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Mortal Kombat 2011 *GAME OUT NOW* - Printable Version

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RE: Mortal Kombat 2011 *New Scans of Ermac, Kratos, Sindel, and more!* - Negative-Zer0 - 12-22-2010

http://www.youtube.com/watch?v=P6vpldAgxfs&feature=player_embedded

(Mkast-Series 2 Episode 2 part 4 of for is now released!)


RE: Mortal Kombat 2011 *Part 4 of Mkast Episode 2 is now available!* - Ton - 12-25-2010

Sonya's new design is awful, just fyi.


RE: Mortal Kombat 2011 *Part 4 of Mkast Episode 2 is now available!* - Alpha Six - 12-25-2010

The design would be a lot better if she was wearing a bodysuit underneath...

And didn't have the Nina Williams face.
Also, I really want to see a lot more footage from this. The more I see it, the more I want it... it looks solid, unlike their previous releases.


RE: Mortal Kombat 2011 *Part 4 of Mkast Episode 2 is now available!* - GaryCXJk - 12-25-2010

Yeah, some games just work better on a two-dimensional plane.

Mortal Kombat and Street Fighter are those types of games where you should only move forward and backward.

Tekken and Soul Calibur on the other hand work better with a more free approach.


RE: Mortal Kombat 2011 *Part 4 of Mkast Episode 2 is now available!* - Negative-Zer0 - 01-01-2011

http://www.youtube.com/watch?v=C9z7vtjt4Lk&feature=player_embedded

Happy New Year! Some new test footage of MK2011.


RE: Mortal Kombat 2011 *New Test Footage of MK2011!* - Alpha Six - 01-01-2011

Jax looks ridiculously good.

The animation in some areas is still pretty bad but I'm willing to forgive it for the improved gameplay.


RE: Mortal Kombat 2011 *New Test Footage of MK2011!* - Negative-Zer0 - 01-07-2011

http://www.youtube.com/watch?v=uoqvp8LSfjM&feature=player_embedded

New video of Mileena.


RE: Mortal Kombat 2011 *Jade Confirmed* - Negative-Zer0 - 01-09-2011

Game informer confirmed jade.
http://www.vg247.com/2011/01/09/jade-goro-confirmed-for-mortal-kombat/#more-136034


RE: Mortal Kombat 2011 *Jade Confirmed* - Ton - 01-10-2011

Jade has always been one of my favorites.


RE: Mortal Kombat 2011 *Jade Confirmed* - DioShiba - 01-14-2011

I wonder who will end up being the 360 exclusive character?


RE: Mortal Kombat 2011 *Jade Confirmed* - Alpha Six - 01-14-2011

Boon and Cliff B have both apparently hinted Marcus or one of the Cogs being a 360 exclusive character, but nothing is confirmed and I don't think they're going to worry about it for the time being.


RE: Mortal Kombat 2011 *Jade Confirmed* - MonsterMMORPG - 01-14-2011

will this game come to PC ?


RE: Mortal Kombat 2011 *Liu Kang Confirmed!* - Negative-Zer0 - 01-29-2011

http://shoryuken.com/content/mortal-kombat-9-website-adds-liu-kang-3425/

Liu Kang confirmed


RE: Mortal Kombat 2011 *Liu Kang Confirmed!* - Alpha Six - 03-16-2011

So, if you own a PS3 and you DON'T have PlayStation Plus, you can finally download the Mortal Kombat 9 demo. There are 4 characters-- Johnny Cage, Scorpion, Sub Zero, and Mileena, and you play through 4 stages.

From my experience with the demo, this is the most fine-tuned Mortal Kombat game to date— exceeding even the earlier games in gameplay depth. The combo system is simple, but will take some getting used to. It doesn’t play like normal Capcom fighters, where you move in from light punch to heavy punch to special move, and in some cases, will feel incredibly unorthodox in execution.
However, if you've played Plasma Sword (another Capcom fighter) or even Tekken, you'll notice the game is similar, in the sense that there are predetermined button combinations that move into combos, such as "Square, Square, Square," "X, Triangle, Circle," etc. During these combos, you can follow-up with a character's special move to rack up extra damage, or just to look really cool. Some special moves also have their own specific hit stuns or bouncing effects that allow you to juggle the enemy for further damage.

One thing that you'll notice that sets this game apart from other fighters is that everybody plays completely different. This introduces a really strong learning curve and requires that you memorize the ins and outs of a character themselves, rather than other fighting games where you just memorize the mechanics and learn how to properly use them for a character. Mortal Kombat also uses "unorthodox" button inputs, such as "Back, Down, Square" that also require some good memorization and muscle memory-- but this is another thing that sets it apart from other 2D fighters. This can be a major turn-off for some players, but if you wish to dedicate the time to learning a character's in and outs, you'll be rewarded with a really fun experience.

This game's controls are set up differently as well-- rather than punches and kicks having varying intensity, there is "front punch", "back punch," "front kick," and "back kick." All four of these moves are completely different, and for each character have different effects. This also adds a little more depth to the move lists, as you can't interchange moves to give them varying intensity. (Example: "Down, Back, Back Punch" is one of Johnny Cage's fireball moves-- but "Down, Back, Front Punch" doesn't do the fireball.) This is another thing that takes getting used to, considering that most 2D fighters have interchangable button moves.

One thing that I really like about MK9 is that the way it's set up almost entirely prevents button mashers from becoming an issue. Since not every move has combo potential (I consider simply pressing Front Kick as a single "move"), and this game requires precision with your combos, it's almost impossible to mash your way into a combo or a victory. It actually requires dedication to learn.

One of the more notable additions to MK9 that has people excited is the X-Ray Combo, which, after pressing L2+R2, unleashes a special move that, when landing the move, unleashes a powerful, very brutal special move. X-Rays can be comboed, so you can really bring the pain by following up a simple combo into an X-Ray Combo. Although I, personally, thought X-Rays were more of an after thought-- if only because I was personally more interested in the actual combo system when I played the demo.


Overall, the MK9 demo is very impressive and, although it doesn't show off the game's full potential and fun factor, it does give you a small taste, which should be enough to wet the whistles of people looking forward to this game until April hits. Personally, after actually experiencing the overhauled gameplay of MK9, I'm even more hyped for the April release, and am deeply considering pre-ordering.

If you own a PS3, pick up the demo and give it a chance-- but remember, Mortal Kombat is not Street Fighter. It is an entirely different entity and an entirely different experience from other traditional 2D fighters.


RE: Mortal Kombat 2011 *DEMO AVAILABLE ON PSN!* - Dolphman - 03-16-2011

well i can't, cause the cunts of the Australian Classification Board gave it a refused classification. and want it edited. Angry
that's why i'll be importing from either New Zealand or the UK like everybody else when it's released.
another thing is, the banning also doesn't make sense, since games containing that are already out or getting released soon.

AVP - Alien and Predator both have graphic finishing moves
Splatterhouse - blood splashes everywhere, like, AVP, graphic finishing moves. and unblurred tits (from the photos you collect)
Duke Nukem Forever - tits (human and alien) can punch enemies in the groin, heavy profanity, and the same crude humor. but thank god it won't be edited
Bulletstorm - i have no idea. got released unedited

my country sucks when it comes to games