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Monkeying Around - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: The Resource (https://www.vg-resource.com/forum-85.html) +----- Forum: The Spriters Resource (https://www.vg-resource.com/forum-5.html) +------ Forum: Ripping Projects (https://www.vg-resource.com/forum-33.html) +------ Thread: Monkeying Around (/thread-19264.html) |
RE: Monkeying Around - Deathbringer - 02-19-2012 http://i560.photobucket.com/albums/ss42/The_Deathbringer/dkc2__kaptain03.png RE: Monkeying Around - Davy Jones - 02-19-2012 Awesome rip, but I would put a few black lines between the sparks from his gun. Also 4th row, 1st sprite: Is he missing a part of his body? Edit: 3rd row, 2nd sprite: He has transparent pixels in his sprite? RE: Monkeying Around - Ton - 02-19-2012 Looks complete to me! RE: Monkeying Around - Garamonde - 02-19-2012 I agree with Davias, doesn't it look like he has a hole in him? Like he is missing his whole left rib area or something. Also I see the transparent pixels in the other sprite now that he mentioned it. RE: Monkeying Around - A.J. Nitro - 02-19-2012 On the previous page, Deathbringer says that it was meant to look like that. RE: Monkeying Around - Garamonde - 02-19-2012 ...Oh so that's what he meant by incomplete. Derp. RE: Monkeying Around - Ton - 02-19-2012 Heh, I remember capturing that sprite and then not using it because I thought the ROM screwed up and didn't display all of the sprite properly. EDIT: Are there sprites for the little particles he sucks into his gun? RE: Monkeying Around - HandToeKnee - 02-19-2012 Ton, can you re upload the latest Dixie & Kiddy sheets so I can add some stuff ![]() RE: Monkeying Around - Ton - 02-19-2012 Lucky I checked. I'm just about to leave the house for work. ![]() Kiddy: http://img705.imageshack.us/img705/1790/kiddyedit.png Dixie: http://img210.imageshack.us/img210/6803/dixieedit.png RE: Monkeying Around - Davy Jones - 02-19-2012 This looks great =) One thing: Invinsible -> Invincible RE: Monkeying Around - Deathbringer - 02-19-2012 (02-19-2012, 12:13 PM)Tonberry2k Wrote: Heh, I remember capturing that sprite and then not using it because I thought the ROM screwed up and didn't display all of the sprite properly.Yeah, but it's taking a while to pause the game to get certain frames to stay still. RE: Monkeying Around - A.J. Nitro - 02-19-2012 If you're using ZSNESv, you can slow the game down by going to Configure - Speed. RE: Monkeying Around - Garamonde - 02-19-2012 There are also commands to pause the emulator and go frame-by-frame. I mentioned it on the previous page to A.J.. RE: Monkeying Around - Deathbringer - 02-19-2012 ![]() 1. I already knew about slowing it down, it's just that the timing for pause needs to be precise. Didn't know about the frame-by-frame though. 2. Regarding the transparent pixels: Kaptain K. Rool is composed of two sets of sprites, himself and the blunderbuss. His sprites have a section cut-out for the blunderbuss (kinda like the grapple poses for Clayfighter) and sometimes the blunderbuss doesn't totally fill out. RE: Monkeying Around - Ton - 02-19-2012 Perfect! |