Scott Pilgrim vs The World: The Game - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: The Resource (https://www.vg-resource.com/forum-85.html) +----- Forum: The Spriters Resource (https://www.vg-resource.com/forum-5.html) +------ Forum: Submissions (https://www.vg-resource.com/forum-34.html) +------- Forum: Other Systems (https://www.vg-resource.com/forum-43.html) +------- Thread: Scott Pilgrim vs The World: The Game (/thread-14778.html) |
RE: Scott Pilgrim vs The World: The Game - Carpaccio - 10-20-2010 (10-20-2010, 11:09 AM)Xinos Wrote:(10-19-2010, 09:01 PM)BouncekDeLemos Wrote: I'm wondering how the extraction process of actually getting them from the data file is coming along? As am I, we just need to rally more support at Xentax. The topic is already on the second page! Here's a link to it if you feel like joining and helping in rallying support by bumping it with important information or your own needs for extraction. The Xentax Topic RE: Scott Pilgrim vs The World: The Game - BouncekDeLemos - 10-21-2010 I wish I knew all the tech stuff so I could help out in that area. But I'm just a lowly little pixel guy. xD But it's cool that we're getting some progress here. Speaking of which, WIP: Sorry for the JPEG, it's just a quick screenie anyways. So far, I've got only a few of the frames done for Ramona. (Question, does anyone know how many frames cycle in her standing animaition?) Sorry for being so slow on this, like I said before, this is taking forever to do. And to "/■/" aka Metaru, I was a little butthurt on what you consider my process of ripping, but don't worry, I'm over it and I won't be uploading any more sprites via DA without permission. RE: Scott Pilgrim vs The World: The Game - Cobalt Blue - 10-21-2010 (10-21-2010, 12:07 AM)BouncekDeLemos Wrote: Sorry for being so slow on this, like I said before, this is taking forever to do. And to "/■/" aka Metaru, I was a little butthurt on what you consider my process of ripping, but don't worry, I'm over it and I won't be uploading any more sprites via DA without permission. its ok, i deal with that kind of issues on a daily basis. RE: Scott Pilgrim vs The World: The Game - BouncekDeLemos - 10-21-2010 Quote:its ok, i deal with that kind of issues on a daily basis. Well you're not called a 'Sprite mod' for nothing! xD I should have been more open and forgiving to your opinions and criticisms since you never really did bash my work. No hard feelings, m'kay? RE: Scott Pilgrim vs The World: The Game - Carpaccio - 10-21-2010 Here, have a look at this article. If I were better at the game, I'd try this myself, but my friend is using the 360 for a while (We paid for it together). RE: Scott Pilgrim vs The World: The Game - Cobalt Blue - 10-21-2010 tracing/redrawing the sprites isnt the most efficient way. besides you'll be better simply learning how to extract the data from the game's files for a loss less quality result. RE: Scott Pilgrim vs The World: The Game - Carpaccio - 10-21-2010 Though we're very hopeful, it seems this project has little interest at Xentax OR here. I highly doubt we're going to be able to extract it any time soon. RE: Scott Pilgrim vs The World: The Game - Dazz - 10-21-2010 I think your best bet would seriously be to talk with Paul Robertson and ask him about it. He's a fairly understanding and reasonable guy. RE: Scott Pilgrim vs The World: The Game - BouncekDeLemos - 10-21-2010 Quote:Here, have a look at this article. Thanks, this is a nice alternative to the PVR thing I mentioned a couple pages back. Although, I still rather prefer the PVR for capturing since the output quality's better (Component vs composite), this might be a cheaper alternative for me to use. As /■/ said, it's probably better to get them from the game files since they are the native genuine articles, but at least this gives us another option. Quote:I think your best bet would seriously be to talk with Paul Robertson and ask him about it. He's a fairly understanding and reasonable guy. He already said it's okay to use the one's from his LJ, but as far as ripping or redrawing, I too think it is best we should ask before posting more stuff. RE: Scott Pilgrim vs The World: The Game - Lexou Duck - 10-22-2010 Bouncyblabla Wrote:Quote:I think your best bet would seriously be to talk with Paul Robertson and ask him about it. He's a fairly understanding and reasonable guy. I think what Dazz meant is that you should ask Paul Robertson for sheets or tilesets. Whatever sprite he kept on his computer. RE: Scott Pilgrim vs The World: The Game - Carpaccio - 10-22-2010 I've done so, and haven't gotten a reply yet. RE: Scott Pilgrim vs The World: The Game - Xinos - 10-22-2010 (10-22-2010, 07:24 AM)Carpaccio Wrote: I've done so, and haven't gotten a reply yet. He could be busy as of right now, let's wait it out and see what happens. RE: Scott Pilgrim vs The World: The Game - BouncekDeLemos - 10-22-2010 He already told OmegaSonic0 that he didn't have time to make sprite sheets, but he did tell him to look out of more on his LJ. Paul Robertson wrote: Quote:"yeah that's fine RE: Scott Pilgrim vs The World: The Game - Dazz - 10-22-2010 Maybe just ask for the graphics files and that we will arrange sheets...? Or something of that nature - it'd show his support for the community etc. and to be honest, he does seem like a cool guy, but yeah... RE: Scott Pilgrim vs The World: The Game - Carpaccio - 10-22-2010 (10-22-2010, 06:09 PM)Dazz Wrote: Maybe just ask for the graphics files and that we will arrange sheets...? Or something of that nature - it'd show his support for the community etc. and to be honest, he does seem like a cool guy, but yeah... Actually that's what I did. I said if he would just send the graphics, we would take responsibility for organizing them. |