Paper Mario animations - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Creativity (https://www.vg-resource.com/forum-126.html) +--- Forum: Other Creativity (https://www.vg-resource.com/forum-130.html) +--- Thread: Paper Mario animations (/thread-26049.html) |
RE: Paper Mario animations - E-Man - 09-08-2016 Mm, that was quite a bit for me to process, but I think I worked something out. Still, even though I'll admit that judging how much exaggeration is needed isn't one of my strongest points, I feel like there's only so much I could do with these puppets. If you compare the sprites used in the second and third entires of the series to all the sprites in the Mairo & Luigi games, it's clear that they are not built for outlandish actions (i.e. comical jaw drops) nor good silhouettes. With that in mind, I'm looking forward to tackling actual animation in different series, while leaving the Paper Mario animations for only two different series. Despite this, I try my best to keep pushing this animation style to make it even better than the original games without losing the sort of cutout charm that gives it that distinct flavor. RE: Paper Mario animations - E-Man - 09-09-2016 So, here we are with some Goombas. How are these? RE: Paper Mario animations - E-Man - 09-10-2016 Once again Karate Joe pulls through with another set of critiques! Here's what I got based on what he suggested and a few new things added. RE: Paper Mario animations - E-Man - 09-12-2016 I didn't really get much feedback, but I was told by Ziggy on Starman.net that Goombario needed a palette adjustment. Also, I tweaked Mario's tongue color again and finished up the hands. RE: Paper Mario animations - E-Man - 09-13-2016 Karate Joe provided a sizable amount of well-needed critique for me over on DK Vine, so I'll be keeping myself busy for the rest of today (and possibly tomorrow) following all that. Karate Joe Wrote:Sorry for the absence, I forgot there was a new sheet on the last page. I'll start there. Until I get those adjustments in order, here's a small update to chew over. RE: Paper Mario animations - E-Man - 09-14-2016 Here we go! The changes have been applied! Oh, by the way, Blanish/Grendel from Starman.net chimed in on the Big Lantern Ghost progress. He wants me to go with sole C and arm A. RE: Paper Mario animations - E-Man - 09-17-2016 I'm running out of things to work on, so I drew up these. RE: Paper Mario animations - E-Man - 09-18-2016 SmithyGCN raised a solid point on Skype regarding the front and back feet - he mentioned that they should be more at an angle. RE: Paper Mario animations - E-Man - 09-19-2016 After SuperArthurBros. told me that the new feet are a bit fat in the front, I made just another alteration. RE: Paper Mario animations - E-Man - 09-20-2016 Trying to get Peach's dress to look right in such a limited style is absurdly challenging. While it makes sense to create multiple parts for certain animations, the two main problems are how contextual those animations are (especially if I need to create slower actions) and how much space they'll use on a texture sheet. For something like this, I feel like less is more. RE: Paper Mario animations - E-Man - 09-26-2016 So, both SuperArthurBros. and Karate Joe gave me feedback recently. As a result, I'm trying to find a mix between their different opinions. RE: Paper Mario animations - iyenal - 09-26-2016 I think the second wing is better. RE: Paper Mario animations - Filler - 09-26-2016 Yeah, the second wing has a 3D-like feel. Where you can feel the wings popping towards you. Other one is a tad flat. RE: Paper Mario animations - E-Man - 10-05-2016 Sounds good to me! I just have to wait and see what Karate Joe thinks, but I really like the wing in question. RE: Paper Mario animations - Hiynastrike - 10-05-2016 I say Goomba B without the lump |