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New stages - Printable Version

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RE: New stages - HyperSonic92 - 12-04-2009

I haven't played Punch Out a lot but I do agree a stage for it would be awesome. How about Doc Louis' training room?


RE: New stages - Solink - 12-04-2009

(12-04-2009, 06:17 PM)HyperSonic92 Wrote: I haven't played Punch Out a lot but I do agree a stage for it would be awesome. How about Doc Louis' training room?
Or Hippo Island as I suggested before:

Punch-Out!!
Hippo Island: The homeland of the most known Punch-Out Boxer, King Hippo. The fight would take place on a ring in the tropica Island. Two palm trees at each sides of the ring would serve as platforms. King Hippo could also appear(like Ultimate Chimera) to fight.


RE: New stages - Koopaul - 12-04-2009

I think a regular "The Ring" should be the fighting spot since its the place everyone is most familiar with.


RE: New stages - Rökkan - 12-05-2009

(12-04-2009, 09:49 PM)Krampus Wrote: I think a regular "The Ring" should be the fighting spot since its the place everyone is most familiar with.

This, and it could work like Dedede's stage too! (like when you fight him at Classic Mode)


RE: New stages - red reaper - 12-09-2009

are we doing any style in specific on the stages


RE: New stages - mutantyoshi - 12-10-2009

For a Yoshi stage, could we do an areal view of Yoshi's Island, with this image as the background?

http://www.square-enix.co.jp/itastds/map/map_m01.html

Mario Wiki is down for me for some reason, so I had to find it in the official site, this is from the game Itadaki Street DS.


RE: New stages - Alpha Six - 12-11-2009

Right, well, I think 24 pages of stage discussion is enough for now. There's probably plenty of stage ideas in this topic. Nobody suggest any more please, now we just need to go through these pages and decide what sounds good and what doesn't. If someone is willing to help do that, that would be greatly appreciated, as I really don't feel like looking through 24 pages of stages and miscellaneous discussion.


RE: New stages - Kitsu - 12-11-2009

Darn it. I was just going to post an idea about a Spirit Tracks stage...


RE: New stages - Alpha Six - 12-11-2009

Okay fine shoot, but that is the absolute last idea.


RE: New stages - DanKen - 12-11-2009

Okay here are the first four pages:

Lost Underground- Earthbound
Grass Land- SMB3
Duck Hunt- Duck Hunt
Wart's Throne Room- SMB2
Castle Egger
Death Mountain
MAGICANT: From Mother 1 and Earthbound
WII SPORTS RESORT: From Wii Sport Resort
Hyrule Castle
Mario Clash
Mother Brain’s Chamber
Smash City
The Underworld
Katina for a Starfox stage
A new Poke Floats
A Super Mario Bros. 3 airship
Hydrocity Zone
Shinjuku Rooftop
Rougeport from Paper Mario The Thousand Year Door
Tanker or the Plant
Advance Wars stage
Viridian Forest
Gangplank Galleon
Casino stage
Pyoro
Bowser's Castle
Twilight realm
Mt. Dedede
boxing ring
Perfect Chaos
Youngtown (Mother 1/Earthbound 0)
Emerald Hil Zone (Sonic 2)
Mario Party (Mario Party Series)
Freezeflame Galaxy (Super Mario Galaxy)
Planet Zebes/Unknown Area (Super Metroid/Metroid Series)
Chemical Plant
Angel Island
Excitebike
Gourmet Race stage
Distortion World
Groudon & Kyoge Battle
Sealed Chamber or Snow Point Temple
Hall of origin in the spear pillar
Victory Road
Stack & Gyro
Hyrule Castle
Phaze
Apariod Homeworld
The ARK
Wario's Woods


RE: New stages - Alpha Six - 12-11-2009

Wow, holy shit.

Hope this isn't too much to ask, but can you include descriptions and images that were supplied with said ideas? If they don't have any meat to the idea, you can just remove it from the list.


RE: New stages - Kitsu - 12-11-2009

Spirit Tracks
Somewhat similar to the existing Wind Waker stage or to Big Blue. The main stage is the Spirit Train, which puffs along at a fairly steady pace, going through a part of each realm (forest -> snow -> fire -> ocean -> forest -> etc.)
Enemies occasionally appear in the background to attack the train (and those on it), such as those pirates who fire cannons (like in WW stage), bulls that jump over the train and hit players, or the evil rocket trains that sort of travel with the main train a bit before eventually exploding (doesn't hit the main train). The stuff in the background is probably not really possible in sprite form, though.


RE: New stages - Ton - 12-11-2009

Sounds pretty cool.


RE: New stages - DanKen - 12-11-2009

I don't have much time at the moment to add the descriptions, but if we add them this page will go on infinitely.


RE: New stages - Star - 12-11-2009

(12-09-2009, 05:03 PM)pieguy 3000 Wrote: are we doing any style in specific on the stages
I had the same question too..

I'm just gonna wait and see the first background before I do anything.