Super Smash Bros. 4 Model Project - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: The Resources (https://www.vg-resource.com/forum-109.html) +--- Forum: The Models Resource (https://www.vg-resource.com/forum-111.html) +---- Forum: Project Organization (https://www.vg-resource.com/forum-119.html) +---- Thread: Super Smash Bros. 4 Model Project (/thread-26614.html) |
RE: Super Smash Bros. 4 Model Project - Farlavor - 06-24-2015 (06-23-2015, 09:55 PM)TGE Wrote:(06-23-2015, 06:19 PM)nobody231 Wrote: How does transparency for textures work in 3DS Max? I'm trying to render a character so I can put a trophy up on Models Resource, but since Blender doesn't render like most renderers, I need to use 3DS Max. I normally fixed the alpha in a few model's textures and succeeded as well (2 or 3)... but it depends on the materials themselves... so probably TGE's tidbit might be more usefull. thanks for the info... RE: Super Smash Bros. 4 Model Project - legendoflink - 06-25-2015 hello i am having trouble here. I applied the normal map but i dont think its showing the full detail like the pic on the right. so does anyone know how to fix this? i use maya http://i.imgur.com/TstyO94.jpg?1 RE: Super Smash Bros. 4 Model Project - TGE - 06-25-2015 (06-25-2015, 12:38 AM)legendoflink Wrote: hello i am having trouble here. I applied the normal map but i dont think its showing the full detail like the pic on the right. so does anyone know how to fix this? i use maya http://i.imgur.com/TstyO94.jpg?1 You forgot to apply the specular maps. RE: Super Smash Bros. 4 Model Project - uac9000 - 06-26-2015 (06-23-2015, 03:42 PM)Demonslayerx8 Wrote: Shulks might be listed as NU_fresnelColor.. i'd load him up, but busy irl atm to do so Ok i tried changing the values you described in the max script listener, but every time i hit enter to execute the command, it registers in the listener but nothing changes on the model or materials and i've tried this on both zzs and Shulk. I have it set to render everything in the view port and i check the render object window, but i still see nothing. Also why are there no specular maps in the character texture files, all i see is diffuse and opacity maps. (thanks for all your help so far btw) RE: Super Smash Bros. 4 Model Project - Demonslayerx8 - 06-26-2015 the specs (aka specular maps) are built inside the normal maps under the Alpha Layer. RE: Super Smash Bros. 4 Model Project - ZepicZorua - 06-26-2015 Hey i need help. I wanna get the fox's 3d model, but all can get r his textures. Can anyone help? (02-04-2015, 09:45 PM)Mystie Wrote:(02-04-2015, 08:29 PM)nobody231 Wrote: Um... Can I submit a model? I have the Shadow assist trophy model ready. Um i wanna help get the models up for people, but i tried to get fox and all i get r textures. How do i get the obj file and etc? RE: Super Smash Bros. 4 Model Project - nobody231 - 06-26-2015 (06-26-2015, 07:24 PM)ZepicZorua Wrote: Hey i need help. I wanna get the fox's 3d model, but all can get r his textures. Can anyone help? You need 3DS Max to get the models. (06-25-2015, 03:40 AM)TGE Wrote:(06-25-2015, 12:38 AM)legendoflink Wrote: hello i am having trouble here. I applied the normal map but i dont think its showing the full detail like the pic on the right. so does anyone know how to fix this? i use maya http://i.imgur.com/TstyO94.jpg?1 What specular maps? RE: Super Smash Bros. 4 Model Project - Demonslayerx8 - 06-27-2015 (06-26-2015, 09:52 PM)nobody231 Wrote:(06-26-2015, 07:24 PM)ZepicZorua Wrote: Hey i need help. I wanna get the fox's 3d model, but all can get r his textures. Can anyone help? (06-26-2015, 05:02 PM)Demonslayerx8 Wrote: the specs (aka specular maps) are built inside the normal maps under the Alpha Layer. RE: Super Smash Bros. 4 Model Project - nobody231 - 06-27-2015 (06-27-2015, 03:55 AM)Demonslayerx8 Wrote:(06-26-2015, 09:52 PM)nobody231 Wrote:(06-26-2015, 07:24 PM)ZepicZorua Wrote: Hey i need help. I wanna get the fox's 3d model, but all can get r his textures. Can anyone help? Wait, so that's how I use them? Oh. RE: Super Smash Bros. 4 Model Project - SonicMain7 - 06-28-2015 Anybody working on dlc characters and luigi? Also, anyone importing wii u sonic to brawl? RE: Super Smash Bros. 4 Model Project - OS-PRIME - 06-28-2015 (06-28-2015, 04:22 PM)SonicMain7 Wrote: Anybody working on dlc characters and luigi? Lucas and Mewtwo have been ported over to the steam workshop but not on TMR. I don't really know why RTB puts his rips on the website he's an admin on. As for Luggy and the other DLC characters, no work yet. As for Sonic in brawl, i don;t know if he's been ported over yet. RE: Super Smash Bros. 4 Model Project - Random Talking Bush - 06-28-2015 (06-28-2015, 04:31 PM)OS-PRIME Wrote:Because I have to do some changes to get those models working in GMod, and I'll have to re-do all of the exporting and whatnot for The Models Resource.(06-28-2015, 04:22 PM)SonicMain7 Wrote: Anybody working on dlc characters and luigi? That and I've been incredibly lazy recently, I haven't gotten anything uploaded for tMR in months. I've been meaning to get a bunch of SSB4U models up on the site sometime soon. RE: Super Smash Bros. 4 Model Project - OS-PRIME - 06-28-2015 (06-28-2015, 04:41 PM)Random Talking Bush Wrote:Had a feeling it was because of the differences with GMod models. IIRC they have less materials on them than the models here since a lot of the face poses are on one material.(06-28-2015, 04:31 PM)OS-PRIME Wrote:Because I have to do some changes to get those models working in GMod, and I'll have to re-do all of the exporting and whatnot for The Models Resource.(06-28-2015, 04:22 PM)SonicMain7 Wrote: Anybody working on dlc characters and luigi? RE: Super Smash Bros. 4 Model Project - nobody231 - 06-28-2015 (06-28-2015, 04:22 PM)SonicMain7 Wrote: Anybody working on dlc characters and luigi? I'm working on some, but not at a very fast pace... RE: Super Smash Bros. 4 Model Project - SonicMain7 - 06-29-2015 Ooohh, ok. |