Sukapon* - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: Creative Zone (https://www.vg-resource.com/forum-86.html) +----- Forum: Community Projects (https://www.vg-resource.com/forum-57.html) +------ Forum: Smash Bros Project (https://www.vg-resource.com/forum-31.html) +------ Thread: Sukapon* (/thread-10063.html) |
RE: Sukapon* - ThePortalGuru - 08-03-2012 Yeah, I'm still feeling really eh about a lot of the animations. They seem to lack the polish and fluidity of the animations in the OP. RE: Sukapon* - kenniky - 09-11-2012 (07-07-2012, 08:13 PM)Reix Wrote: Is it just me, or do we need to fix the hands a LOT? The fists thing staying in one position for almost the entire freaking time is sort of bothering me. Also I like how at least 40% of the animations, mostly air attacks and stuff, are just moving body parts around without rotation or whatever. RE: Sukapon* - Kriven - 09-14-2012 (09-11-2012, 05:53 PM)kenniky Wrote: Is it just me, or do we need to fix the hands a LOT? The fists thing staying in one position for almost the entire freaking time is sort of bothering me. ....That's what Sukapon does... RE: Sukapon* - kenniky - 09-26-2012 (09-14-2012, 09:53 PM)Kriven Wrote:(09-11-2012, 05:53 PM)kenniky Wrote: Is it just me, or do we need to fix the hands a LOT? The fists thing staying in one position for almost the entire freaking time is sort of bothering me. No, sorry, I might have been not so clear. I meant that the a lot of the animations use the same position of the limbs, not rotating or in general messing with them so it looks a little more natural. Anyway, some stupid sheet I made with an updated jump feet and my down smash (which, by the way, is also a lazy limb-shift) |