New stages - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: Creative Zone (https://www.vg-resource.com/forum-86.html) +----- Forum: Community Projects (https://www.vg-resource.com/forum-57.html) +------ Forum: Smash Bros Project (https://www.vg-resource.com/forum-31.html) +------ Thread: New stages (/thread-8624.html) |
RE: New stages - Kitsu - 12-11-2009 (12-09-2009, 05:03 PM)pieguy 3000 Wrote: are we doing any style in specific on the stagesProbably something similar to the old style (for stages) or to Kirby Super Star Ultra. RE: New stages - Chaoxys - 12-11-2009 (12-11-2009, 12:01 PM)Sploder Wrote: Spirit Tracks It should also go through the sand and final realm RE: New stages - Kitsu - 12-11-2009 Well, the sand realm is part of the ocean realm, so I guess they could be together anyway. As for the final realm, I haven't seen that yet. After all, all I have is a YouTube walkthrough to go off, so I have to wait while the guy plays through the game on a super-laggy emulator. BTW, should the train occasionally slow down or stop at certain places? Like the Spirit Tower, Castle Town, etc.? RE: New stages - Chaoxys - 12-11-2009 (12-11-2009, 11:27 PM)Sploder Wrote: Well, the sand realm is part of the ocean realm, so I guess they could be together anyway. As for the final realm, I haven't seen that yet. Well, Spirit Tower is in the center of all the realms, so it should appear between every realm. I think the train should travel at it's basic speed, and at times, you should see a speed up sign that will cause the train to go top speed for a few seconds, making it a bit harder to keep your footing, but not long. Also, I think in the Sea Realm, the pirates should hop onto the train. They would just walk about and swing their weapons from time to time. As for the final realm Spoilers: It's the Dark Realm, and it looks like somebody put Rainbow Road in a blender. It has a black hole and skulls everywhere and plenty of torpedo trains, and tears of light that make Links train go super fast and blow everything up. It also has the boss fight against the demon train which might make a good addition as well. RE: New stages - red reaper - 12-22-2009 http://www.spriters-resource.com/ds/sonicchronicles/sheet/14658 how about for a sonic stage we have Nocturne from sonic the dark brother hood chronicles RE: New stages - Alpha Six - 12-22-2009 I already said to stop suggesting stages. We have PLENTY enough to go off on. We just need to decide which ones stay and which ones go. RE: New stages - Locked Achievement - 12-27-2009 I got an idea for the victory road stage, in case the idea is used: RE: New stages - Sol - 12-27-2009 Tyvon, it might be a good idea to edit the thread title to say "No more stage suggestions" or something like that. RE: New stages - D2S-Speed - 12-27-2009 I think we should just start working on the characters before we get to stages and such. OR maybe at the same time. RE: New stages - Teddy The Elite - 12-27-2009 Lock this until further notice? RE: New stages - D2S-Speed - 12-27-2009 Agreed. Though we don't have that power. RE: New stages - Alpha Six - 12-30-2009 I do! |