Zerox's Super Smash Bros Melee Rips - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: The Resource (https://www.vg-resource.com/forum-85.html) +----- Forum: The Models Resource (https://www.vg-resource.com/forum-50.html) +------ Forum: Submissions (https://www.vg-resource.com/forum-53.html) +------- Forum: Wii / Gamecube (https://www.vg-resource.com/forum-76.html) +------- Thread: Zerox's Super Smash Bros Melee Rips (/thread-16242.html) |
RE: Zerox's Super Smash Bros Melee Rips - gabrielwoj - 01-07-2011 How did you got these? I'm trying to found a way to extract dat for years! Nice, and Ganondorf looks strange (no model pose) RE: Zerox's Super Smash Bros Melee Rips - Shadowth117 - 01-07-2011 3D Ripper DX combined with an AR code that pose's the characters in their bind pose makes this possible. The only model viewer that was ever made for the game was unfortunately never publicly released because the creator of it never wanted those models distributed since they wanted to be jerks and hoard them, but thankfully we can rip them this way. It works almost as well and lets us get back against those people by doing exactly what they tried to prevent without their viewer. RE: Zerox's Super Smash Bros Melee Rips - valforwing - 01-07-2011 hrm... interesting...the trolphys for the wireframes are different then there actual models? i remember the trolphy haveing a very simple interior heart shape... like a small 2d heart.... RE: Zerox's Super Smash Bros Melee Rips - Zerox - 01-07-2011 (01-07-2011, 07:54 PM)Shadowth117 Wrote: 3D Ripper DX combined with an AR code that pose's the characters in their bind pose makes this possible. The only model viewer that was ever made for the game was unfortunately never publicly released because the creator of it never wanted those models distributed since they wanted to be jerks and hoard them, but thankfully we can rip them this way. It works almost as well and lets us get back against those people by doing exactly what they tried to prevent without their viewer. "Bwahahahaha!" And so it came to pass that the forces of justice(?) triumphed over the evil of selfishness once again! Sorry I couldn't resist. @Valforwing: The trophy models are identical, it's still 3D rather than a flat plane. It's just not big and round like some things. It's just as flat as the hearts in Zelda but still 3D just like them. RE: Zerox's Super Smash Bros Melee Rips - gabrielwoj - 01-08-2011 (01-07-2011, 07:54 PM)Shadowth117 Wrote: 3D Ripper DX combined with an AR code that pose's the characters in their bind pose makes this possible. The only model viewer that was ever made for the game was unfortunately never publicly released because the creator of it never wanted those models distributed since they wanted to be jerks and hoard them, but thankfully we can rip them this way. It works almost as well and lets us get back against those people by doing exactly what they tried to prevent without their viewer. This one? http://3d-ripper-dx.software.informer.com/ Also works if I open nsbmd viewer? The 3dscreenshot snap is pretty bad, I tried to do Dry Bomber on a game, and it appeared lot of junk at the 3dmodel -Also, which code makes the stretch arms and legs (model)... RE: Zerox's Super Smash Bros Melee Rips - valforwing - 01-08-2011 it must have been a glitch on my SSBM....now that I think about it, alot of the models are distorted a bit...I did buy it used so it might have been tampered a bit RE: Zerox's Super Smash Bros Melee Rips - Shadowth117 - 01-08-2011 Use the latest download here for one thing since this is the official site for it: http://www.deep-shadows.com/hax/3DRipperDX.htm Using it on NSBMD viewer won't do anything though since it uses OpenGL rather than DirectX. @Valfor Its highly unlikely its been tampered with since producing a disk with a commercial game on it, especially a Gamecube disk, that works on an unmodified console is next to impossible. Its more likely that you're recalling it a little differently than it really was. RE: Zerox's Super Smash Bros Melee Rips - gabrielwoj - 01-08-2011 (01-08-2011, 01:58 PM)Shadowth117 Wrote: Use the latest download here for one thing since this is the official site for it: http://www.deep-shadows.com/hax/3DRipperDX.htm Okay gotcha, I will test... Zerox, you know the code for glitch the animations and transform like model mode? (stance) EDIT: I'm getting: UNABLE TO CREATE PROCESS RE: Zerox's Super Smash Bros Melee Rips - Shadowth117 - 01-08-2011 What program are you using it on? If its a 64bit program, it won't launch the program, but otherwise it shouldn't have issues. RE: Zerox's Super Smash Bros Melee Rips - gabrielwoj - 01-08-2011 (01-08-2011, 02:41 PM)Shadowth117 Wrote: What program are you using it on? If its a 64bit program, it won't launch the program, but otherwise it shouldn't have issues. I think the dolphin is 64-bits... I download 64bits cause my pc is 64bits But if need, I can download 32bits of the version of dolphin (which runs melee very good) RE: Zerox's Super Smash Bros Melee Rips - Zerox - 01-08-2011 Use the "Posing Code" and there's also one to make characters face forward that is on this site that is really useful as well. Here's a link to the PAL version: http://arcentral.net/ssbm/ssbmPAL/palcrazy.html The codes for other versions are there too if you don't use the Pal game. RE: Zerox's Super Smash Bros Melee Rips - Shadowth117 - 01-08-2011 His problem was that he was trying to use a 64 bit version of Dolphin Zerox. @gabrielwoj Yeah that's the problem. 64 bit executable are just plain designed differently than 32 bit ones. Because of this, 3D Ripper DX doesn't know how to attach itself to them and it fails. Just use the 32 bit version and you'll be fine. RE: Zerox's Super Smash Bros Melee Rips - gabrielwoj - 01-08-2011 (01-08-2011, 06:01 PM)Shadowth117 Wrote: His problem was that he was trying to use a 64 bit version of Dolphin Zerox. Okay, gotcha... Thanks Well worked as well, but the code don't work, NTSC Well, thanks for the tip RE: Zerox's Super Smash Bros Melee Rips - Zerox - 01-08-2011 Like I said that website has codes for the NTSC versions as well. RE: Zerox's Super Smash Bros Melee Rips - valforwing - 01-09-2011 hrm... true, playing all these new games probably has me confuseing things up. oh hey is Wolf's model rippable from melee? http://www.youtube.com/watch?v=56P3-TwuRBo at 1:00 and the Blues Brother looking guys at 1:02 or are they just recorded parts of the introduction video? Wolf looks pretty interesting in the intro video, he looks more like a grey fox then a wolf. probably just a headset-less recolor of fox but it does look pretty neat. |