Signature Item Box - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: Creative Zone (https://www.vg-resource.com/forum-86.html) +----- Forum: Community Projects (https://www.vg-resource.com/forum-57.html) +------ Forum: Smash Bros Project (https://www.vg-resource.com/forum-31.html) +------ Thread: Signature Item Box (/thread-11518.html) |
RE: Signature Item Box - Neslug - 02-16-2010 I think it's best for the character to use an attack unique to them, not summon a player character at random. This would make it seem like a companion to Assist Trophies and Poké Balls, which we have plenty of different fighters pop out of as it is. RE: Signature Item Box - [robo9] - 02-16-2010 But what would the point be of adding a watered down FS? Each character has already 5 special moves unique to them RE: Signature Item Box - Neslug - 02-16-2010 @ Paper Jam Boy: (02-16-2010, 10:00 PM)TomGuycott Wrote: representing stuff that maybe a character couldn't represent because of the limitations of one final smash. And there's as much point in adding a watered-down FS as there is point in adding character specific items. Neither were in Brawl. I just think the watered-down FS would be the easier or the two to sprite (the animations would be around 3-5 frames). RE: Signature Item Box - mutantyoshi - 02-16-2010 If we are doing a watered down FS, for Wario, why not Metal Wario? RE: Signature Item Box - Neslug - 02-16-2010 You should write a move suggestion so other people can have their say better. |