Pokémon Model Ripping Project - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: The Resources (https://www.vg-resource.com/forum-109.html) +--- Forum: The Models Resource (https://www.vg-resource.com/forum-111.html) +---- Forum: Project Organization (https://www.vg-resource.com/forum-119.html) +---- Thread: Pokémon Model Ripping Project (/thread-25872.html) Pages:
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RE: Pokémon Model Ripping Project - hydronimity - 07-21-2024 (07-10-2024, 08:41 PM)Rispwind Wrote: I was hoping that I could get some assistance. I have been working on extracting a variety of models and animations from SwSh, LGPE, and BDSP. Now I've been working on Scarlet and Violet. (To clarify, I've been exporting models to DAE files and animations to SMD files in Toolbox)Jumping in here cause this is where I'm stuck as well, I tried finding a different converter for the s/v animation files but there were almost no results online for .tracm/.tranm/.traef files, if anyone has the answer that would be awesome RE: Pokémon Model Ripping Project - DrJanitor - 07-26-2024 I'm not sure what's going on, but for some reason the textures don't export correctly. Here's a diffuse texture for the Legends Arceus Pikachu model. Since it's a body texture, it should be yellow, but for some reason it's white with a couple dark pink spots. What am I doing wrong here? RE: Pokémon Model Ripping Project - DrJanitor - 07-27-2024 (07-26-2024, 12:21 PM)DrJanitor Wrote: I'm not sure what's going on, but for some reason the textures don't export correctly. Here's a diffuse texture for the Legends Arceus Pikachu model. Since it's a body texture, it should be yellow, but for some reason it's white with a couple dark pink spots. What am I doing wrong here? FYI, this is only happening with the Legends Arceus models. The other games are working fine. RE: Pokémon Model Ripping Project - YeraySL - 07-29-2024 (07-27-2024, 03:46 PM)DrJanitor Wrote:(07-26-2024, 12:21 PM)DrJanitor Wrote: I'm not sure what's going on, but for some reason the textures don't export correctly. Here's a diffuse texture for the Legends Arceus Pikachu model. Since it's a body texture, it should be yellow, but for some reason it's white with a couple dark pink spots. What am I doing wrong here? this happens cause they use LYM to color the texture RE: Pokémon Model Ripping Project - YeraySL - 07-30-2024 Update for Pokémon TRMDL Blender Importer published~ https://github.com/ChicoEevee/Pokemon-Switch-V2-Model-Importer-Blender/releases/tag/publish Material making was remade video importing the models: https://x.com/ElChicoEevee/status/1818460413094207560 right now its cleaner RE: Pokémon Model Ripping Project - Amalgam Wildcard - 08-21-2024 So has anyone had luck properly exporting the SwSh animations using Switch Toolbox? Because the models and animations all appear properly while IN Toolbox, but they won't properly export and definitely don't show up in Blender properly RE: Pokémon Model Ripping Project - Napkins - 08-23-2024 I'm trying to export SV animations but I'm having troubles loading the .gfbanm files in switchtoolbox when I double click the .gfbanm files I get this error message ? Does anybody know whats happening here? RE: Pokémon Model Ripping Project - dillusi - 08-24-2024 And wondering, is there any sources to get the updated models for Pokemon Unite? The costumes are interesting but not sure how to extract them though. RE: Pokémon Model Ripping Project - Shararamosh - 08-24-2024 Is there still no other way to export .tranm files other than renaming its extension to .gfbanm, importing to Switch Toolbox and exporting from it? RE: Pokémon Model Ripping Project - Tenkin - 08-25-2024 Hi, Is this still not possible to export character models and animation for Legends Arceus RE: Pokémon 3DS/Switch Model Ripping Project - FreohrWeohnataKausta - 08-26-2024 (02-05-2022, 11:55 PM)Random Talking Bush Wrote: And it's actually pretty easy to make it output to the same folder, for the simplest approach to that (literally a one-character change), near the beginning of the script you'll see this section: Been a while since i've been here, and i've gotten the urge to Do Things with pokemon models. Now that I've Learned More, I now understand this better, but now I'm trying to figure out how to make it export into the same folder, when i'm doing batch exports. Ie, i do the * command and use the SameFolder, but it comes out in the Data folder instead of the individual files' folders- so now what I'm wondering how to make it do that. Make it so the Switch_BNTX.bms exports the textures to the same folder as where they are already, without creating a new folder in it and without it dropping the files in the "output folder" I'm trying to Batch convert the textures and the way the default and SameFolder BNTX converter does it just makes it harder to do that. RE: Pokémon Model Ripping Project - Napkins - 08-26-2024 (08-21-2024, 06:11 AM)Amalgam Wildcard Wrote: So has anyone had luck properly exporting the SwSh animations using Switch Toolbox? I would like to know this as well, having this issue with SwSh and SV animations When I load the animations in blender this is what happens, Ive seen lots of people complaining about this issue but no solution? not sure what the issue is here RE: Pokémon Model Ripping Project - BonelessFruitLoops - 08-27-2024 Hey I love the new importer layout but I am only importing the armature, how could I fix that? Python: Traceback (most recent call last): File "/Users/josh_24_allen/Library/Application Support/Blender/3.3/scripts/addons/PokemonSwitch.py", line 94, in execute from_trmdlsv(directory, f, self.rare, self.loadlods, self.bonestructh) File "/Users/josh_24_allen/Library/Application Support/Blender/3.3/scripts/addons/PokemonSwitch.py", line 1150, in from_trmdlsv with bpy.data.libraries.load(os.path.join(addons_path,"addons/SCVIShader.blend"), link=False) as (data_from, data_to): OSError: load: /Users/josh_24_allen/Library/Application Support/Blender/3.3/scripts/addons/SCVIShader.blend failed to open blend file Thanks again so much for the script! *EDIT* I am stupid, to open the TRMDL file, import the Pokémon TRMDL file within the included .blend project file called 'SCVIShader.blend'. Don't know why I didn't try that before. *Keyword sentences to help people find this on Google if they have the same question* How to import TRMDL files in blender, Only armature importing with trmdl, Scarlet violet blender import problem RE: Pokémon Model Ripping Project - FreohrWeohnataKausta - 08-28-2024 (08-27-2024, 03:06 PM)BonelessFruitLoops Wrote: Hey I love the new importer layout but I am only importing the armature, how could I fix that? actually, you have to install the Blender addon as a .zip file, and NOT unzip it and install the .py; someone else had this issue, and that was the fix for it. fairly sure my tutorial says a .py file, but that was before it became a .zip file. RE: Pokémon Model Ripping Project - Amalgam Wildcard - 08-28-2024 (08-26-2024, 05:46 PM)Napkins Wrote:SV animations are exporting perfectly fine for me... well, MOSTLY(08-21-2024, 06:11 AM)Amalgam Wildcard Wrote: So has anyone had luck properly exporting the SwSh animations using Switch Toolbox? Bulbasaur's tendrils, for example, are consistently an issue AFTER exporting from Blender |