them fit the style more appropriately, at least. Sorry to be so blunt, but somebody had to tell you. RE: ::Superb Mario Bros Project - Novalse - 03-07-2009 O_o no I drew each pixel out by hand. I'll keep making them and post them all later. maybe I'll make some good ones... FOR ICY LEVELS! RE: ::Superb Mario Bros Project - DanKen - 03-07-2009 chaos have you seen my yoshi and what power ups do you need. RE: ::Superb Mario Bros Project - Kairos - 03-07-2009 (03-07-2009, 06:46 PM)Z1ggyZ00 Wrote: O_o no I drew each pixel out by hand. Maybe you need t ofix up the sprites you've made so far? =/ RE: ::Superb Mario Bros Project - Novalse - 03-07-2009 Maybe... I'll finish up Flurry first. Then I'll think about remaking the Angry sun and Hothead sprites. And can flurry be an unlockable character? |