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Since my old topic has been ignored quite hevily... - Printable Version

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RE: Since my old topic has been ignored quite hevily... - Gors - 03-22-2010

(03-22-2010, 01:58 PM)sweet georgia brown Wrote: no

paint is the best program for GETTING INTO making sprites

but when you get right down to it, it's an extremely barebones program that's missing a lot of essential things you need for pixelling/spriting/whathaveyou that you can find in almost any other image editing program

graphicsgale is literally the best program for sprites

I second that.

I just started using it, it's blowing my mind


RE: Since my old topic has been ignored quite hevily... - Turbo Thunderbolt - 03-22-2010

Unfortunately I've also looked at it and said I'm going to stick with paint. Besides once you learn how Paint works you can practically make anything. Never had the need to use anything else unless I want to see how well it animates. (Which I have Photoshop' animator for.) Other than that I don't see how GraphicsGale is going to do me any good unless I can figure out the pallet editor. And unless I can get that on the first try it doesn't do me any good.


RE: Since my old topic has been ignored quite hevily... - Ran Master 27 - 03-23-2010

Well, you got the walking legs a tad bit better. But you should animate everything together to get a overall outlook on how the sprite is going to turn out. One frame can fck up the whole sprite sheet.

DOO IT!!


RE: Since my old topic has been ignored quite hevily... - Turbo Thunderbolt - 03-23-2010

But that's practically the only thing that has crucial animation to it so far!


RE: Since my old topic has been ignored quite hevily... - Ran Master 27 - 03-23-2010

Just saying though, from experience, free spriting is only good for static sprites, but if you're gonna animate them you should sprite while considering how it's going to be animated.


RE: Since my old topic has been ignored quite hevily... - Turbo Thunderbolt - 03-23-2010

Indeed. Which is why I really need to get ARMS started on this thing.