RE: Pokémon Model Ripping Project - Neema Nannoki? - 02-15-2024
Does anyone know/have a link to where the Terastal crowns are? The MEGA that rtb linked doesn't seem to have them.
Another thing is I believe someone may have linked an alternate download link for the S/V models that had the textures as PNGs included in it here (in a Google Drive?), but I cannot for the life of me find it again and I only managed to download the one with Indigo Disk content before I lost where the link was. If it wasn't here, I apologize - I don't recall whether it was here or on Reddit or GameBanana.
RE: Pokémon Model Ripping Project - Metarex - 02-18-2024
Excellent work friend, could I request all pokemon scarlet and violet pokeballs? Or should they be only 3 at a time? and if so I would like Ultraball, Strange Ball and Beast ball
RE: Pokémon Model Ripping Project - ItsGobble - 02-18-2024
Is there anywhere i can get all the HOME rips for Pokemon?
RE: Pokémon Model Ripping Project - kunal1992 - 02-19-2024
(02-18-2024, 05:47 AM)Metarex Wrote: Excellent work friend, could I request all pokemon scarlet and violet pokeballs? Or should they be only 3 at a time? and if so I would like Ultraball, Strange Ball and Beast ball
they are all in SV-Misc in pokemodels
RE: Pokémon Model Ripping Project - Metarex - 02-21-2024
(02-19-2024, 05:54 AM)kunal1992 Wrote: (02-18-2024, 05:47 AM)Metarex Wrote: Excellent work friend, could I request all pokemon scarlet and violet pokeballs? Or should they be only 3 at a time? and if so I would like Ultraball, Strange Ball and Beast ball
they are all in SV-Misc in pokemodels
I managed to get them and export them in Blender but I can't get them to be in OBJ or STL, any advice?
RE: Pokémon Model Ripping Project - Toshinoki - 02-29-2024
I currently trying to rip the models of Reshiram and Zekrom from Pokemon SV DLC 2, but I have few questions.
1. I watch a tutorial said that I need to install a PokemonSwitch.py Add-on to blender, but it have 2 different version, one is PokemonSwitch Blender40.py, the other one is PokemonSwitch.py, I'm using Blender 4.0, is PokemonSwitch Blender40.py the one that I need to install?
2. How to converst .trmdl to .dae/.fbx?
RE: Pokémon Model Ripping Project - YeraySL - 02-29-2024
(02-29-2024, 07:55 AM)Toshinoki Wrote: I currently trying to rip the models of Reshiram and Zekrom from Pokemon SV DLC 2, but I have few questions.
1. I watch a tutorial said that I need to install a PokemonSwitch.py Add-on to blender, but it have 2 different version, one is PokemonSwitch Blender40.py, the other one is PokemonSwitch.py, I'm using Blender 4.0, is PokemonSwitch Blender40.py the one that I need to install?
2. How to converst .trmdl to .dae/.fbx?
yes, pokemonswitch blender40.py its for 4.0
RE: Pokémon Model Ripping Project - kunal1992 - 03-02-2024
Hi i am making pokemon game in unreal engine , plz watch the video and any suggestion what else i can add.
i want to collaborate with someone who can make vfx for attacks. Just like the flamethrower i made.
its not a turned based game. i am developing AI for battle , animation for attacks . PVP battle
i am making similar to this youtube https://www.youtube.com/watch?v=UIlopKnC6JU&t=150s.
RE: Pokémon Model Ripping Project - Trejowauk - 03-05-2024
I'm having stressful time ripping models from Pokémon X/Y.
I've follow many instructions I read here on OP and Google, and I've always come up with the same problems.
I used the regular Ohana3DS to get the models of Golett, but it gave me bad errors. I read forums like "gbatemp" saying I need to change the .bin file into .bch file, and the result gives me the same error.
Then I used the Hacky_Workaround version and I got similar error.
So I looked through the web and downloaded the latest version from https://github.com/gdkchan/Ohana3DS-Rebirth?tab=readme-ov-file and I get a similar but more detailed error:
The code reads:
Code: See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.
