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Super Smash Bros. Ultimate Ripping Project - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: The Resources (https://www.vg-resource.com/forum-109.html) +--- Forum: The Models Resource (https://www.vg-resource.com/forum-111.html) +---- Forum: Project Organization (https://www.vg-resource.com/forum-119.html) +---- Thread: Super Smash Bros. Ultimate Ripping Project (/thread-34836.html) |
RE: Super Smash Bros. Ultimate Ripping Project - Essential - 02-24-2019 (02-24-2019, 08:10 AM)ninetalescommander Wrote:(02-23-2019, 10:42 PM)Essential Wrote:(02-23-2019, 07:14 PM)ninetalescommander Wrote: Can you show me the node setups you are using, please?All I did is enable emmision and backface culling(not in the nodes) Cycles RE: Super Smash Bros. Ultimate Ripping Project - Worldblender - 02-28-2019 I have some news about my projects that utilize the Smash Ultimate fighter models (note that both build on top of existing open-source projects): From https://github.com/SE2Dev/io_anim_seanim/issues/7#issuecomment-468137563: I am planning on using the animation files (once they are converted from .nuanmb to .seanim) for these projects of mine [There is a possibility that everything that I did may have to be redone if I cannot utilize exported .seanim files; I might want to try my hands at code alteration to allow for batch exports of the animation files so that I don't have to go through each one by hand]:
Edit: I'm undertaking the big task of rewriting the NUMDLB importer script from MAXScript to Python so that it will be possible to import the original models directly into Blender, without the need to switch operating systems or use intermediate programs for conversion. The converted script will appear at https://gitlab.com/Worldblender/io_scene_numdlb, once it's tested and working. RE: Super Smash Bros. Ultimate Ripping Project - FinestHour - 02-28-2019 It's a miracle to get Krystal's model. RE: Super Smash Bros. Ultimate Ripping Project - EventHorizon - 03-01-2019 Heya, I noticed that the Reshiram pokemon hazard from the Unova stage was never uploaded, is anyone ripping the model (and animations too?) for it? RE: Super Smash Bros. Ultimate Ripping Project - Worldblender - 03-01-2019 The converted script is now up. Over there is another copy of the original MAXScript. Repository: https://gitlab.com/Worldblender/io_scene_numdlb The file itself: https://gitlab.com/Worldblender/io_scene_numdlb/tree/master/SSBUlt_NUMDLB.py It isn't in a working state for now, but at least I have something to show. I'll continue working on it as time passes, but it may take a while to finish the rewrite. It would be better if someone can help me expedite the rewrite, but I'll still work on it even if nobody offers help. I also will need to know about whether I can apply an open-source license or not, as the original doesn't have any legal standing to give me confidence; it will most likely be a permissive one that only requires people to give credit if used as part of another product. To go fully open-source, I will have to allow commercial usage of my script, but @Random Talking Bush, are you okay with me using an open-source license? All this rewriting is to save me and more people from having to use proprietary programs and operating systems. RE: Super Smash Bros. Ultimate Ripping Project - Star Soul - 03-03-2019 It seems like a pretty good tool, but I have a few questions. 1. Is it possible to use Blender instead of 3DSMax? I don't have 3DSMax on my computer. 2. Are we gonna get something like this for Kirby Star Allies or is it just for Smash Ultimate? 3. When is stage ripping gonna come about? I'm mainly interested in the Green Greens stage. 4. Can I rip my boy Kraid using this? RE: Super Smash Bros. Ultimate Ripping Project - ninetalescommander - 03-03-2019 (03-03-2019, 05:09 AM)Star Soul Wrote: It seems like a pretty good tool, but I have a few questions. 1. Yes, I've been using Blender this entire time. All you need is Crossmod to rip the files, Noesis to convert the models to DAE, RTB's Script to rip the textures, and then you're set to use them in Blender. 2. No idea, sorry. 