Ripping Questions - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: The Resource (https://www.vg-resource.com/forum-85.html) +----- Forum: The Spriters Resource (https://www.vg-resource.com/forum-5.html) +------ Forum: Submissions (https://www.vg-resource.com/forum-34.html) +------ Thread: Ripping Questions (/thread-15341.html) |
RE: Ripping Questions - Deathbringer - 01-08-2010 On the festival sheet, is it just the Golems that are broken? Those are 4bpp, not 8bpp. You forgot to press the right key (right as in directional). And what palettes are broken on the other two sheets? Might also help with Adelhyde town itself too. Probably the castle also if the various foliage that is also on the town sheet is the only broken one. RE: Ripping Questions - Davy Jones - 01-08-2010 The golems are okay, but the section with the tree is bugs me: It's all in green, even the stairs and the flowers. In every case, it's the wrong palette and I really don't know how to fix it. (01-08-2010, 01:15 PM)魔王 ルシファー Wrote: And what palettes are broken on the other two sheets?On every sheet it's the tree section, sadly. And thanks for your help =) RE: Ripping Questions - Deathbringer - 01-08-2010 It may have been years since I played Wild Arms but I pretty sure these are the right palettes for those Golems. RE: Ripping Questions - Davy Jones - 01-08-2010 Three different palettes? Wow, I didn't expect that, I thought the red was rust or something So, there is only the problem with the tree section left: 1) 4 bpp: http://img34.imageshack.us/img34/5845/snag0125.png 2) 8 bpp: http://img194.imageshack.us/img194/3614/snag0126.png Usually, character sprites and tiles do not share the same bpp. But here, most of the tiles have 8 bpp (no problem to find the right palette) and ONE section has 4 bpp + no palette (the big problem, I never ripped from another game with that mistake). RE: Ripping Questions - Deathbringer - 01-08-2010 It's not a mistake, the 4bpp sprites are being used as an overlay (so you can go behind the golems or under the trees) and the developers probably thought that would be easier, since the golems and their shadows only used 64 colors. RE: Ripping Questions - Davy Jones - 01-08-2010 Sounds logical, but if it's not a mistake, there must be a correct palette for every tileset. Where do you find the right palettes for the golems (coordinates)? Maybe there is a relation with the missing tile palette. RE: Ripping Questions - Deathbringer - 01-08-2010 The palette you used for the golems, the other 3 palettes were right next to it. Third one being for the shadows. RE: Ripping Questions - Davy Jones - 01-08-2010 I found them, but nothing what leads to the tile palettes. I've double-checked the whole left palette collection in PSX_VRAM, but there is nothing =/ RE: Ripping Questions - Deathbringer - 01-08-2010 You're talking about the leaves, right? RE: Ripping Questions - Davy Jones - 01-08-2010 yep, these areas: http://img138.imageshack.us/img138/6263/waadlehyderuinfestival.png http://img46.imageshack.us/img46/4103/waadlehyde.png http://img20.imageshack.us/img20/5749/waadlehydecastle.png RE: Ripping Questions - Deathbringer - 01-08-2010 For the castle, the 0,490 row has the palettes for the various pieces. They're not for all of it but like 3 or 4 fit. Given the fact that the tileset is the same place elsewhere, that row probably applies to the other ones. RE: Ripping Questions - Davy Jones - 01-08-2010 For a short moment I had the same thought, but I believed it were just similar palettes. The developers really split a part of the tileset in different palette sections, thank you for the enlightenment Now the the first question (map viewer) is not longer important, I will rip Wild Arms completely (okay, except the combat system, because I'm not a texture ripper). But before, I want the Magic Emperor from Lunar SSSC >=D RE: Ripping Questions - Deathbringer - 01-08-2010 The Terranigma maps were probably done with a crapload of screenshots from an emulator. I remember there was DOS program that showed the map in a savestate, but I don't remember what it was called. RE: Ripping Questions - Sengir - 01-14-2010 I'd like to try ripping some phone games, so if anyone could set me up with an emulator and extraction tool I'd really appreciate it. RE: Ripping Questions - Helmo - 01-14-2010 Ok, where is bluemsx sending my screenshots? |