************** Exception Text **************
System.UnauthorizedAccessException: Access to the path 'C:\Users\NAME\Desktop\Golett\XY-PokeModels\820_-_Golett.bin' is denied.
at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy)
at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, String msgPath, Boolean bFromProxy)
at System.IO.FileStream..ctor(String path, FileMode mode)
at Ohana3DS_Rebirth.Ohana.FileIO.load(String fileName)
at Ohana3DS_Rebirth.FrmMain.open(String fileName)
at Ohana3DS_Rebirth.FrmMain.MenuOpen_Click(Object sender, EventArgs e)
at System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e)
at System.Windows.Forms.ToolStripMenuItem.OnClick(EventArgs e)
at System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e)
at System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e)
at System.Windows.Forms.ToolStripItem.FireEventInteractive(EventArgs e, ToolStripItemEventType met)
at System.Windows.Forms.ToolStripItem.FireEvent(EventArgs e, ToolStripItemEventType met)
at System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea)
at System.Windows.Forms.ToolStripDropDown.OnMouseUp(MouseEventArgs mea)
at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
at System.Windows.Forms.ToolStrip.WndProc(Message& m)
at System.Windows.Forms.ToolStripDropDown.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
************** Loaded Assemblies **************
mscorlib
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.9174 (WinRelRS6.050727-9100)
CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
----------------------------------------
Ohana3DS Rebirth
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///C:/Users/NAME/Desktop/Golett/o3ds/o3ds_16_04_2016/Ohana3DS%20Rebirth.exe
----------------------------------------
System.Windows.Forms
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.9149 (WinRelRS6.050727-9100)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.9176 (WinRelRS6.050727-9100)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.9149 (WinRelRS6.050727-9100)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System.Configuration
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.9153 (WinRelRS6.050727-9100)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Configuration/2.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
System.Xml
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.9149 (WinRelRS6.050727-9100)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
Accessibility
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.9149 (WinRelRS6.050727-9100)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/Accessibility/2.0.0.0__b03f5f7f11d50a3a/Accessibility.dll
----------------------------------------
************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.
For example:
<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>
When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.
So I'm literally stuck on finding solution to rip models of not just Golett, but also any other Pokémon; I tried other .bin files that are bundled with other Pokemon models and it gave me the same errors.
RE: Pokémon Model Ripping Project - applecuckoo - 03-06-2024
(03-05-2024, 12:30 AM)Trejowauk Wrote: I'm having stressful time ripping models from Pokémon X/Y.
I've follow many instructions I read here on OP and Google, and I've always come up with the same problems.
I used the regular Ohana3DS to get the models of Golett, but it gave me bad errors. I read forums like "gbatemp" saying I need to change the .bin file into .bch file, and the result gives me the same error.
Then I used the Hacky_Workaround version and I got similar error.
So I looked through the web and downloaded the latest version from https://github.com/gdkchan/Ohana3DS-Rebirth?tab=readme-ov-file and I get a similar but more detailed error:
The code reads:
Code: See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.
************** Exception Text **************
System.UnauthorizedAccessException: Access to the path 'C:\Users\NAME\Desktop\Golett\XY-PokeModels\820_-_Golett.bin' is denied.
at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy)
at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, String msgPath, Boolean bFromProxy)
at System.IO.FileStream..ctor(String path, FileMode mode)
at Ohana3DS_Rebirth.Ohana.FileIO.load(String fileName)
at Ohana3DS_Rebirth.FrmMain.open(String fileName)
at Ohana3DS_Rebirth.FrmMain.MenuOpen_Click(Object sender, EventArgs e)
at System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e)
at System.Windows.Forms.ToolStripMenuItem.OnClick(EventArgs e)
at System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e)
at System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e)
at System.Windows.Forms.ToolStripItem.FireEventInteractive(EventArgs e, ToolStripItemEventType met)
at System.Windows.Forms.ToolStripItem.FireEvent(EventArgs e, ToolStripItemEventType met)
at System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea)
at System.Windows.Forms.ToolStripDropDown.OnMouseUp(MouseEventArgs mea)
at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
at System.Windows.Forms.ToolStrip.WndProc(Message& m)
at System.Windows.Forms.ToolStripDropDown.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
************** Loaded Assemblies **************
mscorlib
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.9174 (WinRelRS6.050727-9100)
CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
----------------------------------------
Ohana3DS Rebirth
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///C:/Users/NAME/Desktop/Golett/o3ds/o3ds_16_04_2016/Ohana3DS%20Rebirth.exe
----------------------------------------
System.Windows.Forms
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.9149 (WinRelRS6.050727-9100)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.9176 (WinRelRS6.050727-9100)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.9149 (WinRelRS6.050727-9100)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System.Configuration
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.9153 (WinRelRS6.050727-9100)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Configuration/2.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
System.Xml
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.9149 (WinRelRS6.050727-9100)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
Accessibility
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.9149 (WinRelRS6.050727-9100)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/Accessibility/2.0.0.0__b03f5f7f11d50a3a/Accessibility.dll
