3DS Ripping Catch-All Thread - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: The Resources (https://www.vg-resource.com/forum-109.html) +--- Forum: The Spriters Resource (https://www.vg-resource.com/forum-110.html) +---- Forum: Project Organization (https://www.vg-resource.com/forum-118.html) +---- Thread: 3DS Ripping Catch-All Thread (/thread-25989.html) |
RE: 3DS Ripping Catch-All Thread - Fawfulthegreat64 - 12-05-2015 Does Paper Luigi have any sprites for this game? RE: 3DS Ripping Catch-All Thread - einstein95 - 12-07-2015 Pokemon Picross and the Picross e games RE: 3DS Ripping Catch-All Thread - Skyla Doragono - 12-11-2015 I think Tinke has spoiled me now. So, I just got my hands on SMT4, and there are some face sets at least that need themselves ripped. Are there any tutorials anywhere on how to get into these files from scratch? EDIT: Okay, so someone actually gave me the bust-up files. They are labeled as .cmp format, but have a .stex header (so I'm assuming I just need to change the file extension there). Apparently Tharsis can convert those to .png, but the only version of Tharsis I can find is an uncompiled .csproj. Can anyone give me a hand with that? My other computer with all my compilers on it is having issues. RE: 3DS Ripping Catch-All Thread - Dazz - 12-11-2015 https://github.com/xdanieldzd/Tharsis/releases RE: 3DS Ripping Catch-All Thread - Skyla Doragono - 12-11-2015 Or I could just not look hard enough, that works too. EDIT: ...what? RE: 3DS Ripping Catch-All Thread - Dazz - 12-11-2015 Mind throwing me a couple of the files? RE: 3DS Ripping Catch-All Thread - Skyla Doragono - 12-11-2015 Sorry about that; probably shouldn't do these things while on 10-minute breaks. Here's one, two, and three. RE: 3DS Ripping Catch-All Thread - Dazz - 12-11-2015 Looks like an error in the application. In fact, it looks somewhat like he's referencing data with an exact path - notice where it's finding the error? E:\[SSD User Data]\Documents\Visual Studio 2010\Projects\Tharsis\Tharsis\Program.cs:line 73 edit: Though the cmp files are compressed. Run them through wwcxtool to decompressed them as tmx files before you proceed RE: 3DS Ripping Catch-All Thread - Skyla Doragono - 12-11-2015 Yeah I did notice that. Hence the "what?" Ohhh TMX files! I wonder if the Persona viewer will display them then! As for dumping the rest of the data; there's still no way to do that without a flash cart, hunh? EDIT: Hm... no, the TMX viewer didn't recognize it. Did I do this right? RE: 3DS Ripping Catch-All Thread - Struggleton! - 12-13-2015 (12-11-2015, 01:27 PM)Skyla Doragono Wrote: Yeah I did notice that. Hence the "what?" It's not Persona 4 TMX files. It's a STEX file that you can convert with Tharsis. That file you provided, I converted easily. Just rename the extension to .stex and run it through Tharsis and it spits out a PNG RE: 3DS Ripping Catch-All Thread - Dazz - 12-13-2015 Derp RE: 3DS Ripping Catch-All Thread - Skyla Doragono - 12-13-2015 (12-13-2015, 04:51 AM)ThatTrueStruggle Wrote: It's not Persona 4 TMX files. It's a STEX file that you can convert with Tharsis. That file you provided, I converted easily. Just rename the extension to .stex and run it through Tharsis and it spits out a PNG I'm still getting that error I screen shot before though. What input did you do to get it to work? RE: 3DS Ripping Catch-All Thread - Struggleton! - 12-13-2015 (12-13-2015, 07:26 AM)Skyla Doragono Wrote:(12-13-2015, 04:51 AM)ThatTrueStruggle Wrote: It's not Persona 4 TMX files. It's a STEX file that you can convert with Tharsis. That file you provided, I converted easily. Just rename the extension to .stex and run it through Tharsis and it spits out a PNG I just did Code: Tharsis "FILE" RE: 3DS Ripping Catch-All Thread - Skyla Doragono - 12-13-2015 Well what the hell. What version are you using? RE: 3DS Ripping Catch-All Thread - Struggleton! - 12-13-2015 (12-13-2015, 03:08 PM)Skyla Doragono Wrote: Well what the hell. I'm using the version Dazz posted here; v0.7 |