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[FANGAME][IN DEVLOPMENT][SCRAPPED] - Pokemon Unity 2010 - Printable Version

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RE: PCC Revived Thread - Sengir - 04-06-2010

I added you back when this project started on NGG but either you ignored me, are never on, or something is up with MSN.


RE: PCC Revived Thread - Zac - 04-06-2010

(04-06-2010, 01:17 PM)SengirDev Wrote: I added you back when this project started on NGG but either you ignored me, are never on, or something is up with MSN.

yeah this


RE: PCC Revived Thread - water dog - 04-06-2010

something is up with MSN cause it wont lemme at tyvon or morgan either. try adding [email protected]


RE: Pokemon Unity 2010 - water dog - 04-06-2010

[Image: 11hf0ps.png]
Updated Torchic, it now matches the style of the rest of the mons, i will be completely redoing the burmys and such, and updating combusken as wella s making blaziken soon.

also im changing the starter line up to chikorita, squirtle, torchic so we can use the squirtle line early on
the new proposed regional dex-- not in any particular order

chikorta
bayleef
meganium

torchic
combusken
blaziken

squirtle
wartortle
blastoise

caterpie
metapod
butterfree

weedle
kakuna
beedrill

venonat
venomoth

pineco
forretress

nincada
ninjask
shedinja

kricketot
kricketune

burmy
wormadam
mothim

murkrow
honchkrow

houndour
houndoom

gible
gabite
garchomp

pichu
pikachu
raichu

mareep
flaaffy
ampharos

elekid
electebuzz
electivire

pachirisu

machop
machoke
machamp

croagunk
toxicroak

vulpix
ninetails

growlithe
arcanine

ponyta
rapidash

magby
magmar
magmortar

spearow
fearow

hoothoot
noctowl

swablu
altaria

starly
staravia
staraptor

gastly
haunter
gengar

shuppet
banette

hoppip
skiploom
jumpluff

sunkern
sunflora

budew
roselia
roserade

cacnea
cacturne

cherubi
cherrim

sandshrew
sandslash

diglett
dugtrio

geodude
graveler
golem

baltoy
claydol

swinub
piloswine
mammoswine

spheal
sealeo
walrein

rattata
raticate

jigglypuff
wigglytuff

meowth
persian

tauros

eevee
flareon
jolteon
vaporeon
umbreon
espeon
leafeon
glaceon

sentret
furret

teddiursa
ursaring

stantler

miltank

skitty
delcatty

bidoof
bibarel

buneary
lopunny

glameow
purugly

ekans
arbok

zubat
golbat
crobat

koffing
weezing

stunky
skuntank

grimer
muk

natu
xatu

spoink
grumpig

abra
kadabra
alakazam

slowpoke
slowbro
slowking

bonsly
sudowoodo

lunatone

solrock

relicanth

onix
steelix

aron
lairon
aggron

psyduck
golduck

poliwag
poliwhirl
poliwrah
politoed

goldeen
seaking

magikarp
gyarados

wooper
quagsire

lotad
lombre
ludicolo

corphish
crawdaunt

buizel
floatzel

finneon
lumineon


RE: Pokemon Unity 2010 - Sengir - 04-06-2010

Before you get too far with the region, what will we do with Sinnoh Evolution (moss rock, mt. coronet, yeah)?

we could replace the rocks with the Leaf Stone and some other new stone and use the Moon Stone for coronet.


RE: Pokemon Unity 2010 - water dog - 04-06-2010

yes thats what i was thinking as well. give some of the more useless stones some sort of purpose.

glaceon- show eevee to an NPC with nevermeltice as held item and next time it levels it will consume the nevermeltice and evolve
leafeon- bring eevee to a sunny hill somewhere with a leaf stone as held item then USE a sun stone on it and it will evolve

mt. coronet pokemon will probably use moon stone unless i can think of somehting cooler


RE: Pokemon Unity 2010 - JarJar - 04-06-2010

why not have a traveler from sinnoh with moss shard from eterna, ice shard from route 216, and coronet shard? and make them level up holding it.

that other option sounds too fangamish(trust me ive tried it too)


RE: Pokemon Unity 2010 - Alpha Six - 04-06-2010

where the f is zangoose >: (


RE: Pokemon Unity 2010 - [robo9] - 04-06-2010

forget zangoose i dont see parasect >:U


RE: Pokemon Unity 2010 - water dog - 04-06-2010

parasect looks too jungly and zangoose doesnt seem colonial america to me


RE: Pokemon Unity 2010 - Zac - 04-07-2010

atm I'm working on base sprites and animations for npcs, I figure that will help you sengir.


