Daemoth's Submissions - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: The Resource (https://www.vg-resource.com/forum-85.html) +----- Forum: The Spriters Resource (https://www.vg-resource.com/forum-5.html) +------ Forum: Submissions (https://www.vg-resource.com/forum-34.html) +------- Forum: SNES (https://www.vg-resource.com/forum-46.html) +------- Thread: Daemoth's Submissions (/thread-23078.html) |
RE: Daemoth's Submissions - Ton - 09-08-2013 Exactly. Omega also uses it though. RE: Daemoth's Submissions - daemoth - 09-08-2013 Finally, Mustard bomb is the same as the blue magic exploder Thx a lot for the help, Ton. You can put your name as a submitter at that point Heres the fix I guess the Enemy sheet and Weapon sheet can be removed at this point. Edit: I was thinking about the sub abilities, some of them have unique graphics. Chemist- Pray/Recover Chemist - Mix..... Oh boy... Anyway i should tackle items b4 mix Hunter - Animals Remember anymore? RE: Daemoth's Submissions - Ton - 09-08-2013 This sheet's all you! I didn't help rip. Now that I think about it though, I'm pretty sure TwinTania's Giga Flare does have unique effects. I think. And at the bottom of Smithy's spells sheet, does that Tsunami effect show up on any of your sheets? I didn't see it... I'm not sure if Chemist really has that many unique effects, even if the Mix list is huge. A lot are probably just item effects (Which could be a sheet on its own) or magic effects. Let's go from memory: Black/White/Red/Time/Blue Magic- all done Summoner- Sprites and effects done Bard- Done Dancer- I don't think this one has anything. Geomancer- Done Chemist- You covered this. Mediator/Trainer- Has some unique effectss for capture/release, doesn't it? Monk- Mantra? Knight/Dragoon/Thief/Berserker- Nothing Mystic Knight/Sorcerer- Nothing, I don't think. Ninja- You got the spell effects. Hunter- Just the animals Samurai- Maybe? I might be thinking of Cyan... RE: Daemoth's Submissions - daemoth - 09-08-2013 Enemy Fix + Giga Flare Just checked the item, they all use sprites from the white magic. Tsunami is on the Geomancer sheet. For the Mediator, i would guess he only use ability that the monster can use. Unless there are exception? I just tried it once on my playthrough. RE: Daemoth's Submissions - Ton - 09-08-2013 If I remember correctly, Catch/Release uses a unique package sprite..? Am I thinking of Chrono Trigger? RE: Daemoth's Submissions - TomGuycott - 09-09-2013 You mentioned a Dragon Head effect in memory that you weren't sure of? I think Dragoons get some sort of ability that allows them to call down a dragon that dives through enemies or something. Might be called Lancer or something, I forget. RE: Daemoth's Submissions - Ton - 09-09-2013 I don't remember that skill offhand. RE: Daemoth's Submissions - daemoth - 09-09-2013 Seem like nothing is really unique in the Mix abilities, except some sprite with different pallette. Chemist Fix Exact, TomGuycott. Thx! As for the Catch/Release, i just tried about 10 of them and nothing was unique. Edit: Dragoon, Samurai and Hunter Sheets Added. RE: Daemoth's Submissions - Ton - 09-09-2013 Great work! Sorry about wasting your time with Catch/Release! RE: Daemoth's Submissions - daemoth - 09-12-2013 (09-09-2013, 12:22 PM)Ton Wrote: Great work! Sorry about wasting your time with Catch/Release! Lol,Ton. Better be sure than sorry I was checking FF4, everything seem pretty well done. Even though the Black and White Magic sheet dont have the individual sprites, almost no sprites seem to overlap in the animation. I could check for the weapons animation, are there other things you would want me to check out in that game? RE: Daemoth's Submissions - Ton - 09-12-2013 I know the FF4 bosses need to be reripped because of all the pure white being screwed up. It was done a long time ago. Whoops. Sure, if you think you can do the weapons. Have I asked you if you ever considered Chrono Trigger? RE: Daemoth's Submissions - daemoth - 09-12-2013 (09-12-2013, 01:58 PM)Ton Wrote: Have I asked you if you ever considered Chrono Trigger? I dont think so, but i know chrono very well so this should be easy. Looks like its the battle animations that seem to be lacking again. Seeing anything else? Edit: Woopsie, just saw an error on the sheet i just submitted. Luminaire seem to have no sprite at all, completely made by the game engine. RE: Daemoth's Submissions - Ton - 09-12-2013 Interesting. And if you see a spot that can be improved, please don't hesitate! I have two NPC sheets started that I haven't finished. Generic, and Characters. Should I just upload what I've done so far? It's the game I was working on before you came along doing FF6. RE: Daemoth's Submissions - daemoth - 09-12-2013 (09-12-2013, 06:06 PM)Ton Wrote: Interesting. And if you see a spot that can be improved, please don't hesitate! RE: Daemoth's Submissions - Ton - 09-12-2013 I'm not sure. Are you more focused toward effects or actual character sprites? Geez, do I have 100 in there? Wow. How do you plan to do things like Double Techs? Also, I realized that I was thinking of Ayla's Charm when I thought I was thinking of FF5's Mentor effects. |