Sprite Ripping Project 5: _____-em-up! - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: The Resource (https://www.vg-resource.com/forum-85.html) +----- Forum: The Spriters Resource (https://www.vg-resource.com/forum-5.html) +------ Forum: Ripping Projects (https://www.vg-resource.com/forum-33.html) +------ Thread: Sprite Ripping Project 5: _____-em-up! (/thread-20357.html) |
RE: Sprite Ripping Project 5: _____-em-up! - Magma MK-II - 08-11-2012 Dammit! So Imgur jpeg's images that are over 1MB? One of them was about 800KB, so I'm now really confused. Well, whatever: RE: Sprite Ripping Project 5: _____-em-up! - Davy Jones - 08-12-2012 Parodius Da! (SNES): http://i.minus.com/i1PTffBhM4hHK.png http://i.minus.com/iGr8WhGo1PtyU.png http://i.minus.com/isdqL6iqyqLFg.png They're all bosses, a part of them is ripped with the vSNES MemViewer & PalViewer, which are incredibly useful when it comes to SNES ripping. It's like PSX-VRAM, but far easier to handle. RE: Sprite Ripping Project 5: _____-em-up! - Ton - 08-12-2012 (08-11-2012, 09:59 PM)Magma Dragoon Wrote: Dammit! So Imgur jpeg's images that are over 1MB? One of them was about 800KB, so I'm now really confused. What game? RE: Sprite Ripping Project 5: _____-em-up! - Davy Jones - 08-12-2012 http://www.spriters-resource.com/community/showthread.php?tid=20357&pid=469633#pid469633 RE: Sprite Ripping Project 5: _____-em-up! - Ton - 08-13-2012 All up! RE: Sprite Ripping Project 5: _____-em-up! - rgveda99 - 08-16-2012 Alien Green from Battle Circuit. http://s6.postimage.org/5p00y504h/Alien_Green.png RE: Sprite Ripping Project 5: _____-em-up! - Davy Jones - 08-17-2012 Good one, but the portrait palette should be the non-darkened version: http://www.youtube.com/watch?v=zSjtMzhcRWM&feature=related 0:48 Edit: It looks like you've also mixed up the order for the dust sfx (the first frame is actually the 2nd in order). RE: Sprite Ripping Project 5: _____-em-up! - rgveda99 - 08-17-2012 (08-17-2012, 04:33 AM)Davy Jones Wrote: Good one, but the portrait palette should be the non-darkened version: Replaced the character portrait. About the spores. That's the way its animated. I used the euro version of the rom. I changed it anyway to its proper arrangement as you suggested since from a logical point of view it doesn't make sense for the spores to shrink then expand. Must've been an error on Capcom's programmers since the animation was too fast for the naked eye to see. http://s6.postimage.org/4xb54602p/Alien_Green.png RE: Sprite Ripping Project 5: _____-em-up! - Magma MK-II - 08-17-2012 Trouble Witches: RE: Sprite Ripping Project 5: _____-em-up! - Roket - 08-18-2012 I will also participate. To begin to bitemap using fists. In the future it may Peremetnoe to games with the shooting. Zitz of Battletoads for the arcade. RE: Sprite Ripping Project 5: _____-em-up! - Ton - 08-18-2012 Awesome! Think you could whip up a nice section icon for the Battletoads game? RE: Sprite Ripping Project 5: _____-em-up! - Yawackhary - 08-19-2012 Mighty Morphin' Power Rangers: The Movie (Genesis) Enemies and Bosses The final boss of this game and sorry that I haven't been ripping much lately. RE: Sprite Ripping Project 5: _____-em-up! - Ton - 08-19-2012 Awesome! Got it! RE: Sprite Ripping Project 5: _____-em-up! - Magma MK-II - 08-20-2012 Tyrian (PC): I was thinking about a portrait/mugshot ripping project lately, they can be easily ripped even by just taking screenshots. RE: Sprite Ripping Project 5: _____-em-up! - Davy Jones - 08-20-2012 Easily? It's rather time-consuming to find them, they're often scattered through the whole game. |