Official Team Fortress 2012 Lounge - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: Other Stuff (https://www.vg-resource.com/forum-6.html) +----- Forum: Gaming Discussion (https://www.vg-resource.com/forum-18.html) +------ Forum: Team Fortress 2 (https://www.vg-resource.com/forum-99.html) +------ Thread: Official Team Fortress 2012 Lounge (/thread-10206.html) Pages:
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RE: Oficial TF2 Lounge - Roborunt - 04-24-2010 I've never had any luck with items, idling or not. RE: Oficial TF2 Lounge - Cobalt Blue - 04-25-2010 fun thing is, you dont need them at all. RE: Oficial TF2 Lounge - Rosencrantz - 04-26-2010 yeah well the Pain Train seems like a fun as hell item and I really would love to give my Soldier the +1 cap boost too bad that's random too :[ RE: Oficial TF2 Lounge - Keychain - 04-26-2010 You know you take 10% more damage from bullets when you have the Pain Train, right? It's more noticeable than you think. RE: Oficial TF2 Lounge - Rosencrantz - 04-27-2010 (04-26-2010, 11:15 PM)Keychain Wrote: You know you take 10% more damage from bullets when you have the Pain Train, right? well I never got to know that noticeable pleasure quiiiiite yet :[ RE: Oficial TF2 Lounge - Rob - 04-27-2010 Pain Train is more fitting for demoman imo RE: Oficial TF2 Lounge - Vic - 04-28-2010 Just got the Pain Train yesterday, but the name is all fucked up in my backpack :V is that normal? only one hat so far, though they just dont wanna drop like at all RE: Oficial TF2 Lounge - Roborunt - 04-28-2010 so, update time. Item Added - Crit-a-Cola, which makes all the damage dealt and taken will be minicrits messed around with the Pyro, awards airblasting and penalises W+M1ing Bonk no longer slows you down after using it, but has a recharge time like the sandman RE: Oficial TF2 Lounge - Keychain - 04-28-2010 Great update. Pyro nerf, airblast buff. Heavy buff. Jigglebones for the Max Head and Buffbanner. Fixed the civilian Spy in the loadout. RE: Oficial TF2 Lounge - FRET - 04-28-2010 Heavy Buff? About fucking time, it's gotten to the point where literally every class can take out a Heavy like nothing. RE: Oficial TF2 Lounge - Kitsu - 04-29-2010 Also with this update are two awesome exploits (of course, don't get used to them) As engineer, you can build multiple (theoretically an unlimited number) by using console commands: build 2 0 (this is the default sentry) build 2 1 build 2 2 ... Similarly, apparently Spy Engie can once again build dispensers, and in fact, he can build multiple dispensers. build 0 0 build 0 1 build 0 2 ... RE: Oficial TF2 Lounge - Roborunt - 04-29-2010 (04-29-2010, 04:58 PM)Sploder Wrote: Also with this update are two awesome exploits (of course, don't get used to them) I went into a 2fort server not long after the update and found that my base was built out of sentries. I couln't do anything because the lag was killing my comp. Whenever someone asked what the hell was with the sentries, someone would reply with "welcome to the wild world of Valve Playtesting" RE: Oficial TF2 Lounge - Keychain - 04-29-2010 http://www.youtube.com/watch?v=Tmmpie7FS98 RE: Oficial TF2 Lounge - Roborunt - 04-29-2010 (04-29-2010, 06:43 PM)Keychain Wrote: http://www.youtube.com/watch?v=Tmmpie7FS98 if you did this in hoodoo, nobody would know the difference RE: Oficial TF2 Lounge - Keychain - 04-29-2010 pretty much |