RE: Pokemon Unity 2010 - water dog - 04-08-2010

adding onto the plot. idk if it willbe detailed or not, depend on how i feel wheile im writing it so here it goes!!!!!!!

*it should be noted that Heath is kind of an asshole. during your first practice match after you get the 'dex if you lose he will act cocky and tell you he is the best and never expected you to win before walking off. if he loses he will be surprised and make excuses as well as tell you that that was no official battle and doesnt count before walking off. i have also decided that the professor asks you to challenge him to a battle, not Heath himself.

So once you are ready to fight Heath, you enter his "Gym" which is actually the fire station. some of the fire fighters will ask you to battles and will serve as the trainers lounging around in gyms. Once you reach the back of the station, Heath will be in his office, pondering your last battle (gloating if he won, paranoid if he lost). He will notice you walk inside eventually and be surprised, asking if you have come back form a rematch. The battle will commence. If you lose, you will be sent to the Pokecenter as usual as if nothing happened. From now on this will be the norm for losing a battle unless stated otherwise. When you finally manage to beat him, the fire alarm will suddenly sound. He will use this as an excuse to claim the battle was interrupted and run off to stop the fire without giving you his badge.

At this point you should report back to the professor who will laugh at the events, claiming that Heath doesn't take to losing very well. She says you should forget about him right now as it is obvious you have a natural talent for battling, and then invites you to travel further down the river with her to the next town-- a town with a cotton mill run by a large water wheel that also has a gym leader in it. Later that night you will approach your family's wagon, where they are sleeping. You intend to ask them but are obviously reluctant because you know they will say no. Heath approaches you form behind, and gives you a lecture somewhere along the lines of:

"Hey kid, I heard Professor [type of tree] asked you to go with her.
...
You know if you go back with them your life will just be more of the same... Don't ask them, just go. I will tell them in the morning what you have done. This is your life, this is the frontier!! Grab it by the horns and make what you want of it. That is what this country is all about right? Haha, many people seem to have forgotten that... But I know you can rekindle the fire that drives us all! Go out west and show the world what you've got.

You know where they are going right? Make sure you visit them sometime or I will never be able to forgive myself! And make sure you come back to fight me again too... that loss... wont happen again! Ahahaha!!"

And then he will walk off. You run to the steamboat and take off in the morning for w/e the mill town will be named. So technically you haven't beat a gym yet even though you have. I'm just looking for ways to extend game play here, so pardon me if this seems a little drawn out. :-)

GYM UP NEXT:
Mill Girl Brooke
-Current Badge
Pokemon
13 Marill, 15 Quagsire, 16 Wigglytuff


RE: Pokemon Unity 2010 - Zac - 04-08-2010

you should boost quagsire up to 20


RE: Pokemon Unity 2010 - water dog - 04-08-2010

At this point the wild encounters will be as follows---

CAMPSITE--
This is a large area, there is a wheat field to the east, a creek running west to east in the south and a dense forest with a small clearing in the northwest.
:::WILD ENCOUNTERS:::
-Hoppip 38%, Ratata 35%, Lotad 15%, Starly 15%, Murkrow 2%
*This area will never be able to be accessed again, and you only get one catch, so make sure it counts.

FIRST ROUTE--
Small route with a few junior trainers practicing in the tall grass. A very simple and straight forward route with a few rocky areas.
:::WILD ENCOUNTERS:::
-Ratata 65%, Spearow 34%, Koffing 1%


RE: Pokemon Unity 2010 - Zac - 04-08-2010

[Image: basegirl.png]
female base in progress