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THE FIGHTERS RESOURCE - Official Thread - Printable Version

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RE: THE FIGHTERS RESOURCE - Official Thread - Cobalt Blue - 07-11-2012

(07-10-2012, 02:47 PM)Jdaster64 Wrote: Also, I have no idea why the file's extension is going berserk; I uploaded this as a .PNG twice and it insists on calling it a JPG and downloading it as a BMP. I chalk it up to Photobucket being Photobucket, but more so than usual.

automated server side "optimization".


RE: THE FIGHTERS RESOURCE - Official Thread - Animator Rex - 07-11-2012

While I still can't work on a body design, updating head.

[Image: rhr4f.png]


RE: THE FIGHTERS RESOURCE - Official Thread - Jdaster64 - 07-11-2012

[Image: ref_frs_2.png]
Better, size-wise? I would've hated working with something as big as the other one, anyway.
I'm not sure the highlight was a huge improvement, but there's only a couple colors to work with in that regard. I think this is a slight improvement in readability as well.


RE: THE FIGHTERS RESOURCE - Official Thread - JuninFC - 07-11-2012

Thanks Gors !

I got a time without posting anything here, but now I made a new animation based on the edit 1UP

[Image: scaled.php?server=571&filename=gif13a.gif&res=landing]

I do not know about it, but is better?


RE: THE FIGHTERS RESOURCE - Official Thread - Baegal - 07-11-2012

(07-11-2012, 07:34 AM)Jdaster64 Wrote: [Image: ref_frs_2.png]
Better, size-wise? I would've hated working with something as big as the other one, anyway.
I'm not sure the highlight was a huge improvement, but there's only a couple colors to work with in that regard. I think this is a slight improvement in readability as well.
It's better, but the lack of some form of outlining on the inside ruins the depth of the sprite. Outlines aren't recommended, but you can add some with a simpler character like yours. Since you won't really have detail-readability issues (?), you can still do some more. Right now, I'm mainly talking about the shell bottom and the back foot. Is the pink part supposed to be the back of the shell, or the character's body? I'm having trouble understanding what the actual character's form is. You also have too many colors for certain colors; I can barely see the pink in the yellow. ATM, it's unnecessary.

EDIT: I tried editing your character, but I haven't had much luck. Right now, the only thing is that the pink blends in too much with the yellow, not to mention I'm not exactly sure what the pink is supposed to represent.
[Image: 9YzeQ.png]
I might have made it worse, but I think I helped with the shell.


RE: THE FIGHTERS RESOURCE - Official Thread - Jdaster64 - 07-11-2012

I suppose I should've mentioned before that I was basing this mostly off of this ref (ignoring the obviously horrible anatomy of the right foot). The pink was the closest thing I could get to the underside of the shell that was both in the limited palette and didn't clash too much with the skin tone. I think the darker left foot, and having the extra outlining on the shell and foot definitely looks better, though; I'll see if I can't edit the first sprite using yours as a base later.


RE: THE FIGHTERS RESOURCE - Official Thread - Baegal - 07-11-2012

@Jdaster: oh, well that is tough. Is the head supposed to be flat in the ref?
(07-11-2012, 02:05 AM)Animator Rex Wrote: While I still can't work on a body design, updating head.
[Image: rhr4f.png]
Rex, simplify!
I edited the head, because you had too many colors that were too close to each other.
Then I got an idea for the body...
[Image: c4fjk.png]
Rough sketch, of course.

Maybe a drill on his back that can double as a jetpack for jumping?


RE: THE FIGHTERS RESOURCE - Official Thread - Gors - 07-11-2012

(07-11-2012, 12:35 PM)JuninFC Wrote: Thanks Gors !

I got a time without posting anything here, but now I made a new animation based on the edit 1UP

[Image: scaled.php?server=571&filename=gif13a.gif&res=landing]

I do not know about it, but is better?

it's somewhat better, but still not quite. I'll make an edit soon to exemplify. Your sprite's face is kind of messy, and some life could be added with some tweaks.




RE: THE FIGHTERS RESOURCE - Official Thread - Jdaster64 - 07-11-2012

(07-11-2012, 01:59 PM)Baegal Wrote: @Jdaster: oh, well that is tough. Is the head supposed to be flat in the ref?
Yeah, pretty flat, assuming you mean on a plane parallel to the ground.

[Image: ref_frs_2-1.png]
This an improvement? (bottom-right)


RE: THE FIGHTERS RESOURCE - Official Thread - Cobalt Blue - 07-11-2012

that would seem like a rather oversized character, for what it is suposed to be.

have you considered doing instead an humanoid version out of it?


RE: THE FIGHTERS RESOURCE - Official Thread - Sketchasaurus - 07-11-2012

It's been a while since I've posted any sprite updates for my char.
[Image: sketchasaurfwdslashdwns.gif]

I still need to update my sheet with the sprites I've been working on in Gale.



RE: THE FIGHTERS RESOURCE - Official Thread - Gors - 07-11-2012

i like the way it cycles through different species of dinosaurs, it's really cool and smooth c:


RE: THE FIGHTERS RESOURCE - Official Thread - Virt - 07-12-2012

I think the Triceratops attack could use a little more range. For that combo to work, he'd need to magically get closer to the opponent because the other two attacks would send them backwards a bit(?)


RE: THE FIGHTERS RESOURCE - Official Thread - Jdaster64 - 07-12-2012

(07-11-2012, 10:39 PM)Meta Wrote: that would seem like a rather oversized character, for what it is suposed to be.

have you considered doing instead an humanoid version out of it?
It's only 36x32, and probably wouldn't exceed 36x36 with spikes; I'd like to see how an idle/walk animation would work before I consider any major changes.


RE: THE FIGHTERS RESOURCE - Official Thread - Virt - 07-12-2012

[Image: jESpE.png]
I got my Midnight Moe done. Something's bothering me about her left claw, though...

EDIT: [Image: XHquT.png]
Fixed it?? Also I got rid of the shading on her claws in an attempt to make it more readable. Y/N?

EDIT2: [Image: sW6gU.gif]
Added another shade of purple (should I just get rid of it since it's barely noticable?) and added a little animation.