Super Star Ultra Project - Phase 2 - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: Creative Zone (https://www.vg-resource.com/forum-86.html) +----- Forum: Spriting and Pixel Art (https://www.vg-resource.com/forum-14.html) +------ Forum: Sprite Projects (https://www.vg-resource.com/forum-15.html) +------ Thread: Super Star Ultra Project - Phase 2 (/thread-3818.html) |
RE: Super Star Ultra Project - Phase 2 - ville10 - 01-29-2009 Yeah, I know that pillow-shading is usually considered bad, but it was used for Kabu (check this sheet) and as both are cylindrical (well Two Face is a half cylinder) I thought it would work. I asked before what everyone thought about the shading style and nobody said anything. Whatever, I'll remake it tomorrow, and I'll try to add more frames. EDIT: I did a quick try to fix it: Not, the final version, only a test. Better? RE: Super Star Ultra Project - Phase 2 - Baegal - 01-29-2009 (01-28-2009, 09:15 PM)AgentLym Wrote: Hm... Torkirby, you may be right. Yo, Baegal, are you making Ado or Adeline? (Ado has no arms, like yours; Adeline has arms. ) Arms won't be that hard to fix, though. Im doing adeline. I'll fix the arms @torkirby, i dont know what to do about the eyes... I tried other things, but... (01-29-2009, 10:52 AM)ville10 Wrote: Guess I should help others by giving criticism too... What do you mean by the foots are pointing the wrong way? I also tried with the kirby eyes, but it looked messed up... I'll try again... And, is the shading okay? RE: Super Star Ultra Project - Phase 2 - A.J. Nitro - 01-29-2009 ville10, if I made Big Waddle Dee any bigger, it'd be big enough to be a mini boss. RE: Super Star Ultra Project - Phase 2 - ville10 - 01-29-2009 @Baegal: Maybe it's just me, but it's seems like the feet are seen to much from the side. I think that at least the right foot should be seen more from the front. The shading seems pretty good though. As for the eyes, check other character's eyes too, like Waddle Dee's and Poppy Bro's. They all have different styles, and one of them might work. @AJ: Ok, I guess you're right. It's just that he is not as big in comparison to the normal Waddle Dee as the one from amazing mirror are. On the other hand, the sizes in Kirby games changes all the time, so it's no big deal. RE: Super Star Ultra Project - Phase 2 - Zachattack888 - 01-29-2009 http://i620.photobucket.com/albums/tt282/Zachattack888photos/Chip2.png Any better? RE: Super Star Ultra Project - Phase 2 - AgentLym - 01-29-2009 *looks at choice A* AGH!! ... phew... Um... may wanna make those eyes a little less freakish! But, personally, I think choice B is better, it just needs a little/lot more polishing. RE: Super Star Ultra Project - Phase 2 - Zachattack888 - 01-29-2009 mmk lol i thought they were weirrd myself..... guess i was too lazy to fix em'. RE: Super Star Ultra Project - Phase 2 - Geo the Fox - 01-29-2009 Where's choice C? RE: Super Star Ultra Project - Phase 2 - Zachattack888 - 01-29-2009 ...there is no C. RE: Super Star Ultra Project - Phase 2 - Zach (KK) - 01-29-2009 (01-29-2009, 08:54 AM)AgentLym Wrote: @ Zach (KK) If you look at squeek squads that's how it is. RE: Super Star Ultra Project - Phase 2 - Baegal - 01-29-2009 (01-29-2009, 04:47 PM)ville10 Wrote: @Baegal: Maybe it's just me, but it's seems like the feet are seen to much from the side. I think that at least the right foot should be seen more from the front. Kay RE: Super Star Ultra Project - Phase 2 - Torkirby - 01-29-2009 Progress on Needle Kirby. RE: Super Star Ultra Project - Phase 2 - Kitsu - 01-29-2009 (01-29-2009, 03:41 PM)ville10 Wrote: Yeah, I know that pillow-shading is usually considered bad, but it was used for Kabu (check this sheet) and as both are cylindrical (well Two Face is a half cylinder) I thought it would work. I asked before what everyone thought about the shading style and nobody said anything. Okay, not quite what I meant. In the KSSU style, the lightsource is from the top of the screen pointing straight down. In your previous version, the lightsource was somewhere in the foreground, if that makes any sense. All I meant was to add some highlight to the top of his head to tell us that that's where the light's coming from. Sorry for being unclear the first time... Really, the previous version was okay other than the lack of highlight. RE: Super Star Ultra Project - Phase 2 - A.J. Nitro - 01-29-2009 (01-29-2009, 08:17 PM)Torkirby Wrote: Progress on Needle Kirby. Not bad, but make sure the eyes are similar to the original before attack face. RE: Super Star Ultra Project - Phase 2 - AgentLym - 01-29-2009 Ok, update for Sword Matter! I labeled it all nice and neat, and drew some new animations! Probably forward and backward facing sprites next, then swords and sword animations. And the "sample" sprite is just one from "moving" down so I had some colors and reference to use, because I had to be zoomed in so far. Also, if anyone could maybe put this in some kind of game or something, and video my sprite in action, so I can see how all my animations work? That'd be very helpful! And, Needle Kirby is looking pretty much awesome! Keep up the good work! |