----------------------------------------
************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.
For example:
<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>
When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.
So I'm literally stuck on finding solution to rip models of not just Golett, but also any other Pokémon; I tried other .bin files that are bundled with other Pokemon models and it gave me the same errors.
All I see is 'Access Denied'. Does Ohana3DS have the right permissions? Maybe you should try running it as admin.
RE: Pokémon Model Ripping Project - Trejowauk - 03-07-2024
(03-06-2024, 09:37 PM)applecuckoo Wrote: (03-05-2024, 12:30 AM)Trejowauk Wrote: I'm having stressful time ripping models from Pokémon X/Y.
I've follow many instructions I read here on OP and Google, and I've always come up with the same problems.
I used the regular Ohana3DS to get the models of Golett, but it gave me bad errors. I read forums like "gbatemp" saying I need to change the .bin file into .bch file, and the result gives me the same error.
Then I used the Hacky_Workaround version and I got similar error.
So I looked through the web and downloaded the latest version from https://github.com/gdkchan/Ohana3DS-Rebirth?tab=readme-ov-file and I get a similar but more detailed error:
The code reads:
Code: See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.
************** Exception Text **************
System.UnauthorizedAccessException: Access to the path 'C:\Users\NAME\Desktop\Golett\XY-PokeModels\820_-_Golett.bin' is denied.
at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy)
at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, String msgPath, Boolean bFromProxy)
at System.IO.FileStream..ctor(String path, FileMode mode)
at Ohana3DS_Rebirth.Ohana.FileIO.load(String fileName)
at Ohana3DS_Rebirth.FrmMain.open(String fileName)
at Ohana3DS_Rebirth.FrmMain.MenuOpen_Click(Object sender, EventArgs e)
at System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e)
at System.Windows.Forms.ToolStripMenuItem.OnClick(EventArgs e)
at System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e)
at System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e)
at System.Windows.Forms.ToolStripItem.FireEventInteractive(EventArgs e, ToolStripItemEventType met)
at System.Windows.Forms.ToolStripItem.FireEvent(EventArgs e, ToolStripItemEventType met)
at System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea)
at System.Windows.Forms.ToolStripDropDown.OnMouseUp(MouseEventArgs mea)
at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
at System.Windows.Forms.ToolStrip.WndProc(Message& m)
at System.Windows.Forms.ToolStripDropDown.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
************** Loaded Assemblies **************
mscorlib
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.9174 (WinRelRS6.050727-9100)
CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
----------------------------------------
Ohana3DS Rebirth
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///C:/Users/NAME/Desktop/Golett/o3ds/o3ds_16_04_2016/Ohana3DS%20Rebirth.exe
----------------------------------------
System.Windows.Forms
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.9149 (WinRelRS6.050727-9100)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.9176 (WinRelRS6.050727-9100)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.9149 (WinRelRS6.050727-9100)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System.Configuration
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.9153 (WinRelRS6.050727-9100)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Configuration/2.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
System.Xml
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.9149 (WinRelRS6.050727-9100)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
Accessibility
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.9149 (WinRelRS6.050727-9100)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/Accessibility/2.0.0.0__b03f5f7f11d50a3a/Accessibility.dll
----------------------------------------
************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.
For example:
<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>
When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.
So I'm literally stuck on finding solution to rip models of not just Golett, but also any other Pokémon; I tried other .bin files that are bundled with other Pokemon models and it gave me the same errors.
All I see is 'Access Denied'. Does Ohana3DS have the right permissions? Maybe you should try running it as admin.
Of course I did run it as admin, and I get the same error messages.
