Super Smash Bros. 4 Model Project - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: The Resources (https://www.vg-resource.com/forum-109.html) +--- Forum: The Models Resource (https://www.vg-resource.com/forum-111.html) +---- Forum: Project Organization (https://www.vg-resource.com/forum-119.html) +---- Thread: Super Smash Bros. 4 Model Project (/thread-26614.html) |
RE: Super Smash Bros. 4 Model Project - nobody231 - 07-09-2015 (07-09-2015, 10:01 PM)OS-PRIME Wrote: So has any big progress been done on animation files yet? Like, has anyone managed to successfully import them yet? No clue! I don't do work in that area. RE: Super Smash Bros. 4 Model Project - Tcll - 07-10-2015 I should be caught up real soon: currently trying to shorten the code and properly apply the vertex attributes before I'll have a model. RE: Super Smash Bros. 4 Model Project - Onett Person - 07-10-2015 (07-10-2015, 08:16 AM)Tcll Wrote: I should be caught up real soon:Is it mewtwo? :o RE: Super Smash Bros. 4 Model Project - Tcll - 07-10-2015 (07-10-2015, 04:37 PM)Onett Person Wrote: Is it mewtwo? :olol no, it's someone who I've been waiting for who's been on cue for a while (my current main until Pichu is revealed) so yea, I'm porting the max-script to my program to get the job done. (wish I could get some quicker info though) (I will NOT install 3DS, I hate everything about it, even if it's scripts are simpler than blender's) EDIT: watch out RTB, my scripting format's simpler and cleaner than Max, and I'm catching up rather quick don't let me pass you RE: Super Smash Bros. 4 Model Project - OS-PRIME - 07-10-2015 (07-10-2015, 04:45 PM)Tcll Wrote:(07-10-2015, 04:37 PM)Onett Person Wrote: Is it mewtwo? :olol no, it's someone who I've been waiting for who's been on cue for a while (my current main until Pichu is revealed) So you're promising us something that can not only rip WiiU smash models buuut Melee ones as well? Sign me up. RE: Super Smash Bros. 4 Model Project - Tcll - 07-10-2015 (07-10-2015, 05:23 PM)OS-PRIME Wrote: So you're promising us something that can not only rip WiiU smash models buuut Melee ones as well? lol, anything further on this topic, please take up over here http://www.vg-resource.com/thread-26342.html# I won't talk much about UMC over here as this is Sm4sh-related though I'm supporting much more than Melee (cough FSYS cough Spyro cough cough) anyways, I'll notify when I actually have a Sm4sh model imported, and once more when I'm able to export anything. I'm currently playing with HexEdit trying to wrap my mind around the layout. EDIT: btw RTB: Code: nx = readBEHalfFloat m here's my code: Code: #stupid l-strip (that's why I only have the normal array) RE: Super Smash Bros. 4 Model Project - Tcll - 07-11-2015 finally: ^ this is only a first test, I don't have weights yet RE: Super Smash Bros. 4 Model Project - Onett Person - 07-11-2015 Wait, is it okay if I've all ready ripped Ness? RE: Super Smash Bros. 4 Model Project - Tcll - 07-11-2015 hey does anyone know what models use this code: Code: # first line for this forum's annoying l-strip RE: Super Smash Bros. 4 Model Project - nobody231 - 07-11-2015 (07-11-2015, 01:40 AM)Onett Person Wrote: Wait, is it okay if I've all ready ripped Ness? I... wait. It doesn't look like anyone called that one, so by all means, submit it! Just see if they'll accept it or not. RE: Super Smash Bros. 4 Model Project - OS-PRIME - 07-11-2015 (07-11-2015, 12:10 PM)nobody231 Wrote:(07-11-2015, 01:40 AM)Onett Person Wrote: Wait, is it okay if I've all ready ripped Ness? I think RTB ported Ness over to source but go ahead and port your Ness model to TMR since it will probably be a while for RTB's Ness model to get ported here. RE: Super Smash Bros. 4 Model Project - Onett Person - 07-11-2015 Okay then. I just have to unhide and unrestrict all of the mouths and eyes and stuff. RE: Super Smash Bros. 4 Model Project - Tcll - 07-11-2015 I haz salt! anyone have a zip they could PM me, or post?? I'd like to test other characters since I don't have info on the code I posted above, and I don't want to download 1 a time @RTB: please use a better hosting service, preferrably DropBox or Copy (I use Copy with 40GB space, and you can freely download a zip of any folder) RE: Super Smash Bros. 4 Model Project - Random Talking Bush - 07-11-2015 (07-11-2015, 01:53 PM)OS-PRIME Wrote:Yeah, don't worry about anything I've ported already, if I don't get 'em up before someone else does then that's fine.(07-11-2015, 12:10 PM)nobody231 Wrote:(07-11-2015, 01:40 AM)Onett Person Wrote: Wait, is it okay if I've all ready ripped Ness? On that note, I'm gonna start working on getting some more character models up on the site sometime this week since I've got some spare time. Just from the Wii U version, nothing from the 3DS version at this moment until I can update my importer to support those correctly (and BCH is a... well, you know, to get working properly). If anyone wants to see a character ripped and uploaded, speak now. I'll take the first three requests, one per person. (07-11-2015, 07:19 PM)Tcll Wrote: I haz salt!I have all of the game's pre-extracted files on Mega in 7z format, would that work? Dropbox is not an option for me, my account's already had its bandwidth limit reached twice and I'm not even hosting anything over a MB on that! RE: Super Smash Bros. 4 Model Project - Onett Person - 07-11-2015 I sent the model, but I couldn't find an icon image for him without it looking crappy. |