Jaz GO! - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: Creative Zone (https://www.vg-resource.com/forum-86.html) +----- Forum: Spriting and Pixel Art (https://www.vg-resource.com/forum-14.html) +----- Thread: Jaz GO! (/thread-14369.html) |
RE: Jaz GO! - Chris2Balls [:B] - 08-03-2010 man, work on a darker background/canvas in future, it'll help with saturation and contrast. i've made an edit to show how differently you could do your sprite, including your original (on which i edited a few outlines and the contrast and saturation and stuff) scale of 1-6 facial expressivity it all depends what result you're aiming for. i hope it gives you a better insight as to what you can do. RE: Jaz GO! - Vipershark - 08-03-2010 the 3rd and 5th ones are the best RE: Jaz GO! - IceWilliams - 08-04-2010 (08-03-2010, 04:49 PM)Chris2Balls [:B] Wrote: man, work on a darker background/canvas in future, it'll help with saturation and contrast. much apretiation for the help even though im still in the works of fixing the shading for my character (08-03-2010, 09:36 AM)Nick Trite Wrote:(08-03-2010, 06:55 AM)IceWilliams Wrote:(08-01-2010, 02:50 PM)GrooveMan.exe Wrote: The position and shape of the eyes is really... unnatural. And your choice of colours are still terrible.im sorry i dont get it? can you show me an example(07-29-2010, 10:49 PM)Track Eleven Wrote:Here is the example. much aappretiation for this lesson thank you! time to make some changes! RE: Jaz GO! - Gors - 08-04-2010 (08-03-2010, 04:49 PM)Chris2Balls [:B] Wrote: man, work on a darker background/canvas in future, it'll help with saturation and contrast.the last one is fucking hilarious RE: Jaz GO! - IceWilliams - 08-04-2010 Ok Latest ones but all 3 are diffrent cause of hat shading V.3 V.2 V.1 RE: Jaz GO! - triptych - 08-04-2010 it still looks exactly the same granted the hat is now shaded with an ugly gradient, it still looks the same I don't think you're /really/ paying attention to the comments being given. I mean you're probably paying attention, but not really enough to pull anything useful out of them RE: Jaz GO! - IceWilliams - 08-05-2010 (08-04-2010, 12:19 PM)Track Eleven Wrote: it still looks exactly the same *sigh* aw man im guess i am dense when it comes to shading.if i can't even simply shade how am i gonna complete this character. i think ill look up more ways to shade. RE: Jaz GO! - GrooveMan.exe - 08-05-2010 ***OR*** you could do what we're telling you and fix the lineart and colourscheme before you start Shading. You should do shading as a final step, when other potential problems have been straightened out. RE: Jaz GO! - Cobalt Blue - 08-05-2010 let me pull another card out of my hat. RE: Jaz GO! - IceWilliams - 08-06-2010 (08-05-2010, 11:12 AM)Francisco Cifuentes Wrote: let me pull another card out of my hat. Ok! RE: Jaz GO! - IceWilliams - 08-14-2010 (08-06-2010, 07:45 AM)IceWilliams Wrote:(08-05-2010, 11:12 AM)Francisco Cifuentes Wrote: let me pull another card out of my hat. ive been trying to get a image of how to shade his hat but im really havin trouble and plus school been gettin in my way. RE: Jaz GO! - Rosencrantz - 08-14-2010 (07-29-2010, 10:49 PM)Track Eleven Wrote: hi how to shade a hat RE: Jaz GO! - IceWilliams - 09-06-2010 Ok i hope this is right so this might be the final version unless it has any other problems RE: Jaz GO! - GrooveMan.exe - 09-06-2010 the lineart is fine; but those colours are still really glaring and ugly. You haven't made any effort to change them this entire time. RE: Jaz GO! - Woppet* - 09-06-2010 Even with these guys crits. You may be able to imrpove the sprite but it'll never be a masterpiece. Just because you're new to spriting. But take into account all the crits and help you've been given in this thread. And use them on your future pixelworks. You will slowly but surely imrpove. |