3. It's already there, check the link on the first post. 4. As long as he's in the game, yes you can, again check the links on the first post. RE: Super Smash Bros. Ultimate Ripping Project - notyoshi - 03-03-2019 i ripped snake then imported him to blender, did some connecting with the nodes, and all that stuff but for some reason snake's skin looks pale even when rendered. anyone know what could have gone wrong? (his skin is brown-ish in blender but ingame its more orangey) RE: Super Smash Bros. Ultimate Ripping Project - ninetalescommander - 03-03-2019 (03-03-2019, 09:48 AM)notyoshi Wrote: i ripped snake then imported him to blender, did some connecting with the nodes, and all that stuff but for some reason snake's skin looks pale even when rendered. anyone know what could have gone wrong? (his skin is brown-ish in blender but ingame its more orangey) It's best to show the node setup with things like these, otherwise it's very hard to determine the problem. RE: Super Smash Bros. Ultimate Ripping Project - notyoshi - 03-03-2019 oh, sorry RE: Super Smash Bros. Ultimate Ripping Project - SubsonicBeatz154 - 03-03-2019 (12-25-2018, 08:56 PM)Random Talking Bush Wrote: Model, effect and animation files (UPDATED 02/13/19!) Can you PLEASE upload the models, effects and animations to somewhere that's not MEGA, i literally can't download them because the file size is over the 5GB free transfer quota and it wants me to pay to continue the download... I was able to download them just fine before you added the stages and character animations because it was less than 5GB, so i think the best solution if you really need to use MEGA is just to make them separate downloads, that way neither will exceed 5GB (for now) and people can chose which one they want to download without getting slapped in the face with that transfer quota limit. RE: Super Smash Bros. Ultimate Ripping Project - notyoshi - 03-03-2019 (03-03-2019, 05:30 PM)SubsonicBeatz154 Wrote:(12-25-2018, 08:56 PM)Random Talking Bush Wrote: Model, effect and animation files (UPDATED 02/13/19!) download the mega app, that shouldnt give you the 5gb quota RE: Super Smash Bros. Ultimate Ripping Project - Worldblender - 03-03-2019 (03-03-2019, 05:36 PM)notyoshi Wrote:Using the MEGA app requires an account, which I didn't want to make when I last used it. I may upload all the archives to my Google Drive after cleaning up some stuff first.(03-03-2019, 05:30 PM)SubsonicBeatz154 Wrote:(12-25-2018, 08:56 PM)Random Talking Bush Wrote: Model, effect and animation files (UPDATED 02/13/19!) RE: Super Smash Bros. Ultimate Ripping Project - SubsonicBeatz154 - 03-03-2019 (03-03-2019, 05:38 PM)Worldblender Wrote:(03-03-2019, 05:36 PM)notyoshi Wrote:Using the MEGA app requires an account, which I didn't want to make when I last used it. I may upload all the archives to my Google Drive after cleaning up some stuff first.(03-03-2019, 05:30 PM)SubsonicBeatz154 Wrote: Can you PLEASE upload the models, effects and animations to somewhere that's not MEGA, i literally can't download them because the file size is over the 5GB free transfer quota and it wants me to pay to continue the download... I was able to download them just fine before you added the stages and character animations because it was less than 5GB, so i think the best solution if you really need to use MEGA is just to make them separate downloads, that way neither will exceed 5GB (for now) and people can chose which one they want to download without getting slapped in the face with that transfer quota limit. RE: Super Smash Bros. Ultimate Ripping Project - Random Talking Bush - 03-03-2019 (03-03-2019, 05:30 PM)SubsonicBeatz154 Wrote: Can you PLEASE upload the models, effects and animations to somewhere that's not MEGA, i literally can't download them because the file size is over the 5GB free transfer quota and it wants me to pay to continue the download... I was able to download them just fine before you added the stages and character animations because it was less than 5GB, so i think the best solution if you really need to use MEGA is just to make them separate downloads, that way neither will exceed 5GB (for now) and people can chose which one they want to download without getting slapped in the face with that transfer quota limit.Were you using the "Download as ZIP" option? Don't try to download everything at once if that's the case. Yeah, the download cap is stupid, but if you just take your time to download a few model packs at a time by using Shift + left-click to select / right-click > Download > Standard Download instead of trying to do it via batch, then you should have everything good to go in a few days' time. And it's not like the archives are gonna be updated frequently, so after you have everything you can just download the new packs later as they're added. |