All 3 are with Administration Mode on, and the models I got is from OP with XY-PokeModels of MEGA.
RE: Pokémon Model Ripping Project - applecuckoo - 03-07-2024
(03-07-2024, 01:24 PM)Trejowauk Wrote: (03-06-2024, 09:37 PM)applecuckoo Wrote: (03-05-2024, 12:30 AM)Trejowauk Wrote: I'm having stressful time ripping models from Pokémon X/Y.
I've follow many instructions I read here on OP and Google, and I've always come up with the same problems.
I used the regular Ohana3DS to get the models of Golett, but it gave me bad errors. I read forums like "gbatemp" saying I need to change the .bin file into .bch file, and the result gives me the same error.
Then I used the Hacky_Workaround version and I got similar error.
So I looked through the web and downloaded the latest version from https://github.com/gdkchan/Ohana3DS-Rebirth?tab=readme-ov-file and I get a similar but more detailed error:
The code reads:
Code: See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.
************** Exception Text **************
System.UnauthorizedAccessException: Access to the path 'C:\Users\NAME\Desktop\Golett\XY-PokeModels\820_-_Golett.bin' is denied.
at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy)
at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, String msgPath, Boolean bFromProxy)
at System.IO.FileStream..ctor(String path, FileMode mode)
at Ohana3DS_Rebirth.Ohana.FileIO.load(String fileName)
at Ohana3DS_Rebirth.FrmMain.open(String fileName)
at Ohana3DS_Rebirth.FrmMain.MenuOpen_Click(Object sender, EventArgs e)
at System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e)
at System.Windows.Forms.ToolStripMenuItem.OnClick(EventArgs e)
at System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e)
at System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e)
at System.Windows.Forms.ToolStripItem.FireEventInteractive(EventArgs e, ToolStripItemEventType met)
at System.Windows.Forms.ToolStripItem.FireEvent(EventArgs e, ToolStripItemEventType met)
at System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea)
at System.Windows.Forms.ToolStripDropDown.OnMouseUp(MouseEventArgs mea)
at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
at System.Windows.Forms.ToolStrip.WndProc(Message& m)
at System.Windows.Forms.ToolStripDropDown.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
************** Loaded Assemblies **************
mscorlib
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.9174 (WinRelRS6.050727-9100)
CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
----------------------------------------
Ohana3DS Rebirth
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///C:/Users/NAME/Desktop/Golett/o3ds/o3ds_16_04_2016/Ohana3DS%20Rebirth.exe
----------------------------------------
System.Windows.Forms
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.9149 (WinRelRS6.050727-9100)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.9176 (WinRelRS6.050727-9100)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.9149 (WinRelRS6.050727-9100)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System.Configuration
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.9153 (WinRelRS6.050727-9100)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Configuration/2.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
System.Xml
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.9149 (WinRelRS6.050727-9100)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
Accessibility
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.9149 (WinRelRS6.050727-9100)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/Accessibility/2.0.0.0__b03f5f7f11d50a3a/Accessibility.dll
----------------------------------------
************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.
For example:
<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>
When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.
So I'm literally stuck on finding solution to rip models of not just Golett, but also any other Pokémon; I tried other .bin files that are bundled with other Pokemon models and it gave me the same errors.
All I see is 'Access Denied'. Does Ohana3DS have the right permissions? Maybe you should try running it as admin.
Of course I did run it as admin, and I get the same error messages.
All 3 are with Administration Mode on, and the models I got is from OP with XY-PokeModels of MEGA.
Oh. That's really weird.
RE: Pokémon Model Ripping Project - Shroodle - 03-08-2024
Hi, can anyone please tell me if there's a way to make the eyes have the black pupil, thank you.
RE: Pokémon Model Ripping Project - dat1guy2_ - 03-26-2024
Hi. I am new to Pokemon modding with model edits and I don't know how to import the models back int Scarlet and Violet. Any help will be appreciated. Thank you in advance.
RE: Pokémon Model Ripping Project - ItsGobble - 03-30-2024
(03-08-2024, 05:18 PM)Shroodle Wrote:
Hi, can anyone please tell me if there's a way to make the eyes have the black pupil, thank you. Just edit the texture for the eyes
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